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Quote[/b] ]Addon 'ACE_Config_Men' requires addon 'joh_usmc'

Let him check the files starting their names with joh_marines are in the @ace\addons folder.

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Hope the following classname lists are useful to somebody

******************************************************************************************

<span style='color:red'>The following is a list of all the "EMPTY" class vehicles that you can place in the mission editor</span>

******************************************************************************************

<span style='color:red'>ACE Version 1.01</span>

<span style='color:blue'>ACE VEHICLE LIST</span>

Quote[/b] ]

STATIC

"ACE_MK19MOD3"

"ACE_NSV"

"ACE_M2HB"

"ACE_AGS30"

"ACE_SPG9"

"ACE_TOW"

"ACE_KonkursM"

"ACE_ZU23"

"ACE_ZU23M"

2 WHEELED

"ACE_Bicycle"

CARS

"ACE_ATV_HondaR"

"ACE_ATV_HondaR_Desert"

"ACE_UAZ"

"ACE_UAZ_AGS30"

"ACE_UAZ_MG"

"ACE_HMMWV_GAU19"

"ACE_HMMWV_50"

"ACE_HMMWV_GL"

"ACE_HMMWV_TOW"

"ACE_HMMWV"

"ACE_HMMWV_GMV"

"ACE_HMMWV_GMV2"

TRUCKS

"ACE_Ural"

"ACE_Ural_Open"

"ACE_Truck5t"

"ACE_Truck5t_MG"

"ACE_Truck5t_Open"

SUPPORT

"ACE_BMP2_Ambul"

"ACE_Ural_Reammo"

"ACE_Ural_Refuel"

"ACE_Ural_Repair"

"ACE_M113_Ambul"

"ACE_Truck5t_Reammo"

"ACE_Truck5t_Refuel"

"ACE_Truck5t_Repair"

ARMOUR TRACKED

"ACE_BMD1"

"ACE_BMP2"

"ACE_BMP2_D"

"ACE_BMP2_K"

"ACE_T72"

"ACE_T90"

"ACE_T90_K"

"ACE_ZSU"

"ACE_M113"

"ACE_M113_A1"

"ACE_M113_A2"

"ACE_M113_A3"

"ACE_PIVADS"

"ACE_Vulcan"

"ACE_M1Abrams"

"ACE_M1Abrams_Desert"

"ACE_M1A1_HA"

"ACE_M1A1_HA_Desert"

"ACE_M1A2"

"ACE_M1A2_Desert"

"ACE_M1A2_SEP_Desert"

"ACE_M1A2_SEP_TUSK"

"ACE_M1A2_SEP_TUSK_Desert"

"ACE_M1A2_TUSK"

"ACE_M1A2_TUSK_Desert"

"ACE_M2A1"

"ACE_M2A2"

"ACE_M60"

"ACE_M60_A3"

"ACE_M6A1"

ARMOUR WHEELED

"ACE_BRDM2"

"ACE_BRDM2_ATGM"

"ACE_Stryker_TOW"

"ACE_Stryker_M2"

"ACE_Stryker_MK19"

"ACE_Stryker_MGS"

"ACE_Stryker_MGS_SLAT"

"ACE_Stryker_RV"

ROTARY WING

"ACE_Ka50"

"ACE_Ka50_N"

"ACE_Mi17_MG"

"ACE_Mi17"

"ACE_AH6_GAU19"

"ACE_AH6_TwinM134"

"ACE_AH64_AGM"

"ACE_AH64_AGM_AIM"

"ACE_AH64_AGM_HE"

"ACE_AH64_AGM_HE_F"

"ACE_AH64_AGM_HE_F_S_I"

"ACE_AH64_HE"

"ACE_AH64_HE_F"

"ACE_AH64_HE_S_I"

"ACE_CH47D"

"ACE_CH47D_CARGO"

"ACE_CH47D_MED"

"ACE_MH6"

"ACE_UH60RKT_HE"

"ACE_UH60RKT_HE_F"

"ACE_UH60MG_M240C"

"ACE_UH60RKT_S_I"

