Linker Split 0 Posted June 24, 2008 Quick question: tow to multiply the fired shots from a shotgun ie. benelli? Share this post Link to post Share on other sites
Q1184 0 Posted June 25, 2008 The only way to simulate buckshot is a scripted spawning of pellets. Â Here is a similar thread where NonWonderDog gave a nice script with Gaussian distribution of the pellets. Share this post Link to post Share on other sites
cervantes 330 Posted June 25, 2008 for this you need one script i works actually on this script a script working but i have one strange deflecting effect with a bullet if i shot in one short range. Share this post Link to post Share on other sites
AtStWalker 0 Posted June 25, 2008 class cfgWeapons { .. { .. burst=X; Share this post Link to post Share on other sites
Q1184 0 Posted June 25, 2008 class cfgWeapons{ .. { .. burst=X; Yep, ghetto-style Share this post Link to post Share on other sites
Linker Split 0 Posted June 25, 2008 Can someone please help me setting that Gaussian distribution script? It's a bit hard... Share this post Link to post Share on other sites
cervantes 330 Posted June 28, 2008 a burst has one good idea but not realistic because if you add exemple 6 at you burst when you fired 6 cartridges has ejected of weapon Share this post Link to post Share on other sites