dkraver 1 Posted March 3, 2002 1. Making a mp mission where i want people to outside the chopper so a get out waypoint wont work. 2. How do i make the colored radio messages pop up in the bottom of screen Share this post Link to post Share on other sites
Intruder 0 Posted March 3, 2002 1. ? 2. To make radio messages popup you need a strintable.csv file: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> LANGUAGE,English,Comment, STRM_radio1, "Gunship! Hit the dirt! It's a Hind. Take cover!", Bravo <span id='postcolor'> You need to add to the description.ext file: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgRadio { sounds[] = {radio1}; class radio1 { name = "radio1"; sound[] = {"radio1.ogg", db-40, 1.0}; title = $STRM_radio1; }; <span id='postcolor'> with a radio1.ogg file in your missionname/sound folder. Call up the radio using unitname Sidechat "radio1" or SideChat/radio is blue GroupChat/radio is green VehicleChat/radio is yellow Globalchat/radio is white For more info on adding radio messages, look here Share this post Link to post Share on other sites
Bart.Jan 0 Posted March 3, 2002 1)at waypoint to field on activation type this: soldier1 action["getout"];unassignvehicle soldier1;soldier2 action["getout"];unassignvehicle soldier2 Soldiers, named soldier1 and soldier2, disembarks at this waypoint even they are players. Share this post Link to post Share on other sites