Neo-Babylonian 0 Posted August 19, 2008 I just started this topic for general suggestions for ArmA 2 that don't go anywhere else. Basically just random shit. I got OFP GOTY, and I must say, despite being probably the best, most impressive game I ever played - to me on par with GTA 3, which is my other faverout game of all time - I was disappointed with the Resistance side. First of, when I first played the demo, I thought it was bugged, and reinstalled/downloaded it multiple times, as the resistance design just did not make sense. The units looked like regular soldiers FFS, nothing like the first thing to come to mind from a guerilla resistance. They were also very well equiped - even having tanks/APC's, which in reality is a big luxury to many third-world countries main military - never mind a rag-tag bunch of militia from some tiny Islands somewhere. Another thing I disliked was how they had an unconditional support for the US. I personally would have imagined they would switch sides sometime (well I haven't finished any Campaign yet, but I'm guessing that ). While that might have been acceptable in a Soviet-Era game, I really don't want to see that in a near-future setting. I understand the great developers of OFP/ArmA are Czech, and have a clear anti-Soviet/Russia bais after the Soviet invasion of Czechoslovakia, and later how the Soviet union fucked them over and out with it's failure and collapse, but I really don't want to see that in their work. The most disappointing thing in OFP is Red Hammer's sudden switch of sides of the main character, which was patently ridiculous. As we know nowadays, virtually all Resistance groups seem to be anti-US, badly armed and generally wear a rag-tag of civilian and military clothing - with the tiny exception of groups like the FARC-EP, who live in communities deep in the jungle, and all they wear is fatigues, and the AUC who are just Mercenaries. The current Russia/South Oessitia conflict is an invaluable source of inspiration for a future US Vs. Russia war. They should note the resistances and insurgencies are pro-Russia, and wear a rag-tag of old camo schemes and civilian clothes. Also, I'd really appreciate them trying to be as least bias as possible - trying to show the perspectives of both sides, and try creating sympathy and understanding for everyone's motives as much as possible. I'm fed up with Call Of Duty style childish rubbish of Hero Americans Vs. Evil Enemies - in real life, nothing is that clear cut, and as the most realistic war sim out there, OFP should take responsibility on that to. Finally, PLEASE, PLEASE, PLEASE have Blackwater-style mercenaries with the US side - in this new era of an increasingly privatised military, it will be silly not to have them. Anyway, please tell me what you guys think of my ideas, I'd love to hear your thoughts on this. Also, please share any cool and interesting ideas you have that don't exactly fit anywhere else. Share this post Link to post Share on other sites
Brendon 0 Posted August 22, 2008 Even though I never played OFP, I agree with you. Share this post Link to post Share on other sites
Neo-Babylonian 0 Posted August 22, 2008 Even though I never played OFP, I agree with you. Thanks very much for bothering to read my massive rant bro, and it's great knowing I'm not the only one who thinks like that. Share this post Link to post Share on other sites
Brendon 0 Posted August 22, 2008 I think the Chernarus Rebels will be less better equiped unlike OFP. Making it easier in the beginning of the game, but I think the rebels may end up teaming with Russia, and when Russia gets involved, we'll see the Rebels and Russians well equiped, making it hard. Share this post Link to post Share on other sites
Neo-Babylonian 0 Posted August 24, 2008 I think the Chernarus Rebels will be less better equiped unlike OFP. Making it easier in the beginning of the game, but I think the rebels may end up teaming with Russia, and when Russia gets involved, we'll see the Rebels and Russians well equiped, making it hard. Awsome idea bro, that's exactly what I was hoping for. At the beginning, they can be just like the Iraqi insurgenrts at the beginning. Over time, they start getting a few pieces of uniform, so they where a rag-tag - maybe a few have camo trousers and some wear black tops and those very simple combat-jackets/net gear where you can just keep your assault rifle ammo. The start looking more like a militia. After Russia gets involved, most will have somesort of uniform, as well as more modern AK74's instead of AKM's as well as heavier weaponry like mortars and specialist AT/AA rocket-launchers. Also, just like the South Ossetian/Abkhazian sepratists, they will even have a few APC's and old battle tanks. They will become a paramilitary group instead of a militia. But that should be in the later stages of the game. At that point also, the US will get support from mercenary contractors - based arounf black-water, who have there own type of rag-tag uniforms made from older US Army camo schemes and civilian clothing. There equipment wont be as good as the US troops, but their sheer numbers will inflate the amount of the US side, making them somewhat harder to fight. Also, just a little peeve I'd like fixed. East side RPG soldiers - especially resistance fighters, don't normally have an assault rifle too - they just have the RPG launchers. This is especially true or resistance fighters, who depend on others for covering fire. Finally, Spetsnaz is the equivalent of Special Forces. Black Ops are top-secret, and officially don't exist (if they actually do that is). Those should be differentiated from SF soldiers, and provided for both sides. Hell, they can even make them so those 'break the rules' of a realistic war sim. They can be like even genetically/chemically modified super-soldiers - or have robotics-enhanced arms so they are like super-accurate with guns at full-auto, and take more bullets to kill. They should be extremely rare - and only do missions that side cannot be seen doing like killing civilians etc... I understand this is a realistic war sim, but something like that - almost as an easter-egg - would be awsome - especially is done extreemly rarely. Share this post Link to post Share on other sites
