william1 0 Posted September 28, 2008 Hi,i'm trying to set a custom face to a  civilian unit, i've tried this but it doesn't work, it only works with east or west but not with civilian: class CfgFaces {   class my_faces {      class MyFace1 {         name = "face1";         texture = "\myaddon\folderl\26_CO.paa";         east = true;         west = true;         civilian = true;        };        };        }; then... class myguymodel : Civilian {     vehicleClass = "Guy_civil";      displayName = " Civilian 1";      scope = public;     side = TCivilian;     faceType = "my_faces";     model = "\myaddon\civilian_ak"; ....... i've also tried with "civ" instead of "civilian" in class myface1 and nothing . Share this post Link to post Share on other sites
bluevein 0 Posted September 28, 2008 I may be wrong but it worked for me. In O2 click tools, mass texture & material renaming. Then the place where it points to the face re-name it to where your custom one is. Share this post Link to post Share on other sites
william1 0 Posted September 28, 2008 well, what i want is to set the faces via config using facetype (i have several models and several faces , what i posted above is only one example) , it works for sides west and east , so there must be a way to make it work with civilians too , surely is a little detail but i miss it. thanks for the answer. Share this post Link to post Share on other sites
william1 0 Posted September 29, 2008 OK,it seems for the custom faces to be activated on civilians, the 3 entries of each custom face has to be like this: east = true; west = true; civilian = true; if any of them is set to false the faces don't work on civilians , at last that's the impression i had , not thoroughly tested though because it works already. Share this post Link to post Share on other sites