alef 0 Posted February 3, 2009 Quote[/b] ]Addon 'ACE_Config_Men' requires addon 'joh_usmc' Let him check the files starting their names with joh_marines are in the @ace\addons folder. Share this post Link to post Share on other sites
terox 316 Posted February 3, 2009 Hope the following classname lists are useful to somebody ****************************************************************************************** <span style='color:red'>The following is a list of all the "EMPTY" class vehicles that you can place in the mission editor</span> ****************************************************************************************** <span style='color:red'>ACE Version 1.01</span> <span style='color:blue'>ACE VEHICLE LIST</span> Quote[/b] ] STATIC "ACE_MK19MOD3" "ACE_NSV" "ACE_M2HB" "ACE_AGS30" "ACE_SPG9" "ACE_TOW" "ACE_KonkursM" "ACE_ZU23" "ACE_ZU23M" 2 WHEELED "ACE_Bicycle" CARS "ACE_ATV_HondaR" "ACE_ATV_HondaR_Desert" "ACE_UAZ" "ACE_UAZ_AGS30" "ACE_UAZ_MG" "ACE_HMMWV_GAU19" "ACE_HMMWV_50" "ACE_HMMWV_GL" "ACE_HMMWV_TOW" "ACE_HMMWV" "ACE_HMMWV_GMV" "ACE_HMMWV_GMV2" TRUCKS "ACE_Ural" "ACE_Ural_Open" "ACE_Truck5t" "ACE_Truck5t_MG" "ACE_Truck5t_Open" SUPPORT "ACE_BMP2_Ambul" "ACE_Ural_Reammo" "ACE_Ural_Refuel" "ACE_Ural_Repair" "ACE_M113_Ambul" "ACE_Truck5t_Reammo" "ACE_Truck5t_Refuel" "ACE_Truck5t_Repair" ARMOUR TRACKED "ACE_BMD1" "ACE_BMP2" "ACE_BMP2_D" "ACE_BMP2_K" "ACE_T72" "ACE_T90" "ACE_T90_K" "ACE_ZSU" "ACE_M113" "ACE_M113_A1" "ACE_M113_A2" "ACE_M113_A3" "ACE_PIVADS" "ACE_Vulcan" "ACE_M1Abrams" "ACE_M1Abrams_Desert" "ACE_M1A1_HA" "ACE_M1A1_HA_Desert" "ACE_M1A2" "ACE_M1A2_Desert" "ACE_M1A2_SEP_Desert" "ACE_M1A2_SEP_TUSK" "ACE_M1A2_SEP_TUSK_Desert" "ACE_M1A2_TUSK" "ACE_M1A2_TUSK_Desert" "ACE_M2A1" "ACE_M2A2" "ACE_M60" "ACE_M60_A3" "ACE_M6A1" ARMOUR WHEELED "ACE_BRDM2" "ACE_BRDM2_ATGM" "ACE_Stryker_TOW" "ACE_Stryker_M2" "ACE_Stryker_MK19" "ACE_Stryker_MGS" "ACE_Stryker_MGS_SLAT" "ACE_Stryker_RV" ROTARY WING "ACE_Ka50" "ACE_Ka50_N" "ACE_Mi17_MG" "ACE_Mi17" "ACE_AH6_GAU19" "ACE_AH6_TwinM134" "ACE_AH64_AGM" "ACE_AH64_AGM_AIM" "ACE_AH64_AGM_HE" "ACE_AH64_AGM_HE_F" "ACE_AH64_AGM_HE_F_S_I" "ACE_AH64_HE" "ACE_AH64_HE_F" "ACE_AH64_HE_S_I" "ACE_CH47D" "ACE_CH47D_CARGO" "ACE_CH47D_MED" "ACE_MH6" "ACE_UH60RKT_HE" "ACE_UH60RKT_HE_F" "ACE_UH60MG_M240C" "ACE_UH60RKT_S_I" "ACE_UH60MG_M134" "ACE_UH60MG_ESSS" "ACE_AH1Z_AGM" "ACE_AH1W_AGM_HE" "ACE_AH1Z_AGM_HE_F" "ACE_AH1Z_AGM_HE_F_S_I" "ACE_AH1Z_HE" "ACE_AH1Z_HE_F" "ACE_AH1Z_HE_S_I" "ACE_AH1Z_TOW" "ACE_AH1Z_TOW_TOW_HE" "ACE_AH1Z_TOW2" "ACE_AH1Z_TOW_HE_F_S_I" FIXED WING "ACE_Su27S2" "ACE_Su27S" "ACE_SU34" "ACE_SU34B" "ACE_A10_AGM_FFAR" "ACE_AV8B_AA" "ACE_AV8B_GBU12" WATER CRAFT MISCELLANEOUS "ACE_HuntIR" <span style='color:blue'>BIS VEHICLE LIST</span> Quote[/b] ] STATIC "Stinger_Pod_East" "Stinger_Pod" "AGS" "TOW_TriPod_East" "TOW_TriPod" "D30" "DSHKM" "DSHkM_Mini_TriPod" "M119" "M2StaticMG" "M2HD_mini_TriPod" "MK19_TriPod" "SearchLight" 2 WHEELED "Bicycle" "M1030" "TT650C" "TT650G" CARS "Landrover_Closed" "LandroverMG" "Landrover" "SkodaBlue" "SkodaGreen" "SkodaRed" "Skoda" "DATSUN_DSHKM1" "DATSUN_DSHKM2" "DATSUN_PK1" "MAA_DATSUN_PK2" "car_hatchback" "hilux1_civil_2_covered" "hilux1_civil_1_open" "hilux1_civil_3_open" "datsun1_civil_1_open" "datsun1_civil_3_open" "datsun1_civil_2_covered" "Landrover_Police" "car_sedan" "HILUX_DSHKM1" "HILUX_DSHKM2" "HILUX_PK1" "HILUX_PK2" "HMMWV" "HMMWV50" "HMMWVMK" "HMMWVTOW" "HMMWV_civil" "UAZ" "UAZ_AGS30" "UAZMG" TRUCKS "Truck5t" "Truck5tMG" "Truck5tOpen" "UralCivil2" "UralCivil" "Ural" "UralOpen" SUPPORT "BMP2Ambul" "M113Ambul" "Truck5tReammo" "Truck5tRefuel" "Truck5tRepair" "UralReammo" "UralRefuel" "UralRepair" "WarfareTruck5tReammo" "WarfareWestSalvageTruck" "WarfareEastSalvageTruck" "WarfareWestSupplyTruck" "WarfareEastSupplyTruck" "WarfareUralReammo" ARMOUR TRACKED "BMP2" "M113" "M113_RACS" "Vulcan" "Vulcan_RACS" "M1Abrams" "T72_RACS" "T72" "ZSU" ARMOUR WHEELED "BRDM2" "BRDM2_ATGM" "Stryker_TOW" "Stryker_ICV_M2" "Stryker_ICV_MK19" ROTARY WING "AH1W" "AH6" "AH6_RACS" "KA50" "MH6" "MH6_RACS" "Mi17_MG" "Mi17" "UH60Racs" "UH60MGRACS" "UH60" "UH60MG" FIXED WING "A10" "AV8B2" "AV8B" "Camel" "Camel2" "DC3" "Su34" "Su34B" WATER CRAFT "Zodiac" "Zodiac2" "PBX" "RHIB" "RHIB2Turret" MISCELLANEOUS "ParachuteG" "ParachuteEast" "ParachuteWest" "ParachuteC" "tractor" "Bus_city" ****************************************************************************************** ****************************************************************************************** <span style='color:red'>The following is a list of the Marker classes and Marker colours</span> ****************************************************************************************** ****************************************************************************************** <span style='color:blue'>MARKER COLOURS</span> Quote[/b] ] class ColorBlack class ColorWhite class ColorRed class ColorBlue class ColorGreen class ColorYellow class ColorRedAlpha class ACE_ColorTransparent class ACE_ColorBrown class ACE_ColorDarkRed class ACE_ColorCyan class ACE_ColorDarkPurple class ACE_ColorLightPurple <span style='color:blue'>MARKERS</span> Quote[/b] ]NATO MISCELLANEOUS ACE_Misc_Dot NATO LOCATIONS-ZONES ACE_Friendly_FUP ACE_Friendly_TRP ACE_Friendly_LZ ACE_Friendly_Waypoint ACE_Friendly_RV ACE_Friendly_RLY ACE_Friendly_Checkpoint ACE_Friendly_Start ACE_Friendly_FARP ACE_Friendly_EZ ACE_Friendly_DZ ACE_Friendly_Objective ACE_Friendly_Mines ACE_Friendly_FLT ACE_Friendly_MSR ACE_Friendly_LOA ACE_Friendly_DownedAirCrew ACE_Friendly_MedicalFacility ACE_Friendly_AxisOfAttack ACE_Friendly_Ambush NATO FRIENDLY UNITS ACE_Friendly_Command ACE_Friendly_HQ ACE_Friendly_HQ_Cpy ACE_Friendly_HQ_Plt ACE_Friendly_SF ACE_Friendly_SF_Recon ACE_Friendly_SF_Team ACE_Friendly_SF_Sqd ACE_Friendly_SF_Sect ACE_Friendly_SF_Plt ACE_Friendly_Infantry ACE_Friendly_Infantry_Recon ACE_Friendly_Infantry_Team ACE_Friendly_Infantry_Sqd ACE_Friendly_Infantry_Sect ACE_Friendly_Infantry_Plt ACE_Friendly_InfantryMotorised ACE_Friendly_InfantryMotorised_Team ACE_Friendly_InfantryMotorised_Sqd ACE_Friendly_InfantryMotorised_Sect ACE_Friendly_InfantryMotorised_Plt ACE_Friendly_InfantryMechanisedTracked ACE_Friendly_InfantryMechanisedTracked_Team ACE_Friendly_InfantryMechanisedTracked_Sqd ACE_Friendly_InfantryMechanisedTracked_Sect ACE_Friendly_InfantryMechanisedTracked_Plt ACE_Friendly_InfantryMechanisedWheeled ACE_Friendly_InfantryMechanisedWheeled_Team ACE_Friendly_InfantryMechanisedWheeled_Sqd ACE_Friendly_InfantryMechanisedWheeled_Sect ACE_Friendly_InfantryMechanisedWheeled_Plt ACE_Friendly_Motorised ACE_Friendly_Motorised_Recon ACE_Friendly_Motorised_Team ACE_Friendly_Motorised_Sqd ACE_Friendly_Motorised_Sect ACE_Friendly_Motorised_Plt ACE_Friendly_ArmourTracked ACE_Friendly_ArmourTracked_Recon ACE_Friendly_ArmourTracked_Team ACE_Friendly_ArmourTracked_Sqd ACE_Friendly_ArmourTracked_Sect ACE_Friendly_ArmourTracked_Plt ACE_Friendly_ArmourWheeled ACE_Friendly_ArmourWheeled_Recon ACE_Friendly_ArmourWheeled_Team ACE_Friendly_ArmourWheeled_Sqd ACE_Friendly_ArmourWheeled_Sect