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Goth_Burner

Spacemod pack FULL

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heya,

finaly the moment is there tounge2.gif the mod is done!

»Download« rapidshare

»Download« filefront

and ofcourse an example mission for the capotalships:

»Download«

hunnltank.jpg

Hunn_infantry_by_Metal_Burner.jpg

gothLtank.jpg

menu.jpg

this was my last project for ofp, so there won't be any updates for this mod ( ok only the promissed space pirates ).

more info @ the the spacemod website smile_o.gif

cheers.

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hey GB, im back! biggrin_o.gif

just dl'd the 1.2 mod and its great.... BUT i still get that error on trying to play any of the infantry "Script\TACTEvents\onplayerInit.sqs" not found crazy_o.gif

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so weird huh.gif i did not use that script, and didn't added an row in the cpp to that script huh.gif are you shure it isn't an error from an other addon?

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To get this Mod to run error message free i had to add the following addons;

TACTEvents.PBO,

OFPEC_Blood.PBO,

nmod_effects.PBO

This is a fun Mod the only thing is that some of the Hunn stuff has a very high armour value and are hard to destroy. Also are the Hunn forces going to get any more desert vehicles.

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and if you run the mod with an empty addon folder (spacemod only) do you still see te error? because me and some beta testers have never seen that error huh.gif

Quote[/b] ]This is a fun Mod the only thing is that some of the Hunn stuff has a very high armour value and are hard to destroy. Also are the Hunn forces going to get any more desert vehicles.

later, i've already added an desert lighttank, but later more desert vehicles smile_o.gif

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Hi Goth_Burner

Can I ask you someting plz?

I want know all side weapon,magazine,unitname,...etc editor name for use mission edit.

Can you help me?

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Hi Goth_Burner

Can I ask you someting plz?

I want know all side weapon,magazine,unitname,...etc editor name for use mission edit.

Can you help me?

shure smile_o.gif

here all the stuff smile_o.gif i hope this is all what you need smile_o.gif

Quote[/b] ]================

infantry/droids

================

hunn rifleman: hunnrifleman

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn squadleader: hunnriflemanSQ

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn platooncommander: hunnriflemanPL

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn sniper: hunnsniper

weapon - hunnsnipe

magazine - hunnsnipemag

=======================================

hunn machinegunner: hunnriflemanmg

weapon - hunn_machinegun

magazine - hunn_machinegunmag

=======================================

hunn AT-man: hunnriflemanAT

weapon - hunnrifle, hunnAT

magazine - hunnrifleammo, hunnAT

=======================================

hunn AA-man: hunnriflemanAA

weapon - hunnrifle, hunnAA

magazine - hunnrifleammo, hunnAA

=======================================

hunn medic: hunnriflemanmed

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn female crew: hunnriflewoman

weapons: NONE

magazine: NONE

=======================================

hunn rifleman snow: hunnriflemanS

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn squadleader snow: hunnriflemanSQS

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn platooncommander snow: hunnriflemanPLS

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn sniper snow: hunnsniperS

weapon - hunnsnipe

magazine - hunnsnipemag

=======================================

hunn machinegunner snow: hunnriflemanSmg

weapon - hunn_machinegun

magazine - hunn_machinegunmag

=======================================

hunn AT-man snow: hunnriflemanAT

weapon - hunnrifle, hunnAT

magazine - hunnrifleammo, hunnAT

=======================================

hunn AA-man snow: hunnriflemanAA

weapon - hunnrifle, hunnAA

magazine - hunnrifleammo, hunnAA

=======================================

hunn medic snow: hunnriflemanmed

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn rifleman GREEN: hunnriflemanG

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn squadleader GREEN: hunnriflemanSQG

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn platooncommander GREEN: hunnriflemanPLG

