nobrainer 0 Posted February 16, 2009 I also have a question to this? Well maybe if my DL exe (from updater) has worked and I could start it up I would. Â I have 2 dedicated servers and on 1 it went ok, and on the other it didn't make it. As far as I know they have the same rules in the firewall. How can this be?? Should I try to reinstall ACE to see if it solves the "problem"?? If I remember correct, the server had problems checking the filesize?? Share this post Link to post Share on other sites
sickboy 13 Posted February 16, 2009 A showstopper bug was found, and resolved. Changelog: <span style='color:#0066cc'>http://www.acemod.net/wiki/Changelog#v1.04</span> Update - 12MB (already have A.C.E. installed) You can update your Mod by running the included Updater (Windows Start Menu, or @ACE\Tools folder), or by downloading from below mirrors (In case you update with the updater, if you get a message about sixarma-updater.exe being in use, please close the black dos window, and click Retry) <ul> [*]<span style='color:#0066cc'>6thSense.eu</span> [*]<span style='color:#0066cc'>A.C.E. Home</span> Share this post Link to post Share on other sites
nobrainer 0 Posted February 16, 2009 Double checked with v1.04 and I get: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">File not found or Site Error: dl2.6thsense.eu.... Could not verify fileSize This is just the download, because if I download the patch I have no problems installing it. Share this post Link to post Share on other sites
cross 1 Posted February 16, 2009 my updater downloads but cannot run the installer..just stucks there after downloading the update. 1.02 --> 1.03 Share this post Link to post Share on other sites
lt.chris 0 Posted February 16, 2009 thanks for the update just updated the GOL server to 1.04 of ACEMOD Share this post Link to post Share on other sites
oldbear 390 Posted February 16, 2009 New updated on front page at Armed Assault.info Links to mirror : ACE ArmA Mod (patch3) (v 1.03) ACE ArmA Mod (update 4) (v 1.04) Share this post Link to post Share on other sites
-MCF- Frantz 0 Posted February 16, 2009 Armaholic news and download pages : - Advanced Combat Environment - Patch 1.03 - Advanced Combat Environment - Patch 1.04 Share this post Link to post Share on other sites
narc 0 Posted February 16, 2009 Has 'ace_sys_disposable' been dropped completely or are disposable AT launders still a WIP? Share this post Link to post Share on other sites
Tom_Anger 0 Posted February 16, 2009 Not sure if this helps, but Shadow Company Elite is also mirroring these. Â The links are on their ARMA Portal site as well as individual articles. ARMA PORTAL ARMA Portal at arma.shadowcompanyelite.com Short Articles ACE Articles - at arma.shadowcompanyelite.com Share this post Link to post Share on other sites
sparks50 0 Posted February 16, 2009 The subject about modules has been discussed to death already. Chill out with your attitude and take a hour of your life to read the topic. Its worth it. Share this post Link to post Share on other sites
Binary 0 Posted February 16, 2009 A patch with no fix for the shitty rucksack problems?When you die stuff disappears, when you put your ruck in a vehicle stuff disappears. Why can't you guys put everything in different modules available for download so people can pick and choose what they want to use? The weapons, the units, the ruck system, the stamina system, etc. There's not enough options in the user config, if there was, then people could disable the crap they don't want to use. It sure would make this mod alot more user-friendly. Why don't you show some respect instead? There is such a thing as prioritizing issues, it's a really smart concept actually - It means that game-breaking elements, like CTD's have to be resolved before anything. If you would just take a look at the bug-tracer over at the ACE forums, you would see that the rucksack-issue is being looked at - the rucksack-issue is definitely not a game-breaking element, and there is absolutely no point in delaying the entire patching process, just for a single bug of annoyance. Share this post Link to post Share on other sites
paragraphic l 2 Posted February 16, 2009 You can find the answer to both of your questions in this topic monty67t; - the rucksack problem; The arma-engine has a problem with magazines without weapon being carried. - modules; The mod started as a non-modular type mod and it's too much work to start making modules now. And monty67t, you should really watch how you type stuff. These guys do this for free and don't make it for YOU! It's all stuff they like to play with and how they like to play with it. And to answer in a true ArmA/OFP scene way: If you don't like it, go make your own Share this post Link to post Share on other sites
Yoma 0 Posted February 16, 2009 Quote[/b] ]A patch with no fix for the shitty rucksack problems?When you die stuff disappears, when you put your ruck in a vehicle stuff disappears. Why can't you guys put everything in different modules available for download so people can pick and choose what they want to use? The weapons, the units, the ruck system, the stamina system, etc. There's not enough options in the user config, if there was, then people could disable the crap they don't want to use. It sure would make this mod alot more user-friendly. i would avoid  words like "shitty" and "crap" when you talk about  something that you got for free and almost 100% sure you don't have the skills to make better . I'm sure that as you ask it so kindly ACE team will fulfill all your demands  What are you my mother? I'm not going to sugarcoat anything. Stop being so soft and sensative. This kind of comment makes programmers whish they could patch users too! Changing some of those pesky 'Fix everything I don't like NOW'-bytes in brains into 'Please dear developers, it would be great if you could spend some of your lifetime fixing this problem'-bytes would sure make life a lot nicer for some of the more creative folks out there. Maybe your mum does have a point! Share this post Link to post Share on other sites
