kuIoodporny 45 Posted July 7, 2008 AddAction to player's vehicle. That's how I tried to make the thing first, and it should be using localization file. In current method (class UserActions) - whenever I use displayName = $STR... or something "STR-like" for preconfigured action, it displays plain text instead of localized. Share this post Link to post Share on other sites
i0n0s 0 Posted July 7, 2008 Everything you write is correct. But in your stringtable.csv you have ZGB_STR_SEATBELT instead of STR_ZGB_SEATBELT. (And for a wonder localize "ZGB_STR_SEATBELT" works) When using STR_ZGB_SEATBELT <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">getText (configFile >> "CfgVehicles" >> "Car" >> "UserActions" >> "ZGB_Seatbelt" >> "displayName") will be "Seatbelt" instead of $ZGB_STR_SEATBELT. Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 7, 2008 Everything you write is correct.But in your stringtable.csv you have ZGB_STR_SEATBELT instead of STR_ZGB_SEATBELT. (And for a wonder localize "ZGB_STR_SEATBELT" works) When using STR_ZGB_SEATBELT <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">getText (configFile >> "CfgVehicles" >> "Car" >> "UserActions" >> "ZGB_Seatbelt" >> "displayName") will be "Seatbelt" instead of $ZGB_STR_SEATBELT. LOL. So that matters... Thanks! Fixed and working. Gonna be released soon. Second problem is ZGB_Collisions - how to make these announces work in MP? I was working on it for about week, few times setting up "announcement server" and as it didn't succeeded making it clientside again... Share this post Link to post Share on other sites
i0n0s 0 Posted July 7, 2008 Please describe as detailed as possible what exactly you want. Then I can take a look at it. I've enough error guessing in my code Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 7, 2008 Please describe as detailed as possible what exactly you want.Then I can take a look at it. I've enough error guessing in my code I want to detect and announce player on player overruns locally. Player and nobody else should see the localised message (similar to kill announcement). if (playersnumber side _victim + playersnumber side _guilty > 0) && (isPlayer _victim) && (isPlayer _guilty) && (_victim != _guilty) then { here logic object globalchats annoucement visible only for addon user, + another check on positive or negative score }; I can't check it out myself due to duplicate CD-Key handling xD Share this post Link to post Share on other sites
i0n0s 0 Posted July 7, 2008 Why not using a variable that gets transmitted by publicVariable? So you have for example ZGB_Collision_Warning as variable. Use addPublicVariableEventHandler to this variable. Then if the players car get rammed by another player you set ZGB_Collision_Warning to the transmitted data (no problem with arrays since 1.09). Then you transmit that variable with publicVariable. This will raise the PublicVariableEventhandler on all other clients. They check if they are the guilty driver, and if they are the driver, you display the hintmessage local. Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 7, 2008 Why not using a variable that gets transmitted by publicVariable?So you have for example ZGB_Collision_Warning as variable. Use addPublicVariableEventHandler to this variable. Then if the players car get rammed by another player you set ZGB_Collision_Warning to the transmitted data (no problem with arrays since 1.09). Then you transmit that variable with publicVariable. This will raise the PublicVariableEventhandler on all other clients. They check if they are the guilty driver, and if they are the driver, you display the hintmessage local. Looks complicated compared to my method xD At least I'm gonna learn something useful thanks for help! I'm working on it. Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 8, 2008 Version 1.14F2 is uploaded. All typos from the Dirty F should be fixed right now; ZGB_Collisions have cleaner code, however it probably won't work correctly in MP until I adapt it to use PublicVariableEventhandlers. [doesn't mean it's dangerous, it just won't work]. Download Download ZGB_Collisions demo Share this post Link to post Share on other sites
Stavanger 0 Posted July 8, 2008 Mirror updated from ePrison.de. Regards, Stavanger Share this post Link to post Share on other sites
i0n0s 0 Posted July 11, 2008 Server don't like the hpp-folder: Quote[/b] ]Include file hpp\zgb_flares_settings.hpp not found. (changed path to lowercase after previous path also failed) Anyone the same problem on linux server? Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 11, 2008 Server don't like the hpp-folder:Quote[/b] ]Include file hpp\zgb_flares_settings.hpp not found. (changed path to lowercase after previous path also failed) Anyone the same problem on linux server? Thanks for valuable report! Please disable ZGB_Flares_Settings.pbo on linux server until I or somebody else fix the issue... ZGB_Flares can survive without it at the cost of flares beign enabled for all aircrafts ingame except of parachutes (Helicopter subclass! and Camels. Try experimenting with Flares_Settings config (include xxx string is at the end, try lowercasing it... I don't have linux installed yet) I'm gonna upload fixed addon when I'll get 100% sure it'll work. BTW: - ZGB_Collisions. The annoucement works at least for local accidents (where the player is the victim); not sure if it'll display the message for remote events. Share this post Link to post Share on other sites
i0n0s 0 Posted July 11, 2008 I've just changed hpp to dta and moved the file and everything works fine. And yes, the folder was set to 775 and the file to 664. Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 11, 2008 I've just changed hpp to dta and moved the file and everything works fine.And yes, the folder was set to 775 and the file to 664. The "HPP folder" was the result of the discussion with Yoma about .hpp files - looks like AddonSync does not like it so much. Next version will have it back in DTA Currently I'm working on other aspects of next release. Thanks for help! Share this post Link to post Share on other sites
