The Masta 0 Posted May 1, 2009 http://www.eprison.de/screens/19640 Is the man on the picture who I think it is? Share this post Link to post Share on other sites
Colossus 2 Posted May 1, 2009 (edited) I've sent a mail to 505 asking which PEGI rating is the correct one. The one on their website or this cover. Hopefully we'll get the answer on monday. Speaking about the picture of the Chernarus map. I still don't understand how they intend to solve the north and west end of the map. Will you get shot down by SAM or would you just end up returning back the same way you left? Physically you'll just return to the ''True map'', but psychologically it might feel as something like this: Edited May 1, 2009 by colossus typo - TY Montana ^^ Share this post Link to post Share on other sites
bravo 6 0 Posted May 1, 2009 I feel that the true map as 1 peace was not revealed yet. But thats just my stupid feeling. :) Yes, its very interesting to see how they will do it if its just what we see. Share this post Link to post Share on other sites
Cultivator 0 Posted May 1, 2009 Yes lol... i saw it on the first view... it is Ivan Buchta.... isn´t it Share this post Link to post Share on other sites
mr.g-c 6 Posted May 1, 2009 Yes lol... i saw it on the first view... it is Ivan Buchta.... isn´t it Sure he is.... hahaha and his mimic is god-like on that photo... Share this post Link to post Share on other sites
Spoock 3 Posted May 1, 2009 on the billboard is: "Thirsty Gourmet" (SMÃDNà MAÅ KRTNÃK) Share this post Link to post Share on other sites
SaBrE_UK 0 Posted May 1, 2009 Haha, nice to see the humour BIS is putting into the game (as with their previous titles). It'll juxtapose well with the poignant parts of the game. Share this post Link to post Share on other sites
Lou Montana 101 Posted May 1, 2009 Speaking about the picture of the Chernarus map. I still don't understand how they intend to solve the north and east end of the map west side (forever) :D Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 1, 2009 Chernarus is looking very good, it reminds me so much of the Nogova I love in OFP and crave in ArmA. The higher density of wooded area and larger scale makes it even more ideal. I could buy ArmA II if only for Chernarus and its local warring factions as an addon to ArmA and not be disappointed. This is truely an example of the difference in quality between BI and community developed content. I'd say BI's artists have definately earned their pay, whatever that may be. Share this post Link to post Share on other sites
Spoock 3 Posted May 1, 2009 Community's content is so very good, I hadn't problem with them, but I understanding you and respect your opinion. I like some much fully professional content. I hope in better expansion pack to the future than was Queen's Gambit, I prefer Resistance expansion style. I would like better and bigger island than Porto, more new interesting units and guns. Share this post Link to post Share on other sites
sk3pt 0 Posted May 1, 2009 Speaking about the picture of the Chernarus map. I still don't understand how they intend to solve the north and east end of the map. Will you get shot down by SAM or would you just end up returning back the same way you left? That would be terrible! I'm sure there will be some sort of infinite procedural terrain. Share this post Link to post Share on other sites
Zipper5 74 Posted May 1, 2009 Probably much like how Avgani, Navada, etc. deal with it in ArmA. Just long, repeating empty terrain. Share this post Link to post Share on other sites
sk3pt 0 Posted May 1, 2009 Probably much like how Avgani, Navada, etc. deal with it in ArmA. Just long, repeating empty terrain. That would suck too. If they can't make that procedurally generated terrain work, they should have made it an island in the first place. Infinite flat terrain would ruin the experience completely. Share this post Link to post Share on other sites
Zipper5 74 Posted May 1, 2009 Wait, so then they would have to model ALL of the eastern side of the world? Lol. Share this post Link to post Share on other sites
max power 21 Posted May 1, 2009 That would suck too. If they can't make that procedurally generated terrain work, they should have made it an island in the first place. Infinite flat terrain would ruin the experience completely. Who said anything about 'flat'? Share this post Link to post Share on other sites
sk3pt 0 Posted May 1, 2009 (edited) Who said anything about 'flat'? Originally Posted by Zipper5 Probably much like how Avgani, Navada, etc. deal with it in ArmA. Just long, repeating empty terrain. Ok... not perfectly flat... :icon_rolleyes: Wait, so then they would have to model ALL of the eastern side of the world? Lol. No. Edited May 1, 2009 by sk3pt quote Share this post Link to post Share on other sites
Deathstruck 375 Posted May 1, 2009 Community's content is so very good, I hadn't problem with them, but I understanding you and respect your opinion. I like some much fully professional content. I hope in better expansion pack to the future than was Queen's Gambit, I prefer Resistance expansion style. I would like better and bigger island than Porto, more new interesting units and guns. NAPA point of view ? Viktor Troska will eventually return ?? :eek: Or Russian point of view ? Share this post Link to post Share on other sites
max power 21 Posted May 1, 2009 Ok... not perfectly flat... :icon_rolleyes:No. Some time ago the devs said they were looking into how to solve the 'edge of the world' problem in detail. I don't think it will be how it is in ArmA1. Share this post Link to post Share on other sites
sk3pt 0 Posted May 1, 2009 (edited) Yes, I think they called it a "dynamic terrain", which probably means it's procedurally generated. Edited May 1, 2009 by sk3pt Share this post Link to post Share on other sites
Michael_Angelo 10 Posted May 1, 2009 How will it be possible to generate the same terrain for every client in multiplayer? Would it be also possible to use this dynamic terrain function to create random islands which could then be re-created for everyone with some kind of "code" inserted in the editor? Share this post Link to post Share on other sites
max power 21 Posted May 1, 2009 If it's a fixed function that has no random component then it will be the same every time. Share this post Link to post Share on other sites
Pyronick 21 Posted May 1, 2009 How will it be possible to generate the same terrain for every client in multiplayer? Would it be also possible to use this dynamic terrain function to create random islands which could then be re-created for everyone with some kind of "code" inserted in the editor? If the algorithm starts with a fixed number, the terrain that is generated will be the same on every client.Although it could mean terrain can be repetitive, if the algorithm isn't complex. I think the algorithm is based on L-systems. Only if a random number generator is used, will the terrain be different on every client. Share this post Link to post Share on other sites
Spoock 3 Posted May 1, 2009 Viktor Troska is hero of Nogova .... he died before many years ago :D Share this post Link to post Share on other sites
sparks50 0 Posted May 1, 2009 Until NAPA traveled back in time to save him from the machines! Oh yes, the campaign will be epic. Share this post Link to post Share on other sites
nodunit 397 Posted May 1, 2009 Until NAPA traveled back in time to save him from the machines!Oh yes, the campaign will be epic. If by machines you mean the battalion of tanks that blasted him all over the place then sure we'll go with that :p. Share this post Link to post Share on other sites