"ACE_UH60MG_M134"

"ACE_UH60MG_ESSS"

"ACE_AH1Z_AGM"

"ACE_AH1W_AGM_HE"

"ACE_AH1Z_AGM_HE_F"

"ACE_AH1Z_AGM_HE_F_S_I"

"ACE_AH1Z_HE"

"ACE_AH1Z_HE_F"

"ACE_AH1Z_HE_S_I"

"ACE_AH1Z_TOW"

"ACE_AH1Z_TOW_TOW_HE"

"ACE_AH1Z_TOW2"

"ACE_AH1Z_TOW_HE_F_S_I"

FIXED WING

"ACE_Su27S2"

"ACE_Su27S"

"ACE_SU34"

"ACE_SU34B"

"ACE_A10_AGM_FFAR"

"ACE_AV8B_AA"

"ACE_AV8B_GBU12"

WATER CRAFT

MISCELLANEOUS

"ACE_HuntIR"

<span style='color:blue'>BIS VEHICLE LIST</span>

Quote[/b] ]

STATIC

"Stinger_Pod_East"

"Stinger_Pod"

"AGS"

"TOW_TriPod_East"

"TOW_TriPod"

"D30"

"DSHKM"

"DSHkM_Mini_TriPod"

"M119"

"M2StaticMG"

"M2HD_mini_TriPod"

"MK19_TriPod"

"SearchLight"

2 WHEELED

"Bicycle"

"M1030"

"TT650C"

"TT650G"

CARS

"Landrover_Closed"

"LandroverMG"

"Landrover"

"SkodaBlue"

"SkodaGreen"

"SkodaRed"

"Skoda"

"DATSUN_DSHKM1"

"DATSUN_DSHKM2"

"DATSUN_PK1"

"MAA_DATSUN_PK2"

"car_hatchback"

"hilux1_civil_2_covered"

"hilux1_civil_1_open"

"hilux1_civil_3_open"

"datsun1_civil_1_open"

"datsun1_civil_3_open"

"datsun1_civil_2_covered"

"Landrover_Police"

"car_sedan"

"HILUX_DSHKM1"

"HILUX_DSHKM2"

"HILUX_PK1"

"HILUX_PK2"

"HMMWV"

"HMMWV50"

"HMMWVMK"

"HMMWVTOW"

"HMMWV_civil"

"UAZ"

"UAZ_AGS30"

"UAZMG"

TRUCKS

"Truck5t"

"Truck5tMG"

"Truck5tOpen"

"UralCivil2"

"UralCivil"

"Ural"

"UralOpen"

SUPPORT

"BMP2Ambul"

"M113Ambul"

"Truck5tReammo"

"Truck5tRefuel"

"Truck5tRepair"

"UralReammo"

"UralRefuel"

"UralRepair"

"WarfareTruck5tReammo"

"WarfareWestSalvageTruck"

"WarfareEastSalvageTruck"

"WarfareWestSupplyTruck"

"WarfareEastSupplyTruck"

"WarfareUralReammo"

ARMOUR TRACKED

"BMP2"

"M113"

"M113_RACS"

"Vulcan"

"Vulcan_RACS"

"M1Abrams"

"T72_RACS"

"T72"

"ZSU"

ARMOUR WHEELED

"BRDM2"

"BRDM2_ATGM"

"Stryker_TOW"

"Stryker_ICV_M2"

"Stryker_ICV_MK19"

ROTARY WING

"AH1W"

"AH6"

"AH6_RACS"

"KA50"

"MH6"

"MH6_RACS"

"Mi17_MG"

"Mi17"

"UH60Racs"

"UH60MGRACS"

"UH60"

"UH60MG"

FIXED WING

"A10"

"AV8B2"

"AV8B"

"Camel"

"Camel2"

"DC3"

"Su34"

"Su34B"

WATER CRAFT

"Zodiac"

"Zodiac2"

"PBX"

"RHIB"

"RHIB2Turret"

MISCELLANEOUS

"ParachuteG"

"ParachuteEast"

"ParachuteWest"

"ParachuteC"

"tractor"