ACE_Friendly_ArmourWheeled_Plt ACE_Friendly_AntiTank ACE_Friendly_AntiTankMotorised ACE_Friendly_AntiTankArmourWheeled ACE_Friendly_AirDefence ACE_Friendly_AirDefenceArmourTracked ACE_Friendly_Artillery ACE_Friendly_Mortar ACE_Friendly_Engineers ACE_Friendly_Maintainance ACE_Friendly_Transport ACE_Friendly_Signals ACE_Friendly_CombatSupply ACE_Friendly_CombatSupplyAmmo ACE_Friendly_CombatSupplyFuel ACE_Friendly_AirFixedWing ACE_Friendly_AirHelo ACE_Friendly_AirHeloAttack ACE_Friendly_AirHeloUtility ACE_Friendly_AirHeloMedivac ACE_Friendly_AirHeloRecon ICONS (Silhouettes) ACE_Icon_SoldierOfficer ACE_Icon_Soldierkneeling ACE_Icon_SoldierMedic ACE_Icon_SoldierParachute ACE_Icon_SoldierDead ACE_Icon_AirDefenceGun ACE_Icon_AntiTank ACE_Icon_Howitzer ACE_Icon_Machinegun ACE_Icon_GrenadeLauncher ACE_Icon_Mortar ACE_Icon_Tank ACE_Icon_ArmourTrackedAPC ACE_Icon_ArmourTrackedIFV ACE_Icon_ArmourTrackedAirDefence ACE_Icon_ArmourTrackedMedic ACE_Icon_ArmourTrackedSupport ACE_Icon_ArmourWheeled ACE_Icon_ArmourWheeledMedic ACE_Icon_ArmourWheeledSupport ACE_Icon_Car ACE_Icon_CarMedic ACE_Icon_Truck ACE_Icon_TruckSupport ACE_Icon_Motorbike ACE_Icon_Boat ACE_Icon_AirFixedWing ACE_Icon_Helo ACE_Icon_HeloMedic ACE_Icon_Unknown ACE_Icon_CommsCentre ACE_Icon_FieldHospital ACE_Icon_Radar ACE_Icon_CrateAmmo ACE_Icon_CrateAT ACE_Icon_CrateEOD ACE_Icon_CrateEquipment ACE_Icon_CrateGrenades ACE_Icon_CrateHeavyWeapons ACE_Icon_CrateMedic ACE_Icon_CrateSpecialist ACE_Icon_CrateSupport ACE_Logo BIS MARKERS Dot Start Flag Flag1 Destroy End Warning Join Pickup Unknown Marker Arrow Empty Select FireMission AirTeam Commandteam Headquarters HeavyTeam InfantryTeam LightTeam Attack Move Defend Vehicle DestroyedVehicle RepairVehicle SalvageVehicle Town Camp Depot NATO ENEMY MARKERS ACE_Enemy_Strongpoint ACE_Enemy_Obstacle ACE_Enemy_AxisOfAttackEnemy ACE_Enemy_Mines ACE_Enemy_AirFixedWing ACE_Enemy_AirHelo ACE_Enemy_SupplyFuel ACE_Enemy_SupplyAmmo ACE_Enemy_Supply ACE_Enemy_Maintainance ACE_Enemy_Signals ACE_Enemy_Artillery ACE_Enemy_AirDefenceArmourTracked ACE_Enemy_AirDefenceMotorised ACE_Enemy_AirDefence ACE_Enemy_AntiTankMotorised ACE_Enemy_AntiTank ACE_Enemy_HQ ACE_Enemy_ArmourWheeled ACE_Enemy_ArmourTrackedIFV ACE_Enemy_ArmourTracked ACE_Enemy_Motorised ACE_Enemy_Engineers ACE_Enemy_SpecialForces ACE_Enemy_InfantryMechanisedWheeled ACE_Enemy_InfantryMechanisedTracked ACE_Enemy_InfantryMotorised ACE_Enemy_Infantry ACE_Enemy_Radar ACE_Enemy_Radio ACE_Enemy_HeavyGrenadeLauncher ACE_Enemy_HeavyMachineGun ACE_Enemy_Howitzer ACE_Enemy_Mortar ACE_Enemy_AntiTankMissilelauncher ACE_Enemy_AirDefenceMissileLauncher ACE_Enemy_AirDefenceGun ACE_Enemy_Unknown ACE_Enemy_Generic Share this post Link to post Share on other sites
zonker3210 1 Posted February 4, 2009 I'm using the 1.01 Public Beta of the ACE mod. The installation succeeded and I can use the ACE mod in both single-player and online multiplayer mode. Two missions, however, are not running. Both are new (each less than a month old, I believe) and both use the Avgani mod as well as the ACE mod. Whenever I try loading the missions, I receive the following message: Quote[/b] ]"You cannot play this mission; it is dependent on downloadable content that has been deleted. ACE_Cargo" I doubt that the problem is the combination of mods since I can play another mission that uses both mods. I've tried changing the order of the mods in the load command by using this... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"arma.exe -nosplash -mod=@Avgani;@ACE" ...as well as this... