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kuIoodporny

zWarfare

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I wait for official A1 patch (1.17?), then I will release final pack of goodies I have collected over 18 months of modding this game. Until then - I'm not sure about anything.

I can't wait mate. Roll on patch 1.17 if it ever appears. I use most if not all your addon's, so anything new of yours is most welcome. Oh and the error that i mentioned earlier only popped up once in over 4 days of playing so it's no biggie. :)

Take care buddy ;)

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Hi zGuba I think the error was down to me, so I'm going to apologise........sorry mate! I went back to your untouched one and added a few bits and bobs from other warfare mods and must of created the error by being sloppy, it's gone now.

If you do ever finish this or add to it, something I would like added is trucks taking troops to towns. Just a thought, I've seen it in other mods but cant remember which one. I don't like addon versions as it's too much to download.

I won't bug you any more as I think warfare seems to be dead here.......shame! I will pop on every now and then, you never know eh! :)

Thanks zGuba

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Ok after months I've been able to get to the new forum! whew! Ok, I've been getting back into ARMA again and I wanted to know how zGuba made helicopters for AI spawn in the air?

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Hmmm I'm finished with my Gameplay Modifications for A2, so maybe I'll try sorting my old addons and missions out. To tell the truth, zWarfare relies on final ACE release more than on final A1 patch ;)

I'm happy that someone else finds my mission OK :)

About spawning helicopters in the air - please check COMREF for creating units:

http://www.ofpec.com/COMREF/index.php?action=details&id=455&game=All

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Wow thankyou! I'm gonna try this with the fixed wings!

I was looking at this code right here it caught my interest in the "Server_BuyUnit.sqs":

--------------------------

;Select proper crew and cargo type.

_sideChar = "E"

_crewType = "SOLDIER"

if (_side == West) then {_sideChar = "W"};

if (_vehicle isKindOf "Tank") then {_crewType = "CREW"};

if (_vehicle isKindOf "Air") then {_crewType = "PILOT"};

_crewName = Call Compile Format["%1%2",_sideChar,_crewType]

---------------------------

It's different from the warfare 1.2 script which is just:

------------------

_soldierName = ESOLDIER

if (_side == West) then {_soldierName = WSOLDIER};

------------------

I thought that the type of crew that spawned in diffrent type of vehicles like crew, pilots, and so fourth was done automatically. Why did you decide to use this code?

EDIT2: Ok I figured why you have it there! It's a check to make sure you know what units you want to spawn, This is really cool because you can adjust what type of units you want to have in what vehicle type!

Edited by Computica
Solved my own question!

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