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wld427

Project RACS

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Check out the wheels on the Super Entendard.  When they are rolling, they wooble slightly (rear exterior view of plane).

GD Mast

will take a look.....

@ALL.... PLEASE report any other bugs you may find as soon as you find them. Fixing bugs actually helps improve future releases as we do not make the same mistakes again.

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bumping.......

PUMAS UPDATED

*Fixed sliding door bugs*

*New Optic for WSO*

*Re-Positioned WSO proxy*

*Fixed landing gear bug*

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sorry to bump..... AH1Z updated...... Rotor Blur issue Fixed

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Is any decent MI-8's around? I would love to see one in that civilian theme like this Puma. I just love this pack.

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Some pics of RACS forces in action:

PRACS1.jpg

PRACS2.jpg

AH-1Z Cobra escorting Puma SOCAT helicopter over Avgani

PRACS3.jpg

PRACS4.jpg

F-16 C Falcon bombing a SLA target

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Are you guys introducing a diferent pilot model? It would be nice to see one for the jets, another one for the Cobras, and the standard one allready in the pack. I wonder if you could get permission to use some of the PKW_Pilots for the jets.

Some pics of RL pilots.

The heli pilots could do with an visor in the helmet, they would look much better.

060724-F-2185F-058.jpg

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there will be new pilots that come out with the troops. In order to prevent our individual packs form relying on outside addons or having to re-release them just for that we will leave it up to our loayal fans to add them to thier addons if they wish

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Nice one.

You guys are doing a fantastic job, kip it up. notworthy.gif

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Very nice birds and bees, dont know if already said:

- in planes: if you take a look over you right shoulder ("check six") there is a hole in planes.

- little but noticeable on Cobra the RACS band (blue-white-blue) is in opposite direction (even BIS forgot those insignia on their UH60s)

- some kind of flares would be nice

Waiting for customized vehicles + some badass anti-aircraft and anti-ship systems. Nobody should say it would be easy to deal with RACS! wink_o.gif

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I'm really enjoying what you've released so far, and can't wait to get my hands on the troops and ground vehicles. As great as Rellikki's woodland RACS pack is, new models would be fantastic.

rsafpuma1.jpg

rsafpuma2.jpg

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Nice pics kooky.....

update your download and it should correct the bug on the tail rotor...

breathtaking pics though......

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Nice pics kooky.....

update your download and it should correct the bug on the tail rotor...

breathtaking pics though......

Whoops, thought I had. Didn't even notice the bug until you pointed it out, actually.

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maybe wrong so sorry in advance

i noticed when flying the Puma. i flew the SAR one when i noticed that when you look with 4

the tail boom were the rotors are goes see through tounge2.gif

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MAn looking at those pics, makes me wish I owned one to fly around in IRL. biggrin_o.gif Great captures mate. thumbs-up.gif

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The Super Etendard is your best plane, ever.

In my opinion, South Sahrani shouldn't use a F-16, is too modern, I think that the Super E, Mirage and a Pucara are all set.

Or at least, if you make a campaign RSAF should have only a few F-16 and only for the best pilots.

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maybe wrong so sorry in advance

i noticed when flying the Puma. i flew the SAR one when i noticed that when you look with 4

the tail boom were the rotors are goes see through   tounge2.gif

fr some reason it only still does it a certain angles..... if anyone could provide some input as to how i can fix this please let me know

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actually we are using a proxy...... thats how we solved the original problem... any ideas as to why it woudl still do that?

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- All face "Move top" ?

- All face "Move bottom" ?

- ONLY properties for the proxy p3d is "autocenter" 0 and "LODNoShadow" 1

- Applied Texture is a _CA type

RVMAT used is;

Quote[/b] ]ambient[] = {1, 1, 1, 1};

diffuse[] = {1, 1, 1, 1};

forcedDiffuse[] = {0, 0, 0, 1};

emmisive[] = {0, 0, 0, 1};

specular[] = {0, 0, 0, 1};

specularPower = 1;

nextPass = "ca\data\data\sklo-pass2.rvmat";

PixelShaderID = "Normal";

VertexShaderID = "Basic";

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