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Field moddable weapons?

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Hi (particularly the Dev's) and the Arma comminity,

I did first search but didn't find anything obvious that covers this yet. First up, I would just like to say that I come in peace smile_o.gif I am only trying to provide constructive criticism and end user feedback.

It bugs me that my weapon in ARMA is not field moddable. I mean I can't even add a suppressor or take it off in the field? Come on, surely we can do better... an M4 Aimpoint is the same weapon as the M4 Aimpoint Suppressed, ACOG, ELCAN, Iornsight, and any combo of scopes and m203, agreed?

A while ago now I was an long time America's Army fan, discovered and moved to Arma. Having that AA experience and taste of potential - I cannot help but feel ripped off that field mods such as attaching and detaching suppressors and potentially scopes, flashlights etc is lacking.

The tasks in real life are truely basic. I would like to question if a self professed "Ultimate Military SIM" could top an old Unreal arcade FPS game in this area? I am hoping so - I would be so thrilled. Anyhow, in all seriousness this is actually the single thing that really really bugs me with Arma1. Has anyone seen info on this aspect of Arma2 yet?

I am not a games programmer so here come the assumptions - but I would imagine that this could significantly cut out a lot of any weapon redundancy (memory, textures and anything else that may double up with the smallest of small modifications causing identical weapons to be classified as a "different" weapon), could also ease maintainability of the weapons in design and models whatever by having a single "weapon" and just hang mods off of it.

(And if there is no redundancy as I have so assumed so far - for Christ sake why are we not able to mod them this way now.)

The main reason that I believe attention is warranted for this item is that users are very affected by it and there is no possibility of not inconveniencing them in this way at the moment. And the most avid fans of the game - modders and people who love to play with heaps of mods are affected the most.

The problem becomes an apparent and hideous beast if for example you were to use the weapon anywhere mod so you can play with your additional mod weapons in coop games and have lots of custom rifles in your addons/@mod directory.

Wouldn't it just be great if we could just get out an stock M-16A or M4 whatever revision (A1,A2, A3, A4 etc.) and mod them there and then at the ammo box (in the field)? I wouldn't care if I had to sight it in as well after changing scope configurations in fact it would be appreciated.

This way we can actually use a pocket/whatever for our suppressor/whatever - but actually have the option to or not to use it.

For example: ARMA1 has crazy amounts of same model weapons and it is so frustrating seeing M-16A2, M-16A2 203, M-M-16 ACOG, M16 Acog 203, etc AND THEN because there are so many M16's and all you want is a magazine or something having to scroll the weapons list.

The weapons selection list could be so much more concise and still enable us to get what we want.

Something such as a "configuration" tab on the weapons selection screen would work just a treat.

There I have said it, rant off and sorry if I covered things 2x - I proofed it 3 times and took me an hour to get this into some sort of order and now I'm gonna be buggered for work smile_o.gif so any more changes will probably just stuff it worse the more tierd i get.

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If game offer so many weapons, you don't need moddable weapons ^_~

and I don't know, how much is it possible O_o

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Id be surprised if real soldiers out on an Op were messing around with their SOPMODs combos in the field, to be honest. So in that respect it is realistic.

It would be nice sure. But as wep selection is done generally in arma missions before you head out to kill stuff its kinda redundant.

The huge wep selection promised means you just need to pick the right tools for the job before you deploy.

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dito.

theres no need for such thing...

think about it again.. in RL you need to zero a scope each time you put it on..

that would be pretty stupid during a fire fight...

also with a grenade launcher..

it takes quite a while to put it on...

however it might be more clever to do this whilest doing the briefing.

its sure is possible, i just wouldnt bet BIS would do something like this..

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theres no need for such thing...

think about it again.. in RL you need to zero a scope each time you put it on..

that would be pretty stupid during a fire fight...

I did mention sighting the rifle in at the ammo box.. which most of the time is at your breifing area/base/mission starting area - which is the area you would most likely be at when you would be at to select your most appropriate weapon for said mission.

I know it was a long post but if you read it again you can pick up the idea that was not what I was suggesting (changing it majorly in the middle of a firefight) - in fact I dropped a couple of pretty obvious hints that I was already aware something like a scope change is not what you'd be doing in an engagement and that I'm particularly talking about the ability to turn a suppressed weapon into a loud one and back again - in the field. However, in saying that, it is physically a possibility - say I did want to change my scope in the field - it would be good to either be able to use the peek sight on an acog or just remove it completly. But most of all - adding a suppressor and removing one in the field is not that big a deal and irl it is most certainly not fused to the barrel and it makes us feel like now.

The huge wep selection promised means you just need to pick the right tools for the job before you deploy.
And that is the problem - having a massive list of identical weapons - it can take forever to actually locate if you use additional weapon mods (adding more weapons). And if I could choose to remove a suppressor or add it etc - that is choosing correctly - I can choose to take it or take more ammo or a smoke grenade or whatever in its place.