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"arma.exe -nosplash -mod=@ACE;@Avgani" Unfortunately, that didn't resolve the issue. I'm wondering if the mission creators used an earlier version of the ACE mod and later changes in the 1.01 version are causing the problems. Just for the record, I've searched my ArmA directory and there are no files/folders with the word "cargo" in the name...not sure if there should be but I figured I'd mention it in case it's relevant. When I check the mission's pbo file, I note the following entry... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">addOns[]= { "ace_config_vehicle", "afghan_village", "ace_config_men", "datsun_armed_dbe1", "ace_config_weapon", "cawheeled", "ACE_Cargo", "ace_sys_map", "ace_sys_heliwind", "ace_sys_missiles", "camisc", "cabuildings", "WarfareBuildings", "opxbuildings", "opxmisc", "opxplants", "cti_buildingsm113_hq", "porto", "caweapons", "cadata", "ace_sys_huntir" }; I can find pbo files for most of the other addons...a few aren't exact, though. For example, there's no "cabuildings.pbo" file but there is a massive "CA.pbo" file so perhaps that encompasses the cabuildings, cadata, camisc, caweapons and cawheeled entries...? After digging through the mission's pbo file, I've started to get a better idea of how the code works. I then checked the ACE mod team's changelog page and found the following under the 1.01 version's CHANGED category... Quote[/b] ]Removed ace_sys_cargo (Can use RKSL Cargo System etc) and ace_sys_respawn (belongs with missions) [sickboy] This seems to suggest that I might be correct in thinking that the mission creators used an earlier version of the ACE mod and later changes in the 1.01 version are causing the problems. If that's indeed the case, then it looks like the mission must be modified to use the RKSL Cargo System in place of the apparently defunct ACE Cargo System. In any event, is anyone else having this problem? Are the recent changes in the ACE mod causing this message? Is there an easy solution? Any and all constructive suggestions are welcome. Thanks! Share this post Link to post Share on other sites
manzilla 1 Posted February 4, 2009 When I check the mission's pbo file, I note the following entry...<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">addOns[]= { "ace_config_vehicle", "afghan_village", "ace_config_men", "datsun_armed_dbe1", "ace_config_weapon", "cawheeled", "ACE_Cargo", "ace_sys_map", "ace_sys_heliwind", "ace_sys_missiles", "camisc", "cabuildings", "WarfareBuildings", "opxbuildings", "opxmisc", "opxplants", "cti_buildingsm113_hq", "porto", "caweapons", "cadata", "ace_sys_huntir" }; First what mission is it? Maybe I missied it but I didn't see it in your post. If you want to play the mission you should just be able to remove "ACE_Cargo", from that list. Make sure it isn't listed anywhere else if so remove it. I had this same problem with a mission I made as well but it was with another part of ACE that was disabled. Removing this should work but unfortunately if you already started playing the mission will not load so you'll have to start over. Let me know if this doesn't work and the mission and I'll think of something else. EDIT: Are the missions ACE_Afgan_Patrol_UKFORCES_v1_0.afghan_village and ACE_Operation_Afgan_Patrol.afghan_village? If they are just removing the ACE_Cargo from the first 2 lists is not all that needs to be done. I got them both working but had to do a few tweaks(remove a game logic and replace an Insurgent class name for a different one via the mission.sqm.) If you'd like me to tell you what I did in detail just send me a PM. Share this post Link to post Share on other sites