"Bus_city"

******************************************************************************************

******************************************************************************************

<span style='color:red'>The following is a list of the Marker classes and Marker colours</span>

******************************************************************************************

******************************************************************************************

<span style='color:blue'>MARKER COLOURS</span>

Quote[/b] ]

class ColorBlack

class ColorWhite

class ColorRed

class ColorBlue

class ColorGreen

class ColorYellow

class ColorRedAlpha

class ACE_ColorTransparent

class ACE_ColorBrown

class ACE_ColorDarkRed

class ACE_ColorCyan

class ACE_ColorDarkPurple

class ACE_ColorLightPurple

<span style='color:blue'>MARKERS</span>

Quote[/b] ]

NATO MISCELLANEOUS

ACE_Misc_Dot

NATO LOCATIONS-ZONES

ACE_Friendly_FUP

ACE_Friendly_TRP

ACE_Friendly_LZ

ACE_Friendly_Waypoint

ACE_Friendly_RV

ACE_Friendly_RLY

ACE_Friendly_Checkpoint

ACE_Friendly_Start

ACE_Friendly_FARP

ACE_Friendly_EZ

ACE_Friendly_DZ

ACE_Friendly_Objective

ACE_Friendly_Mines

ACE_Friendly_FLT

ACE_Friendly_MSR

ACE_Friendly_LOA

ACE_Friendly_DownedAirCrew

ACE_Friendly_MedicalFacility

ACE_Friendly_AxisOfAttack

ACE_Friendly_Ambush

NATO FRIENDLY UNITS

ACE_Friendly_Command

ACE_Friendly_HQ

ACE_Friendly_HQ_Cpy

ACE_Friendly_HQ_Plt

ACE_Friendly_SF

ACE_Friendly_SF_Recon

ACE_Friendly_SF_Team

ACE_Friendly_SF_Sqd

ACE_Friendly_SF_Sect

ACE_Friendly_SF_Plt

ACE_Friendly_Infantry

ACE_Friendly_Infantry_Recon

ACE_Friendly_Infantry_Team

ACE_Friendly_Infantry_Sqd

ACE_Friendly_Infantry_Sect

ACE_Friendly_Infantry_Plt

ACE_Friendly_InfantryMotorised

ACE_Friendly_InfantryMotorised_Team

ACE_Friendly_InfantryMotorised_Sqd

ACE_Friendly_InfantryMotorised_Sect

ACE_Friendly_InfantryMotorised_Plt

ACE_Friendly_InfantryMechanisedTracked

ACE_Friendly_InfantryMechanisedTracked_Team

ACE_Friendly_InfantryMechanisedTracked_Sqd

ACE_Friendly_InfantryMechanisedTracked_Sect

ACE_Friendly_InfantryMechanisedTracked_Plt

ACE_Friendly_InfantryMechanisedWheeled

ACE_Friendly_InfantryMechanisedWheeled_Team

ACE_Friendly_InfantryMechanisedWheeled_Sqd

ACE_Friendly_InfantryMechanisedWheeled_Sect

ACE_Friendly_InfantryMechanisedWheeled_Plt

ACE_Friendly_Motorised

ACE_Friendly_Motorised_Recon

ACE_Friendly_Motorised_Team

ACE_Friendly_Motorised_Sqd

ACE_Friendly_Motorised_Sect

ACE_Friendly_Motorised_Plt

ACE_Friendly_ArmourTracked

ACE_Friendly_ArmourTracked_Recon

ACE_Friendly_ArmourTracked_Team

ACE_Friendly_ArmourTracked_Sqd

ACE_Friendly_ArmourTracked_Sect

ACE_Friendly_ArmourTracked_Plt

ACE_Friendly_ArmourWheeled

ACE_Friendly_ArmourWheeled_Recon

ACE_Friendly_ArmourWheeled_Team

ACE_Friendly_ArmourWheeled_Sqd

ACE_Friendly_ArmourWheeled_Sect

ACE_Friendly_ArmourWheeled_Plt

ACE_Friendly_AntiTank

ACE_Friendly_AntiTankMotorised

ACE_Friendly_AntiTankArmourWheeled

ACE_Friendly_AirDefence

ACE_Friendly_AirDefenceArmourTracked

ACE_Friendly_Artillery

ACE_Friendly_Mortar

ACE_Friendly_Engineers

ACE_Friendly_Maintainance

ACE_Friendly_Transport

ACE_Friendly_Signals

ACE_Friendly_CombatSupply

ACE_Friendly_CombatSupplyAmmo

ACE_Friendly_CombatSupplyFuel

ACE_Friendly_AirFixedWing

ACE_Friendly_AirHelo

ACE_Friendly_AirHeloAttack

ACE_Friendly_AirHeloUtility

ACE_Friendly_AirHeloMedivac

ACE_Friendly_AirHeloRecon

ICONS (Silhouettes)

