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The only way to simulate buckshot is a scripted spawning of pellets.  Here is a similar thread where NonWonderDog gave a nice script with Gaussian distribution of the pellets.

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for this you need one script i works actually on this script a script working but i have one strange deflecting effect with a bullet if i shot in one short range.

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class cfgWeapons

{

..

{

..

burst=X;

wink_o.gif

Yep, ghetto-style tounge2.gif

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Can someone please help me setting that Gaussian distribution script?

It's a bit hard...

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a burst has one good idea but not realistic because if you add exemple 6 at you burst when you fired 6 cartridges has ejected of weapon wink_o.gif

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