zonker3210 1 Posted February 4, 2009 Thanks for the info, Manzilla. The missions where I encounter this issue are as follows: - Â ACE_Operation_Afgan_Patrol.afghan_village.pbo - Â ace_mod=fsi=someday.avgani.pbo Haven't tried the UK version of the former since I think it requires more mods than I currently have installed. I'm encountering a similar issue with "Operation_Countenance.ACE_Island_73eastings.pbo" but it's warning about the "ace_island_73eastings" addon instead of "ACE_Cargo". I figured if I'd deal with one at a time. In any event, thanks for the info. I'll shoot you a PM as I'm quite interested to see what scripting changes are needed to fix this sort of thing. I appreciate your help! Share this post Link to post Share on other sites
l mandrake 9 Posted February 4, 2009 OK...I'm sure it's not just me. Could somebody release a version of ACE Evolution in which the rearm/repair script works??? Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base. Share this post Link to post Share on other sites
PuFu 4600 Posted February 4, 2009 OK...I'm sure it's not just me.Could somebody release a version of ACE Evolution in which the rearm/repair script works??? Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base. Can you stay on topic? Missions such as ACE Evo are not handled by this thread, nor ACE team Share this post Link to post Share on other sites
l mandrake 9 Posted February 4, 2009 OK...I'm sure it's not just me.Could somebody release a version of ACE Evolution in which the rearm/repair script works??? Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base. Can you stay on topic? Missions such as ACE Evo are not handled by this thread, nor ACE team I am trying to find out if the bug is in the mission, or in the ACE mod itself. I don't see a better place to post questions about bugs/issues with the ACE mod? Do you? Share this post Link to post Share on other sites
icehollow 0 Posted February 5, 2009 I understand the team is got a lot on it's plate at the moment, but I have a suggestion if I may: Currently the AI do everything they can to get out of a building when the shooting starts. I understand AI is hard to code, but perhaps an idea might be to look into one of the several AI mods out there and see if AI taking up positions in buildings can be implemented? Share this post Link to post Share on other sites
spamurai 3 Posted February 5, 2009 I think there is a bug in the dynamic lighting cast by burning vehicles. When it's night time, the light is so bright that it makes the town glow like it's irradiate. Even the far side of buildings (opposite the light source) glow a bright orange. My ArmA_Server.RTP logs the following error <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Share this post Link to post Share on other sites
mattxr 9 Posted February 5, 2009 OK...I'm sure it's not just me.Could somebody release a version of ACE Evolution in which the rearm/repair script works??? Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base. Can you stay on topic? Missions such as ACE Evo are not handled by this thread, nor ACE team I am trying to find out if the bug is in the mission, or in the ACE mod itself. I don't see a better place to post questions about bugs/issues with the ACE mod? Do you? This is clearly a mission bug which should go into a Ace Evo thread. If you havnt already played any other missions with ACE with repair and rearm etc you will find out very much that they do work! Share this post Link to post Share on other sites