ACE_Icon_SoldierOfficer

ACE_Icon_Soldierkneeling

ACE_Icon_SoldierMedic

ACE_Icon_SoldierParachute

ACE_Icon_SoldierDead

ACE_Icon_AirDefenceGun

ACE_Icon_AntiTank

ACE_Icon_Howitzer

ACE_Icon_Machinegun

ACE_Icon_GrenadeLauncher

ACE_Icon_Mortar

ACE_Icon_Tank

ACE_Icon_ArmourTrackedAPC

ACE_Icon_ArmourTrackedIFV

ACE_Icon_ArmourTrackedAirDefence

ACE_Icon_ArmourTrackedMedic

ACE_Icon_ArmourTrackedSupport

ACE_Icon_ArmourWheeled

ACE_Icon_ArmourWheeledMedic

ACE_Icon_ArmourWheeledSupport

ACE_Icon_Car

ACE_Icon_CarMedic

ACE_Icon_Truck

ACE_Icon_TruckSupport

ACE_Icon_Motorbike

ACE_Icon_Boat

ACE_Icon_AirFixedWing

ACE_Icon_Helo

ACE_Icon_HeloMedic

ACE_Icon_Unknown

ACE_Icon_CommsCentre

ACE_Icon_FieldHospital

ACE_Icon_Radar

ACE_Icon_CrateAmmo

ACE_Icon_CrateAT

ACE_Icon_CrateEOD

ACE_Icon_CrateEquipment

ACE_Icon_CrateGrenades

ACE_Icon_CrateHeavyWeapons

ACE_Icon_CrateMedic

ACE_Icon_CrateSpecialist

ACE_Icon_CrateSupport

ACE_Logo

BIS MARKERS

Dot

Start

Flag

Flag1

Destroy

End

Warning

Join

Pickup

Unknown

Marker

Arrow

Empty

Select

FireMission

AirTeam

Commandteam

Headquarters

HeavyTeam

InfantryTeam

LightTeam

Attack

Move

Defend

Vehicle

DestroyedVehicle

RepairVehicle

SalvageVehicle

Town

Camp

Depot

NATO ENEMY MARKERS

ACE_Enemy_Strongpoint

ACE_Enemy_Obstacle

ACE_Enemy_AxisOfAttackEnemy

ACE_Enemy_Mines

ACE_Enemy_AirFixedWing

ACE_Enemy_AirHelo

ACE_Enemy_SupplyFuel

ACE_Enemy_SupplyAmmo

ACE_Enemy_Supply

ACE_Enemy_Maintainance

ACE_Enemy_Signals

ACE_Enemy_Artillery

ACE_Enemy_AirDefenceArmourTracked

ACE_Enemy_AirDefenceMotorised

ACE_Enemy_AirDefence

ACE_Enemy_AntiTankMotorised

ACE_Enemy_AntiTank

ACE_Enemy_HQ

ACE_Enemy_ArmourWheeled

ACE_Enemy_ArmourTrackedIFV

ACE_Enemy_ArmourTracked

ACE_Enemy_Motorised

ACE_Enemy_Engineers

ACE_Enemy_SpecialForces

ACE_Enemy_InfantryMechanisedWheeled

ACE_Enemy_InfantryMechanisedTracked

ACE_Enemy_InfantryMotorised

ACE_Enemy_Infantry

ACE_Enemy_Radar

ACE_Enemy_Radio

ACE_Enemy_HeavyGrenadeLauncher

ACE_Enemy_HeavyMachineGun

ACE_Enemy_Howitzer

ACE_Enemy_Mortar

ACE_Enemy_AntiTankMissilelauncher

ACE_Enemy_AirDefenceMissileLauncher

ACE_Enemy_AirDefenceGun

ACE_Enemy_Unknown

ACE_Enemy_Generic

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I'm using the 1.01 Public Beta of the ACE mod. The installation succeeded and I can use the ACE mod in both single-player and online multiplayer mode. Two missions, however, are not running. Both are new (each less than a month old, I believe) and both use the Avgani mod as well as the ACE mod. Whenever I try loading the missions, I receive the following message:

Quote[/b] ]"You cannot play this mission; it is dependent on downloadable content that has been deleted. ACE_Cargo"

I doubt that the problem is the combination of mods since I can play another mission that uses both mods. I've tried changing the order of the mods in the load command by using this...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"arma.exe -nosplash -mod=@Avgani;@ACE"

