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Red_153D

Red's Fix v1.2

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Hi! I'm pleased to release my unofficial patch for ArmA 1.14. As you can see in the changelog below, I've mainly focused on fixing bugs in P3D files.

I'm not planning to release any newer versions of this patch, unless there are some serious bugs to fix.

redsfixlogojz9.jpg

Version 1.2 changelog:

AIR VEHICLES:

- changed one texture and rvmat in all Littlebird models

- optimized UH60 and UH60MG interior LODs

- redefined 'damageHide' selection in UH60, Mi17, A10 and both Harriers

- interior shadows are not visible at AH-1Z and SU-34 gunner's seat anymore

- added missing 'cerveny pozicni blik' and 'zeleni pozicni blik' points in UH60.p3d (Memory LOD)

- added 'podsvit pristroju' selection in AH-1Z (MFD displays are now lit up when it's dark and engine is turned on)

- fixed problems with artificial horizon in KA50 and Mi17

- added muzzle flash in A10.p3d

LAND VEHICLES:

- added missing 'View - Gunner' LOD in uaz_granade.p3d

- corrected position of 'osavolantkon' and 'osavolantzac' selections in all Hilux models

- corrected Memory LOD and LandContact LOD points in a few models

- added wheels axis points in a few models

- changed glass rvmat in 5t_repair.p3d (View - Cargo)

- redefined 'damageHide' selection in HMMWVmk19.p3d

- redefined some selections in all M113 and M163 P3Ds

- redefined 'podsvit pristroju' selection in all Strykers

- redefined 'damageVez' in BMP2.p3d (LOD 15.000)

- reworked Stryker and BRDM2 interiors

- gunner's hatch now works in M1A1 Abrams

- animated ammo belts in all tanks

- added teambar icons for Police UAZ and M113 Ambulance (RACS)

WEAPONS:

- changed SPR and M24 optics

- changed muzzle flash in all m16a4, M24 and M4_SPR P3Ds

- MP5A5 now uses pistol muzzle flash

- added missing rvmat in M4_GL_Acog.p3d

- fixed some problems with rocket launchers

- added trigger and feedtray cover animations (experimental, doesn't work for all weapons yet)

- disable/enable tracers option now works for M240 and PK (including those installed in vehicles)

- all ammo boxes now use proper P3Ds

ADDITIONAL FIXES:

- added config for unused M24 (Desert camo) model (classname: M24_CAMO)

- Police UAZ, M113 Ambulance (RACS) and M24 (Desert) display names are now translated into all languages

- USMC units and RACS T72 display names are now translated into all languages

- minor translation fixes

Number of models fixed: 109 (37 new)

Version 1.1 changelog:

AIR VEHICLES:

- fixed selection name typo in AV8B.p3d (Memory LOD)

- added missing rvmats and redefined 'velka vrtule staticka' selection in both Mi17 P3Ds

- added missing 'L svetlo' selection in KA50.p3d and both AV8B P3Ds

- changed rmvat of 'L svetlo' selection in AH1Z.p3d

- redefined 'L svetlo' selection in both SU34 P3Ds

- redefined 'damageHide' selection in a few models

- added missing muzzle flash in a few models

- added tracers to GAU-8 cannon (A10)

LAND VEHICLES:

- corrected 'brzdove svetlo' and 'zadni svetlo' selections in a few models

- fixed faces order in Landrover_MG.p3d (LOD 1.000)

- corrected position of 'osavolantkon' and 'osavolantzac' selections in car_sedan.p3d and all Datsun models

WEAPONS:

- M24 now spits the empty shells to the right side

- corrected UV map in PK_MG_proxy.p3d

- renamed 'zasleh1_pilot_proxy' to "zasleh1_proxy' in m16_proxy.p3d (LOD 1.000)

ADDITIONAL FIXES:

- engine turns on while moving turret again (restored due to incompatibilities in Multiplayer)

- missing RACS M113 Ambulance config added (classname: M113Ambul_RACS)

Number of models fixed: 72 (16 new)

Version 1.0 changelog:

AIR VEHICLES:

- fixed minor bugs in all Littlebird and Blackhawk models

- reworked interior in UH60.p3d and UH60MG.p3d

- added missing pilot and copilot seats (in ViewCargo) in all Littlebird models

LAND VEHICLES:

- all cars now display taillights correctly (zadni_svetlo.pac converted to PAA format)

- fixed minor bugs (missing faces, faces order, etc) in a few models

- redefined 'damagehlaven' selection in HMMWVmk19.p3d

- fixed headlights position in all Truck5t models (LOD 3.000)

- redefined 'volant' selection in all Skoda models

- added missing texture in m1030.p3d

WEAPONS:

- fixed minor bugs

- added missing muzzle flash in M4_SPR.p3d

- ammo belt now work properly in M249.p3d

ADDITIONAL FIXES:

- deleted some unused selections in a few models

- moving turrent doesn't start engine now

- Police UAZ config added (classname: UAZ_POLICE)

Number of models fixed: 56

Here are some screenshots:

IMAGE 1

IMAGE 2

IMAGE 3

Download v1.2:

ARMAHOLIC.COM

ARMEDASSAULT.INFO

ARMABASE.DE

EPRISON.DE

Edited by Red_153D
fixed formatting and removed dead links

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Cool :-)

Do you mind if I add this to the list once it has been tested?