delta99 34 Posted February 5, 2009 OK...I'm sure it's not just me.Could somebody release a version of ACE Evolution in which the rearm/repair script works??? Impossible to play this (otherwise) great mission at the moment, as the vehicles will not rearm, even on the base. Can you stay on topic? Missions such as ACE Evo are not handled by this thread, nor ACE team I am trying to find out if the bug is in the mission, or in the ACE mod itself. I don't see a better place to post questions about bugs/issues with the ACE mod? Do you? This is clearly a mission bug which should go into a Ace Evo thread. If you havnt already played any other missions with ACE with repair and rearm etc you will find out very much that they do work! Â I agree with the last few posters. At least try this in a vanilla mission or in the editor to see whether it is reproducible and then you'll know whether it is an ACE bug or not. Share this post Link to post Share on other sites
Sneaker-78- 0 Posted February 5, 2009 Hi, Is there a complete ace weapon list ? Share this post Link to post Share on other sites
sparks50 0 Posted February 5, 2009 E:\ArmA\@ACE\Docs\references Share this post Link to post Share on other sites
manzilla 1 Posted February 5, 2009 E:\ArmA\@ACE\Docs\references It's not complete, at least the .xls document that's in my folder is missing some stuff. I posted a text document a while back with them in it but I have no clue what page it's on anymore. I believe there's one posted one the ACE forums but just in case: http://rapidshare.com/files....xt.html It's a little jumbled, I know, but it does the trick. Â EDIT: Oh man, no wonder the .xls doc was missing the SCARs and such. It was scrolled all the way to the bottom and I never noticed I need to scroll up. Smart one! In any case, there it is in .txt form. Share this post Link to post Share on other sites
Sneaker-78- 0 Posted February 5, 2009 Nice! , thks m8`s Share this post Link to post Share on other sites
Bucic 1 Posted February 6, 2009 Sound problem During gameplay all saounds are going more and more quiet untill I hear almost completely nothing except some radio comms. Same situation with or without Chammy Sound Mod (installed as per ACE Mod FAQ). Any suggestions? Share this post Link to post Share on other sites
dslyecxi 23 Posted February 6, 2009 Sound problemDuring gameplay all saounds are going more and more quiet untill I hear almost completely nothing except some radio comms. Same situation with or without Chammy Sound Mod (installed as per ACE Mod FAQ). Any suggestions? Try turning off hardware sound/EAX, I remember having that happen once awhile back, and that fixed it at the time. Share this post Link to post Share on other sites
Bucic 1 Posted February 6, 2009 Sound problemDuring gameplay all saounds are going more and more quiet untill I hear almost completely nothing except some radio comms. Same situation with or without Chammy Sound Mod (installed as per ACE Mod FAQ). Any suggestions? Try turning off hardware sound/EAX, I remember having that happen once awhile back, and that fixed it at the time. Thank you, will try later and report. Share this post Link to post Share on other sites
ckolonko 0 Posted February 6, 2009 Is there any way of changing the default sounds for another mod like AACF? Share this post Link to post Share on other sites