...as well as this...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"arma.exe -nosplash -mod=@ACE;@Avgani"

Unfortunately, that didn't resolve the issue. I'm wondering if the mission creators used an earlier version of the ACE mod and later changes in the 1.01 version are causing the problems. Just for the record, I've searched my ArmA directory and there are no files/folders with the word "cargo" in the name...not sure if there should be but I figured I'd mention it in case it's relevant.

When I check the mission's pbo file, I note the following entry...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">addOns[]=

{

"ace_config_vehicle",

"afghan_village",

"ace_config_men",

"datsun_armed_dbe1",

"ace_config_weapon",

"cawheeled",

"ACE_Cargo",

"ace_sys_map",

"ace_sys_heliwind",

"ace_sys_missiles",

"camisc",

"cabuildings",

"WarfareBuildings",

"opxbuildings",

"opxmisc",

"opxplants",

"cti_buildingsm113_hq",

"porto",

"caweapons",

"cadata",

"ace_sys_huntir"

};

I can find pbo files for most of the other addons...a few aren't exact, though. For example, there's no "cabuildings.pbo" file but there is a massive "CA.pbo" file so perhaps that encompasses the cabuildings, cadata, camisc, caweapons and cawheeled entries...?

After digging through the mission's pbo file, I've started to get a better idea of how the code works. I then checked the ACE mod team's changelog page and found the following under the 1.01 version's CHANGED category...

Quote[/b] ]Removed ace_sys_cargo (Can use RKSL Cargo System etc) and ace_sys_respawn (belongs with missions) [sickboy]

This seems to suggest that I might be correct in thinking that the mission creators used an earlier version of the ACE mod and later changes in the 1.01 version are causing the problems. If that's indeed the case, then it looks like the mission must be modified to use the RKSL Cargo System in place of the apparently defunct ACE Cargo System.

In any event, is anyone else having this problem? Are the recent changes in the ACE mod causing this message? Is there an easy solution? Any and all constructive suggestions are welcome.

Thanks!

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When I check the mission's pbo file, I note the following entry...

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">addOns[]=

{

"ace_config_vehicle",

"afghan_village",

"ace_config_men",

"datsun_armed_dbe1",

"ace_config_weapon",

"cawheeled",

"ACE_Cargo",

"ace_sys_map",

"ace_sys_heliwind",

"ace_sys_missiles",

"camisc",

"cabuildings",

"WarfareBuildings",

"opxbuildings",

"opxmisc",

"opxplants",

"cti_buildingsm113_hq",

"porto",

"caweapons",

"cadata",

"ace_sys_huntir"

};

First what mission is it? Maybe I missied it but I didn't see it in your post.

If you want to play the mission you should just be able to remove "ACE_Cargo", from that list. Make sure it isn't listed anywhere else if so remove it.

I had this same problem with a mission I made as well but it was with another part of ACE that was disabled.

