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dkraver

2 questions

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1. Making a mp mission where i want people to outside the chopper so a get out waypoint wont work.

2. How do i make the colored radio messages pop up in the bottom of screen

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1. ?

2. To make radio messages popup you need a strintable.csv file:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

LANGUAGE,English,Comment,

STRM_radio1, "Gunship! Hit the dirt! It's a Hind. Take cover!", Bravo

<span id='postcolor'>

You need to add to the description.ext file:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class CfgRadio

{

sounds[] = {radio1};

class radio1

{

name = "radio1";

sound[] = {"radio1.ogg", db-40, 1.0};

title = $STRM_radio1;

};

<span id='postcolor'>

with a radio1.ogg file in your missionname/sound folder.

Call up the radio using

unitname Sidechat "radio1"

or

SideChat/radio is blue

GroupChat/radio is green

VehicleChat/radio is yellow

Globalchat/radio is white

For more info on adding radio messages, look

here

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1)at waypoint to field on activation type this: soldier1 action["getout"];unassignvehicle soldier1;soldier2 action["getout"];unassignvehicle soldier2

Soldiers, named soldier1 and soldier2, disembarks at this waypoint even they are players.

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