-UKF-SF- Shaolin -Sgt- 1 Posted July 24, 2008 Good day Sir, I got a question since you are the man for Configs. Would it be possible to create an Config which makes it possible to use smoke greanades in all Armed Vehicles like the HMMWV M2 or the Stryker ? That would be great I tried to make it and used your configs there as learning material but with no luck so far seems my knowledge about configs is too limited yet, so I try this way. Thank you for the answere in advance. Kind Regards Share this post Link to post Share on other sites
i0n0s 0 Posted July 25, 2008 Bugreport: "Cargo was overrun by driver" What happened: Someone shoot at that vehicle, damage it to its limit, then its explode because of the damage and not the shooting. Thanks to ArmA the driver "made suicide" and thank your addon he also overruns his cargo Share this post Link to post Share on other sites
-SONAF-stivik 0 Posted July 26, 2008 i first want to say that i love your addon flir is nice the boats when you land in the water are awsome but can you try to actually make the vehicles and the soldiers light up as they would in real flir. they managed to do it in xam but i dunno how sorry. btw what pbo does the IR radar cause i would like to disable that one so its back on the top of the screen sometimes vehicle weapon goes away for example black hawk ffar weapon disappears Share this post Link to post Share on other sites
kuIoodporny 45 Posted July 31, 2008 Shaolin [sgt] @ July 24 2008,09:21)]Good day Sir,I got a question since you are the man for Configs. Would it be possible to create an Config which makes it possible to use smoke greanades in all Armed Vehicles like the HMMWV M2 or the Stryker ? That would be great I tried to make it and used your configs there as learning material but with no luck so far seems my knowledge about configs is too limited yet, so I try this way. Thank you for the answere in advance. Kind Regards IIRC it has been done by Solus in his great SLX mod. It doesn't affect Hummers, does it? Gonna check it when I'm back home. Bugreport:"Cargo was overrun by driver" What happened: Someone shoot at that vehicle, damage it to its limit, then its explode because of the damage and not the shooting. Thanks to ArmA the driver "made suicide" and thank your addon he also overruns his cargo Hmmm... gonna check the conditions again when I'm back home thanks for bugreport!!! i0n0s U're on my checklist stivik @ July 26 2008,21:18)]i first want to say that i love your addon flir is nice the boats when you land in the water are awsome but can you try to actually make the vehicles and the soldiers light up as they would in real flir. they managed to do it in xam but i dunno how sorry. btw what pbo does the IR radar cause i would like to disable that one so its back on the top of the screen sometimes vehicle weapon goes away for example black hawk ffar weapon disappears A. Hmmm... so I'm gonna download XAM. Thanks for info! B. ZGB_HUD.pbo C. Is it connected to my addon? Any more precise information pls? Share this post Link to post Share on other sites
-UKF-SF- Shaolin -Sgt- 1 Posted July 31, 2008 Good day Sir, I you maybe right with the SLX mod but for some reason i got always the memory bug when I use the Vehicles even on dedicated server side the server crashes without the addon installed and it gets the memory bug itself with the addon installed so we decided to step away from the SLX Mod and since your config compilation does a great job I thought I could ask you. But if you don´t wanna do it just fine I can live with it. Thanks for the answere. Kind Regards Share this post Link to post Share on other sites
-SONAF-stivik 0 Posted July 31, 2008 A. Hmmm... so I'm gonna download XAM. Thanks for info!B. ZGB_HUD.pbo C. Is it connected to my addon? Any more precise information pls? thx about the weapons yes it has to do with your mod cause it doesnt happen when i dont have the mod on but it is only with the vehicles that have manual fire action for example Cobra set to manual fire and you have it for 5 seconds but then it disappears then you turn it off and on again then only for 1 sec there. and you need to keep shooting to keep the weapons fire able Share this post Link to post Share on other sites
kuIoodporny 45 Posted August 2, 2008 Shaolin [sgt] @ July 31 2008,19:30)]Good day Sir, I you maybe right with the SLX mod but for some reason i got always the memory bug when I use the Vehicles even on dedicated server side the server crashes without the addon installed and it gets the memory bug itself with the addon installed so we decided to step away from the SLX Mod and since your config compilation does a great job I thought I could ask you. But if you don´t wanna do it just fine I can live with it. Thanks for the answere. Kind Regards Hmm. I'll try to do something in that case - when I'm back home stivik @ Aug. 01 2008,00:13)]thx about the weapons yes it has to do with your mod cause it doesnt happen when i dont have the mod on but it is only with the vehicles that have manual fire action for example Cobra set to manual fire and you have it for 5 seconds but then it disappears then you turn it off and on again then only for 1 sec there. and you need to keep shooting to keep the weapons fire able It may be connected to ZGB_Horn... but I have reallly no idea what happens there. Personally I'm using [,"] key to turn manual fire on in helicopters. Share this post Link to post Share on other sites
-SONAF-stivik 0 Posted August 5, 2008 hey i removed that zgb_horn and i think it is fixed now dont seem to have that issue anymore but i am not 100% sure edit: ok i am sure now it doesnt Share this post Link to post Share on other sites
kuIoodporny 45 Posted September 19, 2008 New version - 1.14G - is up. Refer to first post for download link and release details. Share this post Link to post Share on other sites
Stavanger 0 Posted September 19, 2008 Mirror updated by ePrison.de Compact Fix for ArmA v1.14G inkl. Collisions demo by zGuba Regards, Stavanger Share this post Link to post Share on other sites
.kju 3242 Posted September 19, 2008 Thanks for the update zGuba! Will have a close look again at your changes. Share this post Link to post Share on other sites