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ProfTournesol

WW1 Mod Release

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Dloading now and playing all night long notworthy.gif

goodnight.gif I did already. Yes, it is quite an experience. Especially the arty-mission. Never knew that there is an artillerie script working that good and leaving craters. Driving the tanks is real fun. I really was waiting for a ride in a FT-17 for ages. Now I´ll dive into mission making, something I spared for so long. Still there some issues to solve, but I understand, that it is a V1.0, right? yay.gif

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"I made "mission" in about 2 min. to see your work ProfT. I put 6 squads of British infantry supported by 3 tanks. They were advancing under arty fire. Mustard gas was all over the place. Half of my team got KiA by first german arty shot. When gas spread, another man got killed. German HMG was fireing at flanking sqad. I thought that our assault will fail. But then tank arrived. They smashed enemy arty, and allowed us to advence. When we entered the forest it turned out that Germans prepared another defense line. With flamethrowers. More than 20 man got killed by flamethrowes. After intensive firefight Germans started to falling back. The forest is ours. We did it."

My first contact with mod. Unable to forget. I love it!

notworthy.gif  notworthy.gif

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First page updated to include download link kindly provided by our friends of OFP.INFO  notworthy.gif  notworthy.gif

Thanks guys, i know everything isn't perfect nor 100% accurate, but the main point is to enjoy it anyway  pistols.gif

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anyone has multiplay this addon?

according to My community players and my experience.

I like this WW1 mod so much but multiplay has little problem

when player's squad start in ai leader.

other player's Not move in my OFP but they said "I am moving on it. do you have problem?"

and heavy leg to play basic Island (nogoval malden ETC...)

(I created just three squad's in multiplay mission)

but When I play single mission to use this. this mod is great working.

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Finally!

And an ofp.info mirror, too!

I feel it's time to crawl under some barbwire!

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OK, ProfT,, if you dont want to change those magazines for rifles, I suggest to you to change reload time, because always when you reload you ahve to wait about 5 second to shot again. just make a small fix for it that when you reload you can immediately shot again smile_o.gif

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WW1 Mod Link

It would be nice if the reload time could be increased. A good soldier would have been able to get a decent amount of shots off in a minute.

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Ok, here's a mini bug fix (first page updated also), correcting some of Sas Troop found bugs :

Bug fix uptdated 18/07 :

- Nagant sound corrected

- Vickers sound corrected

- Reload time reduced to fit to the anim time.

- correct optics for scoped weapons

- slightly better optics for riffles (not m16 optics everywhere)

Mini bug fix updated 18/07 (634 Ko)

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Another bug I`ve found: French airplanes dont have an editor icons.

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Sorry folks, how to install this mod?

can't unpack to folder Operation Flashpoint because there will overwrite Anim.pbo

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Ok, here's a mini bug fix (first page updated also), correcting some of Sas Troop found bugs :

- Nagant sound corrected

- Vickers sound corrected

- Reload time reduced to fit to the anim time.

Mini bug fix (634 Ko)

sad_o.gif  sad_o.gif  Link is dead !

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Rapidshare.de seems out of order today.

Re-uploaded mini fix on rapidshare.com (previous links updated).

@Bociek78 : create a mod folder : in fact copy and paste the entire ww1mod folder after extraction in the "\codemasters\operation flashpoint" folder.

Then create a shortcut as stated in the readme :

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">CREATE A SHORTCUT WITH PROPERTIES (for example) :

"C:\Program Files\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE" -mod=WW1MOD

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ok it works, thanks.

It was my mistake - i see no WWI scene in menu, like in civil mod:),

great stuff

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Somehow, my lee enfield has instead of the optic normal ironsight huh.gif

and about reload anim, did you tried Ksatria's samurai mod ? gunners there had similiar system of reloading but they used proper bolt-reload anim, care to ask for permission ? wink_o.gif

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Quote[/b] ]Somehow, my lee enfield has instead of the optic normal ironsight

Ok, same bug for each scoped weapons  crazy_o.gif , just corrected it and updated the bug fix. Just download it again.

Quote[/b] ]and about reload anim, did you tried Ksatria's samurai mod ? gunners there had similiar system of reloading but they used proper bolt-reload anim, care to ask for permission ?

I know Ksatryia well and i helped him for his mod, but there's no specific reload anim, only BIS one. For my part, i included IOE anim pack (don't know the author), but people can always use BIS one. The length of the anim will be the same in both case.

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dude but there is a "specific reload anim" huh.gif

well whatever mate wink_o.gif

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Ok, mini bug fix re-updated today correcting model optics (screwed after adding bayoneting system), riffles don't have systematicaly m16 optics anymore but Vilas wanted ones. See first page (minor correction, but the new optics are better, even if it's the same one for most of the riffles).

@ Salvatore_Lee : thanks anyway, i'll get in touch with Ksatryia to check this.

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Nice to see new stuff for ofp. Nice work Prof thumbs-up.gif

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OK, great. Now what should be added if you want:

1. Berthier Carbine.

2. German Pioneer divisions and Gewehr 88 shorty.

3. Turkish infantry with Gewehr 93.

Bug fix installed, works and makes me paying much better.

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