wld427 1705 Posted August 3, 2008 Project RACS has several items ready for release. We want to binarize our models to improve performance. The issue we are having is in binarization some weird stuff is happening. Like on the Mirage the landing gear no longer functions If anyone is will ing to help us out to binarize our models propperly for us please PM me. we worked on this stuff forever and want to release it..... Thanks Eddie Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted August 3, 2008 I dont know what your Config or model.cfg looks like but your problem might be in there. Share this post Link to post Share on other sites
.kju 3240 Posted August 3, 2008 post your config and model.cfg in http://pastebin.com/ Share this post Link to post Share on other sites
wld427 1705 Posted August 3, 2008 http://pastebin.com/m8ae6b9a here you go Share this post Link to post Share on other sites
.kju 3240 Posted August 3, 2008 by master Rocko himself: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Rotation --> class Rotation { type = "rotation"; memory = 1; minValue = 0; maxValue = 1; angle0 = 0; angle1 = 1; }; class plane; also is no good It must be Default class with complete definition or custom class like RACS_Default and then have to derive from default cfg with skeletons and cfgmodels Also you put this in model.cfg right? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons { class CUSTOM_01_Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class RSAF_EtendardBones: CUSTOM_01_Default { isDiscrete=1; skeletonInherit = "CUSTOM_01_Default"; skeletonBones[]= { ...}; }; class CfgModels { class CUSTOM_02_Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class RSAF_Etendard: CUSTOM_02_Default { skeletonName = "RSAF_EtendardBones"; sectionsInherit = "CUSTOM_02_Default"; sections[] = { "zasleh","zbytek" }; ... }; Share this post Link to post Share on other sites
wld427 1705 Posted August 3, 2008 Thanks Q. still have probs Share this post Link to post Share on other sites
wld427 1705 Posted August 6, 2008 ok.... now what happens when i binarze the model ... place it in the PBO and it says .....mission cannot be edited missing PRACS_Mirage3..... all i did was binarize the model...... grrr what do i do know.... Share this post Link to post Share on other sites
luki 53 Posted August 6, 2008 you should binarize the model.p3d together with the model.cfg in same foldier. Share this post Link to post Share on other sites
General Barron 0 Posted August 6, 2008 Quote[/b] ]i binarze the model ... place it in the PBO and it says ..... Are you using the BIS pbo packer? It will binarize and then automatically place it in the pbo for you. Or are you working out of a non-standard development environment? (i.e., not using a P: drive) Share this post Link to post Share on other sites
wld427 1705 Posted August 6, 2008 i usually do it from my desktop.....i really dont use the P drive Would anybody be willing to help the project out and take this on for us? Share this post Link to post Share on other sites
General Barron 0 Posted August 6, 2008 i usually do it from my desktop.....i really dont use the P drive Use a proper P drive setup and the BIS packing tool, and it might fix your problems. (I'm not even sure how you can binarize models without the BIS packer?) This way, you can place the BIS model.cfg's in your P drive, and you'll be able to use them as a base for your own (like you are trying to do with the "plane" class). To all modders: USE THE PROPER P DRIVE SETUP!!! Share this post Link to post Share on other sites
pathetic_berserker 4 Posted August 8, 2008 use the latest BinPBO version and get it to pack the entire work folder, It will automaticaly binarise the relevant stuff and copy everything else. But even I'm still just a little confused. I dont use the 'P' drive, everthing is rooted to a physical 'E' and all my bis tools are on it as well. Yet I manage to avoid any errors by placing the relevant BIS model.cfg in my 'tools\BinPBO Personal Edition' folder seems to work like a charm. The only thing i havn't figured out is binarizing Islands, cant do it even with a 'P' drive. Share this post Link to post Share on other sites