LJF 0 Posted September 8, 2008 I want to play as the Russians! No seriously, even though they have no comprehension of the words "human rights" they still have style, I'm sick of "yay! We're american and right! Look at the hordes of the unwashed non-english speaking freaks come to destroy decocracy and enforce slavery and oppression on all the world!" ..... urgh. Plz make it equal, I don't know, but I think the Ruskies would be a match for the US, I hate the "US=slightly better than Russia" in OFP/ArmA. Share this post Link to post Share on other sites
cozza 24 Posted September 8, 2008 that is why there is the mission editor. Give it a few days after release and some1 will make Russian mission and campaigns. Hell I wouldn't be surprised if there were a few single missions for them when they release Arma2. Share this post Link to post Share on other sites
Maddmatt 1 Posted September 8, 2008 They were also very well equiped - even having tanks/APC's, which in reality is a big luxury to many third-world countries main military - never mind a rag-tag bunch of militia from some tiny Islands somewhere. Did you play the Resistance campaign? They didn't originally have armored vehicles, besides maybe a few T55's. They stole the tanks from the Russians. In one mission near the start you have to steal some tanks from a small Russian base. They started with some AK-47s and some other stuff. And as you played through the campaign you could take Russian weapons and ammo to build up your stockpile. The main character was ex-special forces or something and was friends with the American Black-Op guy from the CWC campaign, which I guess is the explanation for the US support. Not entirely realistic, but there are reasons for these things Quote[/b] ] The most disappointing thing in OFP is Red Hammer's sudden switch of sides of the main character, which was patently ridiculous. Red Hammer was made by Codemasters, not BIS. Which explains a lot Share this post Link to post Share on other sites
dentist guba 0 Posted September 8, 2008 the resistance had those vehicles mostly because they nicked them i think. plus they were ww2 stuff e.t.c. if the game had realistic targeting e.t.c. they would have been almost useless. there also may have been stuff left over from a previous occupation. the geurilla factions in ARMA 2 have been supplied with soviet era stuff so they will have some armour. Share this post Link to post Share on other sites
Neo-Babylonian 0 Posted September 8, 2008 They were also very well equiped - even having tanks/APC's, which in reality is a big luxury to many third-world countries main military - never mind a rag-tag bunch of militia from some tiny Islands somewhere. Did you play the Resistance campaign? They didn't originally have armored vehicles, besides maybe a few T55's. They stole the tanks from the Russians. In one mission near the start you have to steal some tanks from a small Russian base. They started with some AK-47s and some other stuff. And as you played through the campaign you could take Russian weapons and ammo to build up your stockpile. The main character was ex-special forces or something and was friends with the American Black-Op guy from the CWC campaign, which I guess is the explanation for the US support. Not entirely realistic, but there are reasons for these things Quote[/b] ] The most disappointing thing in OFP is Red Hammer's sudden switch of sides of the main character, which was patently ridiculous. Red Hammer was made by Codemasters, not BIS. Which explains a lot Lol - it also explains why the OFP 2 franchise (according to the trailers) looks like it totally sucks hi-salt, hi-fat mecahnically recovered meat balls - a modern version of CoD, with the Chinese thrown in. Don't get me wrong, I love OFP, just I prefer the real sequel IMO whhich is ArmA, so plesae don't flame. And thanks for explaining that man, but it still seems a bit odd they manage to steal and operate battle tabks with virtually no training nor spare parts. Saddam had plenty of tanks, but only used a handfull as they had no spare parts, and such intricate military technologies need constant updating and maintenance. Also, tanks have tracking beacons, so stealing them will lead the Ruskies right to the Resistance bases. But Codemaster's design explain all IMO. @ dentist guba: I don't think Guerillas have armour - I generally think of them as like real life guerillas like in Iraq, the Taliban and the FARC-EP, AUC private armies and the Tamil Tigers. They tend to stick to assymmetric warfare which doesn't involve armour, as there's no way in beating a regular force on their own terms. They should just camp in the forests, doing hit-and-run raids on the Americans/Russians taking small arms, and then leaving, or IED attacks. OFP even had an awsome game engine, which can easily make awsome guerilla warfare - I tried it in the Resistance Demo myself as I said before. It's unfare to limit the uses of this ingenius sim engine to mostly regular fights. It's also realistic to this modern era. Virtulally every major war since WW2 used assymmetric tactics - especially the recent ones in Iraq and Afghanistan. Share this post Link to post Share on other sites