Removing this should work but unfortunately if you already started playing the mission will not load so you'll have to start over.

Let me know if this doesn't work and the mission and I'll think of something else.

EDIT:

Are the missions ACE_Afgan_Patrol_UKFORCES_v1_0.afghan_village and ACE_Operation_Afgan_Patrol.afghan_village? If they are just removing the ACE_Cargo from the first 2 lists is not all that needs to be done. I got them both working but had to do a few tweaks(remove a game logic and replace an Insurgent class name for a different one via the mission.sqm.)

If you'd like me to tell you what I did in detail just send me a PM.

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Thanks for the info, Manzilla. The missions where I encounter this issue are as follows:

-  ACE_Operation_Afgan_Patrol.afghan_village.pbo

-  ace_mod=fsi=someday.avgani.pbo

Haven't tried the UK version of the former since I think it requires more mods than I currently have installed. I'm encountering a similar issue with "Operation_Countenance.ACE_Island_73eastings.pbo" but it's warning about the "ace_island_73eastings" addon instead of "ACE_Cargo". I figured if I'd deal with one at a time. wink_o.gif

In any event, thanks for the info. I'll shoot you a PM as I'm quite interested to see what scripting changes are needed to fix this sort of thing. I appreciate your help!

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OK...I'm sure it's not just me.

Could somebody release a version of ACE Evolution in which the rearm/repair script works???

Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base.

confused_o.gif

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OK...I'm sure it's not just me.

Could somebody release a version of ACE Evolution in which the rearm/repair script works???

Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base.

confused_o.gif

Can you stay on topic? Missions such as ACE Evo are not handled by this thread, nor ACE team

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OK...I'm sure it's not just me.

Could somebody release a version of ACE Evolution in which the rearm/repair script works???

Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base.

confused_o.gif

Can you stay on topic? Missions such as ACE Evo are not handled by this thread, nor ACE team

I am trying to find out if the bug is in the mission, or in the ACE mod itself.

I don't see a better place to post questions about bugs/issues with the ACE mod? Do you?

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I understand the team is got a lot on it's plate at the moment, but I have a suggestion if I may:

Currently the AI do everything they can to get out of a building when the shooting starts. I understand AI is hard to code, but perhaps an idea might be to look into one of the several AI mods out there and see if AI taking up positions in buildings can be implemented?

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I think there is a bug in the dynamic lighting cast by burning vehicles. When it's night time, the light is so bright that it makes the town glow like it's irradiate. Even the far side of buildings (opposite the light source) glow a bright orange.

My ArmA_Server.RTP logs the following error

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning Message: No entry '.fireLightDuration'.

Warning Message: '/' is not a value

Warning Message: No entry '.fireLightIntensity'.

Warning Message: '/' is not a value

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OK...I'm sure it's not just me.

Could somebody release a version of ACE Evolution in which the rearm/repair script works???

Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base.

confused_o.gif

Can you stay on topic? Missions such as ACE Evo are not handled by this thread, nor ACE team

I am trying to find out if the bug is in the mission, or in the ACE mod itself.

I don't see a better place to post questions about bugs/issues with the ACE mod? Do you?

This is clearly a mission bug which should go into a Ace Evo thread. If you havnt already played any other missions with ACE with repair and rearm etc you will find out very much that they do work! smile_o.gif

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OK...I'm sure it's not just me.

Could somebody release a version of ACE Evolution in which the rearm/repair script works???

Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base.

confused_o.gif

Can you stay on topic? Missions such as ACE Evo are not handled by this thread, nor ACE team

I am trying to find out if the bug is in the mission, or in the ACE mod itself.

I don't see a better place to post questions about bugs/issues with the ACE mod? Do you?

This is clearly a mission bug which should go into a Ace Evo thread. If you havnt already played any other missions with ACE with repair and rearm etc you will find out very much that they do work!  smile_o.gif

I agree with the last few posters.

At least try this in a vanilla mission or in the editor to see whether it is reproducible and then you'll know whether it is an ACE bug or not.

