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Deadfast

Geometry problem + LandContact Q

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Hello all.

For the first time I'm creating an object for ArmA (an ATM machine).

I got everything set up correctly and the model works just as intended.

Well, except for the collisions.

So far I understand that it's LOD called Geometry that works as a collision mesh. Also I know that the Geometry object has to be triangulated and edges sharpened.

Unfortunately no matter what I do I just can't get the thing to work.

The best I got so far is having bullets impact on the geometry (by using Component Convex Hull function).

Now for the question about LandContact.

Is there a way I can make the object's position relative to the Y axis instead of the ground?

i.e. the object will always aim straight upwards instead of tilting according to the terrain?

Thanks,

Deadfast

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Yes dengibtsschon is right, GEO LOD can be 4 point faces, so long as its closed.

I suspect your problem is you haven't added mass to it and/or you haven't selected;

STRUCTURE -> TOPOLOGY -> FIND COMPONENTS

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On the "stands upright" ... not sure, but if you make it the same class as a house ... likely fix the problem.

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Don't worry, got it 100% working smile_o.gif

But about that house class - could you elaborate a bit? If there's something I suck with more than O2 then it's configs biggrin_o.gif

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