namman2 0 Posted July 6, 2008 i've converted a cls from midtown maddness to arma Kyoung-Taek Lee(ken7394) (the maker) gave me his permition to release it bugs steering wheel rotates in a wrong angle damage texture cannot be loaded it wont use the scnd LOD only the first and the last if anyone can help to fix these bugs contact me at namman2@hotmail.com Share this post Link to post Share on other sites
MehMan 0 Posted July 6, 2008 You have some other problems that are much larger than the LODs. Look at the smoothing on the front fenders, no shadow LOD, I hope the polycount isn't too high. Share this post Link to post Share on other sites
Kristian 47 Posted July 6, 2008 about those shadow LODs ,he was talking about the bugs, he didnt say it was ready, so I belive he will make it. Kickass looking mercedeses you got there. we are going to need a car retailer in sahrani Share this post Link to post Share on other sites
Commando84 0 Posted July 6, 2008 nice cars! Hope you can get some help ironing out those bugs. Share this post Link to post Share on other sites
shinRaiden 0 Posted July 7, 2008 Quote[/b] ]steering wheel rotates in a wrong angle The engine is picky about the the order that it finds points in for axis. Gets highly annoying until you start making template points to merge into your projects. Open the CfgModels class, and flip the value pos>neg or neg>pos. Presto, problem solved. If that's too much hassle, flip the axis points end for end. Share this post Link to post Share on other sites
belgerot 33 Posted July 7, 2008 What year was midnight madness? The only thing I don't like is the positioning of the steering wheel. Share this post Link to post Share on other sites
miller 49 Posted July 7, 2008 midnight madness 1 on 1999, part 2 on 2000 and part 3 on 2003. click  Share this post Link to post Share on other sites
raedor 8 Posted July 7, 2008 What year was midnight madness? The only thing I don't like is the positioning of the steering wheel. Ha, indeed, it is on the wrong side. Especially strange when you see it has a number plate from Stuttgart/Germany... Share this post Link to post Share on other sites
Kristian 47 Posted July 7, 2008 What about vertially turning the model around.. but that would mess all the textures? right? Share this post Link to post Share on other sites
namman2 0 Posted July 7, 2008 for some reason o2 mirrors the models when you import from 3ds @ shinRaiden i'll try that as soon as i patch the game (for some reason it takes atleast 2 hours for 1 patch) Share this post Link to post Share on other sites
belgerot 33 Posted July 7, 2008 Ah! Well I did not know that there was a part 3, I remember playing part 2 a long time ago. I hope you can reverse that in this case, or include a version for our British friends! Share this post Link to post Share on other sites