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snoofkin911

Binarizing problem

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Hi,

When i try to binmake a p3d to BI p3d the the program exit me with those errors

Quote[/b] ]

R:\Program Files\Bohemia Interactive\Tools\BinMake>binmake -d y:\tdr.p3d y:\tdro

k.p3d

Making y:\tdr.p3d to y:\tdrok.p3d

       Rule: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar

ize.exe" -o "$@" "$<"

       Exec: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar

ize.exe" -o "y:\tdrok.p3d" "y:\tdr.p3d"

Unknown argument -o

Cannot load font core\data\fonts\lucidaconsoleb8

Fonts file \core\data\fonts\lucidaConsoleB8 not found

Cannot load font core\data\fonts\lucidaconsoleb11

Fonts file \core\data\fonts\lucidaConsoleB11 not found

Quote[/b] ]

R:\Program Files\Bohemia Interactive\Tools\BinMake>binmake -d y:\tdr.p3d y:\tdro

k.bip3d

Making y:\tdr.p3d to y:\tdrok.bip3d

       Rule: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar

ize.exe" -o "$@" "$<"

       Exec: "R:\Program Files\Bohemia Interactive\Tools\BinMake\binarize\binar

ize.exe" -o "y:\tdrok.bip3d" "y:\tdr.p3d"

Unknown argument -o

Cannot load font core\data\fonts\lucidaconsoleb8

Fonts file \core\data\fonts\lucidaConsoleB8 not found

Cannot load font core\data\fonts\lucidaconsoleb11

Fonts file \core\data\fonts\lucidaConsoleB11 not found

R:\Program Files\Bohemia Interactive\Tools\BinMake>

any clue ?

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is there some good reason as to why you are using binmake instead on BinPBO?

i mean you can use binmake but you've really, really gotta know what you're doing with how the BIS tools build things...

If you are not a really experienced user of BIS products I suggest you use BinPBO as the 'front-end' tool which will in turn run binmake for you...

If on the other hand you have some good reason for wanting to run binmake instead then read the readme.txt's for binmake and binarize very carefully the information on how to use them is right there it's just a 'little-cryptic' to understand.

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I'd just want to know if it's possible to extract or view content(in my case textures) from .pbo packs?Looks like BinPBO is only meant for packing content, not the reverse way.

EDIT: Problem solved with PBO Decryptor

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I am with a problem to binarize the models, when binarize and go game to see the soldiers to it the game it closes and it accuses an error. Use the BINPBO to binarized and in the text archive that it creates appears:

.....\Bohemia Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1

help!

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I ve got the same error....

Quote[/b] ]Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1

When i use binpbo i ve got the same error message. And when i use my map in Arma ther eis an error message in the editor map, one rvmat is not find, but in the source folder he is before binarize....

Some solution?

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ok i put rvmat in the list and have no error now.

but i have no elements in mapview in arma like house, roads and others.

In the game there is no rodas.... banghead.gif

Is there the devil in my computer?

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do you use custom objects or A1 objects?

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so you have a proper build setup with all ca stuff unpacked on

p (and MLOD version of models)?

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I have

p:ca/buildings+rocks+plants+roads+misc+sign

and p:tatawin

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You need to put your island foldier into your project foldier like in synides tutorial explaned and i alredy told you that later bevore: p:floosy\tatawin.

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Sorry but i m not very good in english...

If i understand, in my P:Floosy\ i have:

-ca

-tatawin

huh.gif

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p:ca/buildings+rocks+plants+roads+misc+sign

p:floosy/tatawin/source+data+wrp+cpp....

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Ok i done that, but i already have bugs in arma:

-in mapview, no roads and CA elements.

-In game: no roads.

arggg

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what is the log saying, can you post it on ifile.it?

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Quote[/b] ]Parse: 16 ms

Cannot load font core\data\fonts\lucidaconsoleb8

Fonts file \core\data\fonts\lucidaConsoleB8 not found

Cannot load font core\data\fonts\lucidaconsoleb11

Fonts file \core\data\fonts\lucidaConsoleB11 not found

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so while no big errors, it tells us your binarize setup is not

perfect.

please post screen of binpbo with main and options page to see your settings.

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What do you set in BinPbo options under "path to project foldier"

it should look like p:\floosy\

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Ok guys i m back.

Thanks to Q, he help me a lot.

My first error is :

I extractedthe CA folder of sara and not use the bis model environement. here

After that i use the Binpbo tool and this is what i have in the log:

Quote[/b] ]C:\Program Files\Bohemia Interactive\Tools\BinMake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1

Is it noral?

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