Bucic 1 Posted February 6, 2009 Try turning off hardware sound/EAX, I remember having that happen once awhile back, and that fixed it at the time. It doesn't work It makes the problem less significant but still ArmA is not playable. With sound acc disabled I hear nothing except vehicle sounds, shots and radio comms. Plus those sounds are getting completely muted by a single bush. Plus I don't want to play without using my sound card potential (SB Audigy Platinum). EAX is an old technology and I think it's nothing bad to just want it to work properly. Maybe it's time to start addons one by one. I don't know if the problem is ACE related. Just to be clear. Here's my command line (which gives me the sound problem): <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">E:\ArmA\beta\arma.exe  -nosplash -mod=beta;@ACE;@GL3;@TrueMods;@PROPER;@InfWepRepl;@InfReplI have very little time to play and here the problem pops up  Share this post Link to post Share on other sites
manzilla 1 Posted February 6, 2009 I'd say it's gonna be something from TrueMods or one of the Proper_Sound .pbo's. Just try to remove those from the target line and see if it goes away. I've never heard of any problems with proper mod so I'm not sure that would cause a problem. But I do know rg said in his thread that some parts of TM should not be used with ACE. I'm really not to sure why these would cause this problem but it's worth a try to remove them to test it. Besides this, I don't know anything else to offer for advice. Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted February 6, 2009 Quote[/b] ]Bucic Posted on Feb. 06 2009,03:13-------------------------------------------------------------------------------- Sound problem During gameplay all saounds are going more and more quiet untill I hear almost completely nothing except some radio comms. Same situation with or without Chammy Sound Mod (installed as per ACE Mod FAQ). Any suggestions? Its the bullet cracks I think, I get the same on my system and had the same issues whilst making the HiFi series of sound mods, this is part due to the sound dampening effect built into arma and the volumes/config volumes of certain sounds (mainly sonic cracks) made by us sound modders. There is no way to beat it completely but, volumes can be altered so its far less prevalent. Or you try what Manzilla suggested by removing the sonic cracks completely. hmmm, a thought.. if you wish to find the sounds entries in the config files and alter the sonic crack sound volumes to a more reasonable level, you could try altering the volumes to something like this.. -1db (for distant cracks) -3db (for close cracks) I was tinkering with hifi 1.5 awhile ago and changed the sonic crack volumes to these levels, it seemed to work quite well, although if the actual sound (ie the wss file) is too loud this will cause issues too. so check the sounds for clipping (excessive volumes), as reducing the volume here could help too. Hope that was helpful. Mark XIII Share this post Link to post Share on other sites
