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rip31st

Map zoom level in config.cpp?

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I'm just curious. I've got a rather large map and when I use the mission editor I can zoom in all the way. Why is it then when ingame you can't zoom in on the map very far?

Is there something that explains or defines the sections of the visitor config.cpp?

Here's what I think effects the zoom level on the map in the config.cpp, but I'm not sure how it works, can anyone explain it?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class Grid //OFP style Aa00 - JJ99

{

//colorGrid[]={0,0,1,1};

//colorGridMap[]={0,0,1,1};

offsetX=0;

offsetY=0;

class Zoom0

{

zoomMax=0.1;

format="XY";

formatX="Aa";

formatY="00";

stepX=256;

stepY=256;

};

class Zoom1

{

zoomMax= 0.1;

format="XY";

formatX="Aa";

formatY="00";

stepX=256;

stepY=256;

};

}

I'm interested in knowing how to adjust the map zoom level and if there are any different styles of grid systems I can use. For example - real world lat/long system.

Thanks in advance for the help!

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