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wld427

Model Binarization

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Project RACS has several items ready for release. We want to binarize our models to improve performance. The issue we are having is in binarization some weird stuff is happening. Like on the Mirage the landing gear no longer functions

If anyone is will ing to help us out to binarize our models propperly for us please PM me.

we worked on this stuff forever and want to release it.....

Thanks

Eddie

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I dont know what your Config or model.cfg looks like but your problem might be in there.

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by master Rocko himself:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Rotation

-->

class Rotation

{

type = "rotation";

memory = 1;

minValue = 0;

maxValue = 1;

angle0 = 0;

angle1 = 1;

};

class plane;

also is no good

It must be Default class with complete definition

or custom class like RACS_Default

and then have to derive from default

cfg with skeletons and cfgmodels

Also you put this in model.cfg right?

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons

{

class CUSTOM_01_Default

{

isDiscrete = 1;

skeletonInherit = "";

skeletonBones[] = {};

};

class RSAF_EtendardBones: CUSTOM_01_Default

{

isDiscrete=1;

skeletonInherit = "CUSTOM_01_Default";

skeletonBones[]=

{ ...};

};

class CfgModels

{

class CUSTOM_02_Default

{

sectionsInherit = "";

sections[] = {};

skeletonName = "";

};

class RSAF_Etendard: CUSTOM_02_Default

{

skeletonName = "RSAF_EtendardBones";

sectionsInherit = "CUSTOM_02_Default";

sections[] =

{

"zasleh","zbytek"

};

...

};

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Thanks Q.

still have probs

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ok.... now what happens when i binarze the model ... place it in the PBO and it says .....mission cannot be edited missing PRACS_Mirage3.....

all i did was binarize the model...... grrr what do i do know....

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you should binarize the model.p3d together with the model.cfg in same foldier.

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Quote[/b] ]i binarze the model ... place it in the PBO and it says .....

Are you using the BIS pbo packer? It will binarize and then automatically place it in the pbo for you. Or are you working out of a non-standard development environment? (i.e., not using a P: drive)

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i usually do it from my desktop.....i really dont use the P drive

Would anybody be willing to help the project out and take this on for us?

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i usually do it from my desktop.....i really dont use the P drive

Use a proper P drive setup and the BIS packing tool, and it might fix your problems. (I'm not even sure how you can binarize models without the BIS packer?)

This way, you can place the BIS model.cfg's in your P drive, and you'll be able to use them as a base for your own (like you are trying to do with the "plane" class).

To all modders: USE THE PROPER P DRIVE SETUP!!!

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use the latest BinPBO version and get it to pack the entire work folder, It will automaticaly binarise the relevant stuff and copy everything else.

But even I'm still just a little confused.

I dont use the 'P' drive, everthing is rooted to a physical 'E' and all my bis tools are on it as well.

Yet I manage to avoid any errors by placing the relevant BIS model.cfg in my 'tools\BinPBO Personal Edition' folder seems to work like a charm.

The only thing i havn't figured out is binarizing Islands, cant do it even with a 'P' drive.

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