Bucic 1 Posted February 6, 2009 Sound problem investigation. E:\ArmA\beta\arma.exe -nosplash -mod=beta  *problem not present E:\ArmA\beta\arma.exe -nosplash -mod=beta;@ACE *problem present E:\ArmA\beta\arma.exe -nosplash -mod=beta;@ACE *problem not present with #define ACE_OVERRIDE_BIS_SOUNDS disabled (commented out) E:\ArmA\beta\arma.exe -nosplash -mod=beta;@ACE ;@CSM *problem present again with #define ACE_OVERRIDE_BIS_SOUNDS disabled (commented out) Edit: Sad conclusion - I can't use any soundmod. Now it's time for CSM without ACE test! Now it's time for the rest of addons with ACE with #define ACE_OVERRIDE_BIS_SOUNDS disabled (commented out) as I get this problem in my final addon compilation. I use some of The.D recommended: PROPER - only plants+lowplants! True: trueingameui.pbo trueintro.pbo truemovementsound.pbo truenvgoggles.pbo trueui.pbo truevehiclenoise.pbo and only trueingameui.pbo is a must have for me. The rest of True pbo's are in /Addons/disabled folder. Does this trick really disable those pbo's?! CSM GroupLink3 - complete, the most fishy IMO E:\ArmA\@GL3\AddOns\Extended_Eventhandlers.pbo E:\ArmA\@GL3\AddOns\GL3_Config.pbo E:\ArmA\@GL3\AddOns\GL3_Core.pbo E:\ArmA\@GL3\AddOns\GL3_Sound.pbo E:\ArmA\@GL3\E.E.H.Config\Extended_Eventhandlers.pbo E:\ArmA\@GL3\E.E.H.Config\Extended_Eventhandlers.pbo.SLX_XEH2.bisign E:\ArmA\@GL3\E.E.H.Config\Extended_EventHandlers_Readme.txt E:\ArmA\@GL3\E.E.H.Config\GL3_Config.pbo E:\ArmA\@GL3\GL3_Settings.sqf The questions are - have I enabled the XEH right and should I leave the sound pbo? Thank you all for your input but you were not helpful Meaning I don't know what to do next except to test the rest of the mods which I'm going to do now. First "the most fishy" one Edit: Inkompetent (yup, that's his nickname:D) says: 1) You only need one instance of XEH running, and if you use ACE it should be ACE's version. Just use the .pbo to make GL3 compatible with XEH, but don't the supplied XEH .pbo file. 2) Since groups in a mission need the correct init-line to make use of GL3 missions not made for use with GL3 will not use it. You'll have to modify the mission manually by making sure to add the correct code to the init-line of all units that you want to use GL3. So I sack GL3 with relief. I mostly play original sp campaign plus I have no idea how this guy's enabling XEH method is different from the method described in the GL3 Readme. Share this post Link to post Share on other sites
manzilla 1 Posted February 6, 2009 Just noticing something but what extended_eventhandlers are you using? Quote[/b] ]E:\ArmA\@GL3\AddOns\Extended_Eventhandlers.pbo Does this mean you have 1 in the @GL3/AddOns folder? If so check the date of it, and in any other folder. You should only use the XEH .pbo that's in the ACE/AddOns folder. Other versions are not the same and may cause problems. The reason I ask is that the XEH .pbo that comes with ACE is extended_eventhandlers.pbo. I noticed that the one you show has capital E's and the ACE one has lower case. If you are using any other XEH besides the one from ACE, remove it and copy and paste the one from the ACE folder in the other folders that have XEH in it. EDIT: Yup, I see that E.E.H Config in GL3 has the 9/20/2008 XEH.(That's v1.9 and is not the same as the one in ACE/AddOns folder. Remove all XEH .pbo's in every folder and replace it with the one that comes with ACE. I'm not sure if this will fix it but either way the only XEH file you should use with other AddOns/Mods is the one from ACE. What I do is make an @XEH modfolder and place @XEH as the last folder in the shortcut target line. That way XEH does need to be in every folder. Like this<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">E:\ArmA\beta\arma.exe -nosplash -mod=beta;@ACE;@GL3;@TrueMods;@PROPER;@InfWepRepl;@InfRepl;@XEH I use all the same mods as you plus many, many more and I've never had this problem with sounds. I hope this helps. GL Share this post Link to post Share on other sites