Spy17 1 Posted February 16, 2009 Can I suggest that before releasing any further "guff" like the russian units, that you prioritise fixing the core issues, such as not being able to load wounded into vehicles, the wounding system etc. Seems a little daft to me to be adding more around a system that still doesn't do what it's supposed to. I know what you mean! I know the ACE scripters can not do everything at the same time...... I also hope to see a playable version of the MEDEVAC feature soon. It would be the first game (i know of) with this feature an would open up for completly new gamestyle. (focus on bringing all your men out -dead or alive- makes coop players stick more together and gives options for new sidemissions) Love the MOD (including the turning while prone feature) -great work! Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted February 16, 2009 ...my mom always used to say "if you can't say anything nice, don't say anything".... Anyways, GREAT work guys, constant updates is always a good thing. Funny isn't it, how an update can make someones day, I hope the ACE team know how many 'days' they've made for this community! Thanks Share this post Link to post Share on other sites
ArmaVidz 0 Posted February 16, 2009 A patch with no fix for the shitty rucksack problems?When you die stuff disappears, when you put your ruck in a vehicle stuff disappears. Why can't you guys put everything in different modules available for download so people can pick and choose what they want to use? The weapons, the units, the ruck system, the stamina system, etc. There's not enough options in the user config, if there was, then people could disable the crap they don't want to use. It sure would make this mod alot more user-friendly. Simple: Unity. And: Because they can. Monty, it's seriously time for you to depart posting in this thread if you cannot actively control the manner in which you type. It's rude, and not appreciated. Your personal issues considered, it's still rude and ignorant to be posting in such a manner. Are you drunk? Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 16, 2009 Imo the wound/healing system works good with human players but if you have to rely on AI your dead. AI teammates incl. medics dont go and heal/bandage human players. Would be very nice to see a proper solution! Â Share this post Link to post Share on other sites
sickboy 13 Posted February 16, 2009 @ Mirror Hosters: Thanks a lot! We will try to keep up2date with listing mirrors, however, I think we should find a single place to list them; soon Imo the wound/healing system works good with human players but if you have to rely on AI your dead. AI teammates incl. medics dont go and heal/bandage human players. Would be very nice to see a proper solution! Â Heya, We're turning up the heat concerning the Wounding system, some efforts have already been made here and there to fix up and finalize the system, we hope to bring you more of that in our future patches. Enjoy Share this post Link to post Share on other sites
mr.g-c 6 Posted February 16, 2009 Has 'ace_sys_disposable' been dropped completely or are disposable AT launders still a WIP? WIP, Inkompetent has already stated it in this thread that he will rather aim for something more "perfect", ie not something like before which could CTD you I think the time is worth to wait.... Share this post Link to post Share on other sites
namman2 0 Posted February 16, 2009 i know this may sound dump but do i need patch1 and 2 to install patch3? (you know so i wont have missing stuff) and sickboy check you pms (well at least rply) Share this post Link to post Share on other sites
rainbow 0 Posted February 16, 2009 @sickboy A few days ago I sent to you PM with fixed Polish version of stringtable for ace_rucksack. I have sent it twice and I still have not received any answer yet. Should I post it here? Share this post Link to post Share on other sites
sickboy 13 Posted February 16, 2009 @sickboyA few days ago I sent to you PM with fixed Polish version of stringtable for ace_rucksack. I have sent it twice and I still have not received any answer yet. Should I post it here? Heya, Sorry, my PM boxes are usually a minefield, and I usually try to avoid them Any dev-related things should rather be handled over at the acemod.net project tools, if you could move over there, this would be best suiting. But i'll pinch around anyway, and see who's mostly handling the translations, to get back to you. Thanks! Share this post Link to post Share on other sites
Smurf 12 Posted February 16, 2009 The "Open Back Door" on helos like CH-47 and Mi-17 will be (or already is) used to transport cargo, like jeeps or whatever? Also, the last passanger on the Mi-17 "sits" on the roof of the helicopter, at least when using 1º person view. Is that a bug, a glitch or the model is sitting in the right place but the camera is bugged? BTW, nice to see that your guys are already working in the Brads. Hope see more APC and IFV in the future versions. Keep the good work Share this post Link to post Share on other sites
slayertom 0 Posted February 16, 2009 I really love your mod but since i installed the 1.04 i have some problemes. I can't deploy the weapon (shift+space) and i can't change the scope for the ironsight (shift+f). Shift+h for grenade and Shift+v for evaluating the distance doesn't work too I really likes theses features in the 1.02 so i will return on this version for the moment. If you have a solution, i am interest. ps: sorry for my bad english. Share this post Link to post Share on other sites
rheydrich 0 Posted February 16, 2009 is there any way to change tracer color from OFPOR to white instead of green tracers? it's so unreal. Also, Can I set up arabic voices to OFPOR instead of Independent? Share this post Link to post Share on other sites