Mattoso 0 Posted October 1, 2008 Hello ArmA brothers! Does anyone knows which script manipulate the weather in Warfare? I'm modifying it for my own usage, but couldn't find where it is defined. I want a blue sky, no fog and no clouds. I've edit the .sqm but that just affects the first minutes of the game. Share this post Link to post Share on other sites
StingerMeGood 10 Posted March 9, 2010 (edited) Mattoso, Quite sure you would have to unpack the Warfare map and edit it from in the "Mission.sqm" file. Look for: startWeather=x.xxxxxx; forecastWeather=x.xxxxxx; Change "x" to whatever you feel like. I have mine at: startWeather=6.230000; forecastWeather=6.230000; Nice and overcast, rainy, stormy fun. :D forcastWeather will indicate the progressive weather. keep it the same as startWeather. Works fine for me. Hope this helps. StingerMeGood Edited March 9, 2010 by StingerMeGood Share this post Link to post Share on other sites
Carbone 10 Posted February 15, 2011 (edited) There's a script I do that I use every time, and is very simple to implement. For example in a init.sqs folder of your mission you can put like this: #INIT _rand = random 900 ~(random 10800) // between 0 and 3 hours 180 setOvercast 0.9 ~180 _rand setRain 1 ~3 ~_rand 180 setOvercast 0.2 180 setRain 0 goto "INIT" Exit But you could also use other scripts like the wind sand storm, etc. ... ( setWind [_vent,_vent, true] with _vent = random 50 for example )and always with a random duration + / - estimated your mission. With that, you never know weather he will make in your missions! a+ Edited February 15, 2011 by Carbone Share this post Link to post Share on other sites