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theres no need for such thing...

think about it again.. in RL you need to zero a scope each time you put it on..

that would be pretty stupid during a fire fight...

I did mention sighting the rifle in at the ammo box.. which most of the time is at your breifing area/base/mission starting area - which is the area you would most likely be at when you would be at to select your most appropriate weapon for said mission.

I know it was a long post but if you read it again you can pick up the idea that was not what I was suggesting (changing it majorly in the middle of a firefight) - in fact I dropped a couple of pretty obvious hints that I was already aware something like a scope change is not what you'd be doing in an engagement and that I'm particularly talking about the ability to turn a suppressed weapon into a loud one and back again - in the field. However, in saying that, it is physically a possibility - say I did want to change my scope in the field - it would be good to either be able to use the peek sight on an acog or just remove it completly. But most of all - adding a suppressor and removing one in the field is not that big a deal and irl it is most certainly not fused to the barrel and it makes us feel like now.

The huge wep selection promised means you just need to pick the right tools for the job before you deploy.
And that is the problem - having a massive list of identical weapons - it can take forever to actually locate if you use additional weapon mods (adding more weapons). And if I could choose to remove a suppressor or add it etc - that is choosing correctly - I can choose to take it or take more ammo or a smoke grenade or whatever in its place.

actually, completely unrelated, but really really funny.

Well, one day I was talking to a SWAT officer of a nearby county, and he was showing me his AR-15. I started chatting with him about the supressor he had on and he started to show that off too, then he tried to take it off. And then, yes you guessed it, he threw a fit when he discovered that the guys in the cage had glued his supressor on with Loctite. Now, are you sure that the supressors on the guns aren't glued on?

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ROFL - well i never did really stop and think about it the evil armoury dudes were out to get me too..... I'm going to have to be more cautious accepting weapons from ppl in the future... smile_o.gif

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ROFL - well i never did really stop and think about it the evil armoury dudes were out to get me too..... I'm going to have to be more cautious accepting weapons from ppl in the future... smile_o.gif

listen son, its this simple, if they screw with your gun, they get a rifle butt to the face. Or maybe just a nice right hook.

It still comes down the the availability of hydrochloric acid to cleanse the hardened glue from your gun...

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I think your commanding officer would throw a big paddy if he saw you changing scopes mid-firefight instead of following orders.

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I think your commanding officer would throw a big paddy if he saw you changing scopes mid-firefight instead of following orders.

Lol, ya think. I agree. Seriously, some ppl must refuse to read past my subject line.

I dropped the hint first that I'm talking about at the ammo box by mentioning sighting in my weapon on a scope/sight change. I'm sorry I didn't straight up now.

I admit it, I was implying that this would normally occur just before you are ready to head out (because that's the earliest stop for a mission in arma) and while you are still selecting the loadout to take (suggesting it to occur in the weapon selection screen of all places). I would have thought that by now all these posts later that was already obvious well and truely. Sheesh.

Really though, it IS a game and it IS possible to jig with your weapons' scope on the field or anywhere you are for that matter. So I don't see the big deal - it just means more kills for the ppl who mod thier weapon at base.

Besides all that, what's it to you if someone else decides to make a silly decision with their virtual life. If you aren't going to do it yourself - are you really going to notice the feature in the game anyhow... why spoil it for others.

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I think being able to put a supressor on & off & for it to come as a stock item with a gun would be a good idea, also having to find the right ammo for the right gun is a pain. Once you select a gun, it should only have the ammo that works with the gun to be selectable.

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if you thing that changing scopes mid-fight is a bad idea, and that no one ever does it then you are wrong. I have talked to many guys that repeatedly swap their scopes on the rifles for something more suited for the situation. For example, your squad was just doing some long range recon in an open environment, now you are moving into the city. In an urban environment, you suddenly come to the conclusion that a 6x scope on an m14 is not the best urban configuration, so you switch to a more adept ironsight.

Now, I do agree that you should be able to use the mini-iron sights on the top of the trijicon 4x ACOG Too bad ArmA supstituted the trijicon scope with the RCO.

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I think being able to put a supressor on & off & for it to come as a stock item with a gun would be a good idea, also having to find the right ammo for the right gun is a pain. Once you select a gun, it should only have the ammo that works with the gun to be selectable.

best idea in this thread! thumbs-up.gif

Sure it would look cool to mod the weapon in the game if they had all the animations and stuff for it, otherwise i think they can save it for a expansion pack or whatever. smile_o.gif

From what i've heard the developers wouldn't make weapons moddable in the game.

But a way to just show the ammo to the weapon you are carrying could be a good idea unless... you actually play coop and carry a few ammo to a friend or somethign.

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