Commando84 0 Posted September 13, 2008 zoom in or out with binoculars like with Mk12 sniper rifle in Arma 1. Share this post Link to post Share on other sites
LJF 0 Posted September 14, 2008 I know there is the mission editor, but when was the last time you played as the "bad" guys ie, the soldiers who speak in another evil sounding language and kill and eat babies, the soldiers who are russian and therefore an enemy to world freedom and all that ... urg. I'm also not looking forward to playing as SF in A2, SF really bores me, it sounds like they are trying to make A2 action orientated (SF=hardcore=killing tons of evil dudes) to appeal to the new console market and to try and get in the CoD and BF players who aren't used to playing as an ordinary soldier and being shot in the face. Sorry, but for me this was the appeal of OFP, you were ordinary, you were rank&file and just another soldier trying to survive, not like CoD where it's all "go kill the evil people with this here rifle and save the world from an endless army of bad dudes toting nukes and stuff" ... if A2 involves the Russians planning to use nukes and you as the SF "team Razor" going in and stopping them ... oh gods. I'm really disapointed that they won't be taking the usual approach of playing all the roles; pilot, rifleman, tank commander. Not that the campaign won't be good, but SF means it will be like CoD, like a realistic CoD but CoD nevertheless, Ah well, as long as there are no "quick save your team-mate who's been shot in the head but who is magically still alive so the medic can magically heal his brains and stuff back in his intestines ... I know BI is doing a brilliant job with A2, but I was hoping the campiagn would be unique, at least there is the mission editor though ... which is all I seem to use in ArmA/OFP. I wouldn't complain so much (sorry guys) but I see ArmA 2 as the last hope for the gaming world, the PC gaming world in particular, especially since OFP2 is looking way too much like BF2 and CoD4 right now. All I can do is wait and play the game I suppose. Share this post Link to post Share on other sites
Lou Montana 101 Posted September 14, 2008 All I want is the good ol' Kozlice chap back ! Share this post Link to post Share on other sites
Neo-Babylonian 0 Posted September 14, 2008 I know there is the mission editor, but when was the last time you played as the "bad" guys ie, the soldiers who speak in another evil sounding language and kill and eat babies, the soldiers who are russian and therefore an enemy to world freedom and all that ... urg.I'm also not looking forward to playing as SF in A2, SF really bores me, it sounds like they are trying to make A2 action orientated (SF=hardcore=killing tons of evil dudes) to appeal to the new console market and to try and get in the CoD and BF players who aren't used to playing as an ordinary soldier and being shot in the face. Sorry, but for me this was the appeal of OFP, you were ordinary, you were rank&file and just another soldier trying to survive, not like CoD where it's all "go kill the evil people with this here rifle and save the world from an endless army of bad dudes toting nukes and stuff" ... if A2 involves the Russians planning to use nukes and you as the SF "team Razor" going in and stopping them ... oh gods. I'm really disapointed that they won't be taking the usual approach of playing all the roles; pilot, rifleman, tank commander. Not that the campaign won't be good, but SF means it will be like CoD, like a realistic CoD but CoD nevertheless, Ah well, as long as there are no "quick save your team-mate who's been shot in the head but who is magically still alive so the medic can magically heal his brains and stuff back in his intestines ... I know BI is doing a brilliant job with A2, but I was hoping the campiagn would be unique, at least there is the mission editor though ... which is all I seem to use in ArmA/OFP. I wouldn't complain so much (sorry guys) but I see ArmA 2 as the last hope for the gaming world, the PC gaming world in particular, especially since OFP2 is looking way too much like BF2 and CoD4 right now. All I can do is wait and play the game I suppose. Quoted for truth bro, I never really though about all that SF BS before, but unfortunately, that's exactly what is is sounding to be like. I also loved the being a normal rank-and-file soldier in OFP. I remember the first time I played that demo mission, and all my squad was falling like flies - and I was thinking to myself "Wow, this is real war, none of the CoD magically indestructable team-mates or you being rambos while the enemies respawning, weak idiot you kill by the dozen. This SF crap does seem like it's aimed at pleasing the console-tards (yeah, I'm buying for console, but I'm not like the generic console-users). The only redeeming thing it seems is being able to form alliances and pitch one side against the other. If that is the case, you can expect me to go with the Russians and kill all those Chernarus army fuckers - remember, there are two sides to every war, and being able to go against the game design and help the "bad non-US allies" would be awsome. I'm really hoping for it to be very similar to all those dinamic campaigns the fans have managed to master, and their awsome feel. I love that free-roam feeling, and in a battle-sim - it's gaming heaven! Share this post Link to post Share on other sites