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

hunn sniper GREEN: hunnsniperG

weapon - hunnsnipe

magazine - hunnsnipemag

=======================================

hunn machinegunner GREEN: hunnriflemanGmg

weapon - hunn_machinegun

magazine - hunn_machinegunmag

=======================================

hunn AT-man GREEN: hunnriflemanATG

weapon - hunnrifle, hunnAT

magazine - hunnrifleammo, hunnAT

=======================================

hunn AA-man GREEN: hunnriflemanAAG

weapon - hunnrifle, hunnAA

magazine - hunnrifleammo, hunnAA

=======================================

hunn medic GREEN: hunnriflemanmedG

weapon - hunnrifle

magazine - hunnrifleammo

=======================================

goth droid: gothdroid

weapon - laserRifle

magazine - laserRifleMag

=======================================

goth droid squadleader: gothdroidSQ

weapon - laserRifle

magazine - laserRifleMag

=======================================

goth droid platooncommander: gothdroidPL

weapon - laserRifle

magazine - laserRifleMag

=======================================

goth shotgundroid: gothdroidshot

weapon: lasershotgun

magazine: lasershotgunMag

=======================================

goth sniper droid: gothsnipedroid

weapon - lasersnipeRifle

magazine - lasersnipeRifleMag

=======================================

goth AT droid: gothdroidAT

weapon - laserRifle, plasmabaz

magazine - laserRifleMag, plasmabaz

=======================================

goth machinegunner droid: gothdroidmg

weapon - laserMG

magazine - laserMGMag

=======================================

goth repair droid (like a medic): gothdroidRE

weapon - laserRifle

magazine - laserRifleMag

=======================================

goth human soldier: gothhumm

weapon - laserRifle

magazine - laserRifleMag

Quote[/b] ] ====================

land vehicles

====================

hunn static MG: Burner_hunn_mg

weapons: laser

magazines: laser

=======================================

hunn LAV : hunn_attackcar

weapons: laser

magazines: laser

=======================================

hunn LAV snow : hunn_attackcarS

weapons: laser

magazines: laser

=======================================

hunn medical LAV: hunn_mediccar

weapons: NONE

magazines: NONE

=======================================

hunn pilotcarrier: hunn_basetrans

weapons: NONE

magazines: NONE

=======================================

hunn troopcrawler: hunn_trooptrans

weapons: NONE

magazines: NONE

=======================================

hunn medical LAV: hunn_mediccar

weapons: NONE

magazines: NONE

=======================================

hunn snowwalker: hunn_walker

weapons: laser

magazines: laser

=======================================

hunn lighttank: hunn_ltank

weapons: MediumPlasma

magazines: MediumPlasma

=======================================

hunn lighttank snow: hunn_ltankS

weapons: MediumPlasma

magazines: MediumPlasma

=======================================

hunn lighttank desert: hunn_ltankD

weapons: MediumPlasma

magazines: MediumPlasma

=======================================

hunn heavytank: hunn_tank

weapons: 2Mediumplasma, minibull

magazines: 2Mediumplasma (ANTENTION! for each bullet 1 magazine! ) , minibull

=======================================

hunn heavytank snow: hunn_tankS

weapons: 2Mediumplasma, minibull

magazines: 2Mediumplasma (ANTENTION! for each bullet 1 magazine! ) , minibull

=======================================

hunn AAA tank: hunn_transcarAA

weapons: 88

magazines: 88

=======================================

hunn AAA tank snow: hunn_transcarAAS

weapons: 88

magazines: 88

=======================================

hunn supporttank: hunnsupp

=======================================

goth trooptransport tank: goth_trooptrans

weapons: NONE

magazines: NONE

=======================================

goth grounddefgun: Burner_gothgun

weapons: gothground

magazines: gothground

=======================================

destroyed grounddefendgun: burner_gothgundes

weapons: NONE

magazines: NONE

possible for init line: this inflame true

=======================================

goth lighttank: Goth_tank

weapons: GothLight

magazines: GothLight

=======================================

goth AP tank: Goth_aptank

weapons: lasergatling

magazines: lasergatling

=======================================

goth mech: goth_mech

weapons: mech_plasma

magazines: mech_plasma

=======================================

goth AAA tank: goth_AA

weapons: gothAA

magazines: gothAA

=======================================

goth supporttank: gothsupp

=======================================

goth ammocrate: space_ammo

=======================================

hunn ammocrate: space_ammohunn

Quote[/b] ]====================

air vehicles

====================

hunn intercepter: burner_Huninterc

weapons: LaZer

magazines: LaZer

=======================================

hunn interceptor2: burner_huninterc2

weapons: LaZer, plasmI

magazines: LaZer, plasmI

=======================================

hunn starfighter: burner_Hunstar

weapons: plasmI

magazines: plasmI

=======================================

hunn bomber: burner_hunbomber:

weapons: spacemachine, plasm_bomb

magazines: spacemachine, plasmbomb

=======================================

destroyed defgun1: Burner_hunngundes

destroyed defgun2: Burner_hunngundes1

hunn defgun: Burner_hunnmothergun

weapons: 88

magazines: 88

=======================================

hunn trooptransporter: burner_hunntrans

weapons: NONE

magazines: NONE

=======================================

hunn ammo transporter: hunn_ammosupp

weapons: NONE

magazines: NONE

=======================================

hunn fuel transporter: hunn_fuelsupp

weapons: NONE

magazines: NONE

=======================================

hunn carrier: hunncarrier44

weapons: NONE

magazines: NONE

=======================================

hunn mothership: burner_mothershiphunns

weapons: NONE

magazines: NONE

=======================================

hunn pilot: hunn_crew

weapons: NONE

magazines: NONE

=======================================

civilian transporter: burner_ducktrans

weapons: NONE

magazines: NONE

=======================================

goth interceptor : burner_inters

weapons: plasmainter,lazer

magazines: plasmainter,lazer

=======================================

goth keeper: burner_keeper

weapons: plasmkeep

magazines: plasmkeep

=======================================

goth crossfighter: burner_cross

weapons: plasmcros

magazines: plasmcros

=======================================

goth bomber: burner_bomber

weapons: machinegun, plasm_bomb

magazines: machinegun,plasm_bomb

=======================================

goth frigate: burner_fregate

weapons: gothdef

magazines: gothdef

=======================================

goth defgun: Burner_mothergun

weapons: gothdef

magazines: gothdef

=======================================

goth trooptransporter: burner_transport

weapons: NONE

magazines: NONE

=======================================

goth female crew: goth_crew

weapons: NONE

magazines: NONE

=======================================

goth keeper crew: keeper_crew

weapons: NONE

magazines: NONE

=======================================

goth mothership: burner_mothership

weapons: NONE

magazines: NONE

=======================================

goth flagship: gothflag

weapons: NONE

magazines: NONE

=======================================

destroyed flagship: gothflagdes

weapons: NONE

magazines: NONE

possible for init line: this inflame true

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Thx Goth bunner!!

that was very useful to mission edit

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Awsome work Burner !

Has anybody got an idea, how to make one of the VTOLs (don't remember AVT ?), carry armored vehicles? Mr Duck mentioned sth about a "3rd party script", what the hell is that anyway? smile_o.gif

Cheers!

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Awsome work Burner !

Has anybody got an idea, how to make one of the VTOLs (don't remember AVT ?), carry armored vehicles? Mr Duck mentioned sth about a "3rd party script", what the hell is that anyway? smile_o.gif

Cheers!

What I meant with a third party script was something like this or this.

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hey,

i got here 3 multiplayer missions for spacemod smile_o.gif

- dogfight (team that as first destroy the enemy mothership engines wins)

- team flagfight ( converted bis mission into spacemod mission... goth droids VS. hunn infantry)

- paintball (also converted bis mission, 8 hunn infantry.. every one VS. everyone)

» DOWNLOAD «

hope you'll like it smile_o.gif

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well.. here some picts of the pirates! biggrin_o.gif

the weird pirate ground base has been deleted... i've decide to give the pirates an carrier as their home

spacemod_pirates_carrier1_by_Metal_Burner.jpg

and treemore.. ( big size so i've used an imagehack url)

p><p><a  href=http://img361.imageshack.us/img361....MG]

http://img254.imageshack.us/img254....MG]

it needs some defend guns, then it's done.

after this, i'll complete the other fighters http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'>

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hey thats looks awesome...is it playable or like the other motherships??

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it's like an airfield...that flies.. it cannot move, because then will all parked planes inside fall of the ship confused_o.gif ( but if there's an option to let them move.. please tell me icon_rolleyes.gif )

later are you able to control an turret of the carrier smile_o.gif

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yeah that sounds logic to me biggrin_o.gif

well im not sure if it works but on [APS]Gnats frigates your are able to attach choppers on deck.

here is the link

ofp.info

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This mod is simply brilliant, refreshing and very creative. All that i love in Ofp mods.  notworthy.gif  notworthy.gif

I would vote for it in the "community awards 2008" if we, poor ofp modders and mods, weren't excluded from it. Quite ungreatful, but we are not a commercial issue anymore...  mad_o.gif

Back to topic, is it possible to get some template missions (the same as you issued for the very first release, which aren't working anymore) to know how to attach parts of ships and put fighters in them ?

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Quote[/b] ]well im not sure if it works but on [APS]Gnats frigates your are able to attach choppers on deck

ok great! smile_o.gif i'll see what i can do with this script smile_o.gif tnx

Quote[/b] ]This mod is simply brilliant, refreshing and very creative. All that i love in Ofp mods. notworthy.gifnotworthy.gif

I would vote for it in the "community awards 2008" if we, poor ofp modders and mods, weren't excluded from it. Quite ungreatful, but we are not a commercial issue anymore...

thanks wink_o.gif would be cool to see your own made mod in an games magazine biggrin_o.gif... poor enough it will never happen :P

Quote[/b] ]Back to topic, is it possible to get some template missions (the same as you issued for the very first release, which aren't working any more) to know how to attach parts of ships and put fighters in them ?

sure! smile_o.gif i'll also release an update soon.. i'd discovered an bug on the hunn carrier... last hanger can open, but cannot been closed any more crazy_o.gif

and i want to update the motherships too ( make 6 sections and put them together by script like the hunn carrier)

i'll create the missions now, so they're soon online smile_o.gif

-edit!- here are the missions smile_o.gif»download« -/edit-

-edit2- got here some first pics of an pirate warrior

92345329iy7.th.jpg

pirates2ez6.th.jpg

-edit2-

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sad_o.gif ok i tried to get this baby flying.. but when the ship leaves the ground, she loose all sections.. so al what's left are "dancing" carrier parts..

confused_o.gif any idea's to get an better result?

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This mod kicks ass! I love to use those terran marines, and hunn guys, and have full scale wars! keep it up!

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