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E:\ArmA\@ACE\Docs\references

It's not complete, at least the .xls document that's in my folder is missing some stuff. I posted a text document a while back with them in it but I have no clue what page it's on anymore. I believe there's one posted one the ACE forums but just in case:

http://rapidshare.com/files....xt.html

It's a little jumbled, I know, but it does the trick.  thumbs-up.gif

EDIT:

Oh man, no wonder the .xls doc was missing the SCARs and such. It was scrolled all the way to the bottom and I never noticed I need to scroll up. banghead.gif

Smart one! In any case, there it is in .txt form.

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Sound problem

During gameplay all saounds are going more and more quiet untill I hear almost completely nothing except some radio comms. Same situation with or without Chammy Sound Mod (installed as per ACE Mod FAQ).

Any suggestions?

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Sound problem

During gameplay all saounds are going more and more quiet untill I hear almost completely nothing except some radio comms. Same situation with or without Chammy Sound Mod (installed as per ACE Mod FAQ).

Any suggestions?

Try turning off hardware sound/EAX, I remember having that happen once awhile back, and that fixed it at the time.

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Sound problem

During gameplay all saounds are going more and more quiet untill I hear almost completely nothing except some radio comms. Same situation with or without Chammy Sound Mod (installed as per ACE Mod FAQ).

Any suggestions?

Try turning off hardware sound/EAX, I remember having that happen once awhile back, and that fixed it at the time.

Thank you, will try later and report.

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Try turning off hardware sound/EAX, I remember having that happen once awhile back, and that fixed it at the time.

It doesn't work sad_o.gif It makes the problem less significant but still ArmA is not playable. With sound acc disabled I hear nothing except vehicle sounds, shots and radio comms. Plus those sounds are getting completely muted by a single bush. Plus I don't want to play without using my sound card potential (SB Audigy Platinum). EAX is an old technology and I think it's nothing bad to just want it to work properly.

Maybe it's time to start addons one by one. I don't know if the problem is ACE related. Just to be clear. Here's my command line (which gives me the sound problem):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">E:\ArmA\beta\arma.exe  -nosplash -mod=beta;@ACE;@GL3;@TrueMods;@PROPER;@InfWepRepl;@InfReplI have very little time to play and here the problem pops up  banghead.gif

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I'd say it's gonna be something from TrueMods or one of the Proper_Sound .pbo's. Just try to remove those from the target line and see if it goes away. I've never heard of any problems with proper mod so I'm not sure that would cause a problem. But I do know rg said in his thread that some parts of TM should not be used with ACE.

I'm really not to sure why these would cause this problem but it's worth a try to remove them to test it. Besides this, I don't know anything else to offer for advice.

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Quote[/b] ]Bucic Posted on Feb. 06 2009,03:13

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Sound problem

During gameplay all saounds are going more and more quiet untill I hear almost completely nothing except some radio comms. Same situation with or without Chammy Sound Mod (installed as per ACE Mod FAQ).

Any suggestions?

Its the bullet cracks I think, I get the same on my system and had the same issues whilst making the HiFi series of sound mods, this is part due to the sound dampening effect built into arma and the volumes/config volumes of certain sounds (mainly sonic cracks) made by us sound modders.

There is no way to beat it completely but, volumes can be altered so its far less prevalent. Or you try what Manzilla suggested by removing the sonic cracks completely.

hmmm, a thought.. if you wish to find the sounds entries in the config files and alter the sonic crack sound volumes to a more reasonable level, you could try altering the volumes to something like this..

-1db (for distant cracks)

-3db (for close cracks)

I was tinkering with hifi 1.5 awhile ago and changed the sonic crack volumes to these levels, it seemed to work quite well, although if the actual sound (ie the wss file) is too loud this will cause issues too. so check the sounds for clipping (excessive volumes), as reducing the volume here could help too.

Hope that was helpful.

Mark XIII

hihibanner14a.png

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Sound problem investigation.