Thank you for your efforts, Red_153D! Looks promising!

Schland.

Gotta run now :)

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Sounds very promising, especially the taillights.

Have you thought of fixing fuel gauges too?

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Interesting! Are these models binarised? If they are, would You release their MLODs? Else binarise them for public so loading them won't take ages?

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Very good job. The SPR should have a muzzleflash - and you did it.

Just one thing - in reality there is "no finger on the trigger" till you exactly know where to shoot. The weapons are unlocked in combat situation - so the finger moves down if you have a target. Thats the only safe system..

In older movies guys are running with finger on the trigger around - cuz no one told them how to hold a weapon right. A real soldier with full methal jacket would never do such a mistake.

But all in one : your fixes are good!

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Just one thing - in reality there is "no finger on the trigger" till you exactly know where to shoot.

It's BIS default bug and only on player controlled characters. It's fixed in SLX mod (and maybe in ECS but I'm not sure)

Anyway good work, you brought some more quality to the game thumbs-up.gif

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Nice work! I really hope BIS takes a good look at this and implement the stuff in 1.15! Community fixes ftw!

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Thank you so very much.

I'm for sure not the one and only who was waiting for this fixes since release in December 2006.

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Very nice job Red_153D

Quote[/b] ]moving turret doesn't start engine now

This is intentional I believe. Gameplay wise it affects the red radar

signature and 'spotting' (hearing) standing tanks.

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Awesome job smile_o.gif

If using on a dedicated server, would this need to be installed on every client or just the server??

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excellent job although i haven't try this yet...

but here is an other minor graphical bug i spotted while a go, in case you haven't seen it, and want to fix it..

follow the screens.

pk bug 1

pk bug 2

pk bug 3

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Hi, the SPR should use an AK74 look alike muzzle flash, judging by

the flash hider of the weapon, and... have you fixed the M24 way

of spitt the empty shells?, rightnow (and from the begining) the

M24's spitt the empty shells to the left, instead how they should

to the rigth. Let's C ya

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hi, have you considered including SDPs CfgSound Fix by Sudden Death to this addon?

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nice work.

too bad you didnt fix the scale on the MP5, its 15-20% too small.

i would download this fix just for that.

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Dynamax: one of our members fixed that lame MP5 bug. Improved model is present in SLO Weapons beta4.

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Many thanks for mirroring this file! Download links in the first post updated.

You can report bugs here (short description and some screenshots would be very helpful) till Monday when a hotfix will be released.

Quote[/b] ]Do you mind if I add this to the list once it has been tested?

Go on smile_o.gif You can also wait for the hotfix to be released.

Quote[/b] ]Are these models binarised? If they are, would You release their MLODs?

Yes, they are and will be available soon after the final version of this patch is released.

Quote[/b] ]If using on a dedicated server, would this need to be installed on every client or just the server??

This is a client-side mod, unless you want to use Police UAZ in your mission. Then you have to install it on the server.

Quote[/b] ]can i play online with this patch installed without it making arma do weird stuff?

Yes, but I would advise you to wait for the hotfix. There are still some bugs to fix.

Quote[/b] ]hi, have you considered including SDPs CfgSound Fix by Sudden Death to this addon?

I'm not planning to include any other users' fixes to my patch, since it should be compatible with most of them.

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Rather than releasing a hotfix, I decided to make a completely new version of my patch.

So, here it is - Red's Fix v1.1. The file is compressed with 7-zip and is about 54 MB in size.

Changelog:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AIR VEHICLES:

- fixed selection name typo in AV8B.p3d (Memory LOD)

- added missing rvmats and redefined 'velka vrtule staticka' selection in both Mi17 P3Ds

- added missing 'L svetlo' selection in KA50.p3d and both AV8B P3Ds

- changed rmvat of 'L svetlo' selection in AH1Z.p3d

- redefined 'L svetlo' selection in both SU34 P3Ds

- redefined 'damageHide' selection in a few models

- added missing muzzle flash in a few models

- added tracers to GAU-8 cannon (A10)

LAND VEHICLES:

- corrected 'brzdove svetlo' and 'zadni svetlo' selections in a few models

- fixed faces order in Landrover_MG.p3d (LOD 1.000)

- corrected position of 'osavolantkon' and 'osavolantzac' selections in car_sedan.p3d and all Datsun models

WEAPONS:

- M24 now spits the empty shells to the right side

- corrected UV map in PK_MG_proxy.p3d

- renamed 'zasleh1_pilot_proxy' to "zasleh1_proxy' in m16_proxy.p3d (LOD 1.000)

ADDITIONAL FIXES:

- engine turns on while moving turret again (restored due to incompatibilities in Multiplayer)

- missing RACS M113 Ambulance config added (classname: M113Ambul_RACS)

Number of models fixed: 72 (16 new)

Download:

SENDSPACE.COM

ARMAHOLIC.COM

ARMABASE.DE

EPRISON.DE

ARMEDASSAULT.INFO

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This looks interesting, thanks for your work. I'll try it out tonight.

Cheers,

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