MODUL 3 Posted August 13, 2008 Excuse me, but do AI use these? Or do I have to implement them into my missions myself? That would be really cool, if if you replaced some of the animations completely with these, and possibly add these new ones, so all the AI are reacting realistic. Â This is static animation pack and you will see nothing it yet do not use a command unitname switchmove "animname". And AI cannot use animation if you do not force it to do them Share this post Link to post Share on other sites
Cherni 0 Posted August 13, 2008 Modul I have a question for you; In this picture of yours below, you have the AI (animated) standing close to the wall, but whenever I try and put the AI close to the wall when they are using your anims or the ICP anims, they move away to another position. So how did you do it? Share this post Link to post Share on other sites
MODUL 3 Posted August 13, 2008 Modul I have a question for you;In this picture of yours below, you have the AI (animated) standing close to the wall, but whenever I try and put the AI close to the wall when they are using your anims or the ICP anims, they move away to another position. So how did you do it? Well, in it is not present what magic Actually i really simply to put units is closer to a wall, at the wall the most right soldier is necessary, the soldier in the middle does not nestle on a wall. But i can give one simple advice. Use a small script if you need to put someone very close to something: action.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#r aP setpos[getpos POS select 0,getPos POS select 1,0] goto"r"aP - unit name POS - trigger name I.e. the unit will move on a position of the trigger with name POS. Share this post Link to post Share on other sites
MODUL 3 Posted August 15, 2008 Experiment with dynamic animations - http://www.vimeo.com/1531314 Share this post Link to post Share on other sites
David.B. 0 Posted August 17, 2008 nice looking animations Modul. ive been trying to link them to small scripts and play them on characters as addactions.. hope the dynamic thing comes along id love to use these in mission as true animations.. for now i just jump and stay in the air unless i add other animations to get me back down. also the jump animation doesnt really go forward XD, so u really just jump straight up.. if it was built as a forward motion i could add others to fill in the gaps and make a full jump.. forward an all ^^. i know these arent for player characters yet but im looking forward to hearing more about them in the future.id love to jump a wall someday.. .. thanks for the great stuff.. take care Share this post Link to post Share on other sites
Blackhawk 0 Posted August 26, 2008 Is there anyway to get the download without the auto installer as every time I install it the Mod folder is never in the Arma dictionary. Otherwise, Good work! Share this post Link to post Share on other sites
MODUL 3 Posted August 26, 2008 MODUL Anims without EXE Share this post Link to post Share on other sites
Deathstruck 375 Posted August 26, 2008 Why that smiley Share this post Link to post Share on other sites
Blackhawk 0 Posted August 26, 2008 MODUL Anims without EXE Thanks mate! Share this post Link to post Share on other sites
rheydrich 0 Posted August 27, 2008 Thank you for the non-exe file. How do you use this mod. Share this post Link to post Share on other sites
miles teg 1 Posted August 28, 2008 Just read the readme files and they'l tell you how to use the animations once you install them. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
MODUL 3 Posted November 17, 2008 For a long time I here did not appear And experiment with dynamic animations 3: or download video file. Share this post Link to post Share on other sites
.kju 3245 Posted November 17, 2008 looks very good MODUL Can you please share the system a bit. Is it different anims played in a loop or just one anim during the freefall (no expert in this area). Spasibo! Share this post Link to post Share on other sites
oldbear 390 Posted November 17, 2008 Nice job Mate ! New on front page at Armed Assault.info Share this post Link to post Share on other sites
MODUL 3 Posted November 17, 2008 looks very good MODUL Â Can you please share the system a bit. Is it different anims played in a loop or just one anim during the freefall (no expert in this area). Spasibo! Greetings Q. It consists of 3 animations: 1. Flight before parachute disclosing 2. A short part of flight and parachute disclosing 3. A static pose at the opened parachute (if to get accustomed it is possible to notice that it differs from a standard static pose for parachutes... I is even better it would make not static, but dynamic i.e. that feet dangled also other) Share this post Link to post Share on other sites
Raj 0 Posted November 17, 2008 Those vids are just awesome..especially the parajumper one... Nice work module.. Share this post Link to post Share on other sites
wika_woo 182 Posted November 21, 2008 Hi, i seem to be struggling with these unit anims, I installed the .pbo in my addons folder then i try to trigger them in the editor via bob switchmove "animation"; and the unit just seems to do nothing . Please help? Share this post Link to post Share on other sites