E:\ArmA\beta\arma.exe -nosplash -mod=beta   *problem not present

E:\ArmA\beta\arma.exe -nosplash -mod=beta;@ACE *problem present

E:\ArmA\beta\arma.exe -nosplash -mod=beta;@ACE *problem not present with #define ACE_OVERRIDE_BIS_SOUNDS disabled (commented out)

E:\ArmA\beta\arma.exe -nosplash -mod=beta;@ACE ;@CSM *problem present again with #define ACE_OVERRIDE_BIS_SOUNDS disabled (commented out)

Edit:

Sad conclusion - I can't use any soundmod. Now it's time for CSM without ACE test!

Now it's time for the rest of addons with ACE with #define ACE_OVERRIDE_BIS_SOUNDS disabled (commented out) as I get this problem in my final addon compilation. I use some of The.D recommended:

PROPER - only plants+lowplants!

True:

trueingameui.pbo

trueintro.pbo

truemovementsound.pbo

truenvgoggles.pbo

trueui.pbo

truevehiclenoise.pbo and only trueingameui.pbo is a must have for me. The rest of True pbo's are in /Addons/disabled folder. Does this trick really disable those pbo's?!

CSM

GroupLink3 - complete, the most fishy IMO

E:\ArmA\@GL3\AddOns\Extended_Eventhandlers.pbo

E:\ArmA\@GL3\AddOns\GL3_Config.pbo

E:\ArmA\@GL3\AddOns\GL3_Core.pbo

E:\ArmA\@GL3\AddOns\GL3_Sound.pbo

E:\ArmA\@GL3\E.E.H.Config\Extended_Eventhandlers.pbo

E:\ArmA\@GL3\E.E.H.Config\Extended_Eventhandlers.pbo.SLX_XEH2.bisign

E:\ArmA\@GL3\E.E.H.Config\Extended_EventHandlers_Readme.txt

E:\ArmA\@GL3\E.E.H.Config\GL3_Config.pbo

E:\ArmA\@GL3\GL3_Settings.sqf

The questions are - have I enabled the XEH right and should I leave the sound pbo?

Thank you all for your input but you were not helpful wink_o.gif Meaning I don't know what to do next except to test the rest of the mods which I'm going to do now. First "the most fishy" one wink_o.gif

Edit:

Inkompetent (yup, that's his nickname:D) says:

1) You only need one instance of XEH running, and if you use ACE it should be ACE's version. Just use the .pbo to make GL3 compatible with XEH, but don't the supplied XEH .pbo file.

2) Since groups in a mission need the correct init-line to make use of GL3 missions not made for use with GL3 will not use it. You'll have to modify the mission manually by making sure to add the correct code to the init-line of all units that you want to use GL3.

So I sack GL3 with relief. I mostly play original sp campaign plus I have no idea how this guy's enabling XEH method is different from the method described in the GL3 Readme.

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Just noticing something but what extended_eventhandlers are you using?

Quote[/b] ]E:\ArmA\@GL3\AddOns\Extended_Eventhandlers.pbo

Does this mean you have 1 in the @GL3/AddOns folder? If so check the date of it, and in any other folder. You should only use the XEH .pbo that's in the ACE/AddOns folder. Other versions are not the same and may cause problems.

The reason I ask is that the XEH .pbo that comes with ACE is extended_eventhandlers.pbo. I noticed that the one you show has capital E's and the ACE one has lower case.

If you are using any other XEH besides the one from ACE, remove it and copy and paste the one from the ACE folder in the other folders that have XEH in it.

EDIT: Yup, I see that E.E.H Config in GL3 has the 9/20/2008 XEH.(That's v1.9 and is not the same as the one in ACE/AddOns folder. Remove all XEH .pbo's in every folder and replace it with the one that comes with ACE.

I'm not sure if this will fix it but either way the only XEH file you should use with other AddOns/Mods is the one from ACE. What I do is make an @XEH modfolder and place @XEH as the last folder in the shortcut target line. That way XEH does need to be in every folder.

Like this<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">E:\ArmA\beta\arma.exe -nosplash -mod=beta;@ACE;@GL3;@TrueMods;@PROPER;@InfWepRepl;@InfRepl;@XEH

I use all the same mods as you plus many, many more and I've never had this problem with sounds.

I hope this helps. GL

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