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NZXSHADOWS

M1114 Uparmored

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I will upload the M1151 somewhere later today. Soon as I find somewhere to send it to be shared. Maybe someone knows who I should talk to. But its not a finished addon. just another unfinished project thats being worked on.

Thats great, cant wait to have them in game.... notworthy.gif

Edit: you can also use rapidshare.com or yousendit.com

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every 1114, or 1151 in theater MUST have turret glass to go up north from kuwait, every single one i saw in country had the glass, except vehicles used strictly on the FOB's, also, even IP and IA vehicles have the glass.

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You might try http://imageshack.us or something since Facebook requires people to have an account to see anything on that website. In other words, you posted a bunch of login screen examples. heh tounge2.gif Other than Rapidshare I can't think of a worse place to host pictures then Facebook. biggrin_o.gif

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Aside from the lack of detailed textures for the doors/interior and wreck textures, it works fine in my game. Nice work!

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Thanks for the release, will have a cruise thru the Green Zone to see how it handles thumbs-up.gif

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I will work on the textures as much as I can, please be patient for them wink_o.gif

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Thanks, will test it as soon as possible.  notworthy.gif

VXR: when can we except new textures ?  inlove.gif

Edit: some problems found...

First, when gunner is killed:

http://i37.tinypic.com/v5h4q0.png

And some other problems:

http://i38.tinypic.com/6p2a00.png

1. Huh ? huh.gif

2. The windows does not have glasses from inside

3. Hole between doors and the whole construction of humvee

Anyway, great work on these nice humvees, cant wait for M1114 version, thanks. notworthy.gif

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Thanks, will test it as soon as possible.  notworthy.gif

VXR: when can we except new textures ?  inlove.gif

Edit: some problems found...

First, when gunner is killed:

http://i37.tinypic.com/v5h4q0.png

And some other problems:

http://i38.tinypic.com/6p2a00.png

1. Huh ?  huh.gif

2. The windows does not have glasses from inside

3. Hole between doors and the whole construction of humvee

Anyway, great work on these nice humvees, cant wait for M1114 version, thanks.  notworthy.gif

As soon as they are done wink_o.gif, The HMMWV is not the only project I´m working on. It is a offer from me to shadow to help him on it if something from RKSL has to be textured quickly the RKSL work comes first leaving the HMMWV textures something to do between the other work. smile_o.gif

The hood, back bumper and Turret got its proper texture I believe, to do are the doors and other pars.

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From a gameplay point of view it is great fun thanks to the ability to protect the crew from huge volumes of small arms fire and even an RPG - as long as they bail before the secondary explosion.

I don't know if this is a BIS thing or specific to your addon, but the gunner seems have an automatic lock out and only ever fires single shots.

Good work old chap.

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1. Huh ?  huh.gif

That's because you're using a weapon with an aimpoint or eotech sight that has the parallax effect modelled such as Aimpoint's desert weapons. The cone from the sight that excludes textures is necessary to make the sights function as they should but unfortunately it creates problems when in vehicles.

HMMWV is great lads; should look absolutely top once VXR has textured the rest of it. The parts that are done already look nice.

So far my only suggestion would be that you might need to reduce the depression angle of the M2 to stop it clipping through the gun-shield when you aim down on the final version.

There's also a bit of a bug whereby the brake lights appear as black circles when shadows cast over the rear of the vehicle (I mean when the brake lights come on).

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Will there be any functionality to the jamming and IED protection suites in the final product?

Is it possible to overwrite the Pipe Bomb/Satchel charge detonate (1) bomb type commands?

If so this would the icing on the cherry on the cake.

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I think everyone needs to calm down.

Comments like " you communist ass.." is going to get stamped on really quick.

First and last warning, you may of served or are currently serving but the forums rules are clear. Abide by them and be civil if you have a greivance with someone PM them and settle it there. If you feel someone is out of order and breaking forum rules PM a moderator.

Thankyou.

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1. Huh ?  huh.gif

That's because you're using a weapon with an aimpoint or eotech sight that has the parallax effect modelled such as Aimpoint's desert weapons. The cone from the sight that excludes textures is necessary to make the sights function as they should but unfortunately it creates problems when in vehicles.

Yeah, I already figured that out......what can I do, I am going to use some other pack, but hope NZX will fix other bugs on humvees, anyway, except textures, the humvee is great.

Edit: another bug:

http://i34.tinypic.com/11h5g85.png

4. Cant see throug turrets windows when you are inside of the humvee

------------------------------------

My full list of bugs so far:

First, when gunner is killed:

http://i37.tinypic.com/v5h4q0.png

And some other problems:

http://i38.tinypic.com/6p2a00.png

1. THATS THE PROBLEM OF EOTECH, other guns are fine

2. The windows does not have glasses from inside

3. Hole between doors and the whole construction of humvee

http://i34.tinypic.com/11h5g85.png

4. Cant see throug turrets windows when you are inside of the humvee

------------------------------------

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When a moderator posts in a thread that everyone should calm down, it 1. means everyone and 2. doesn't mean you're ok getting the last word in.

Quit the bitching, or we'll "quit" your access to these forums, simple really.

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Thanks for the reply's. Here is the latest version.Download Here. Has some fixes an stuff. Ive added carhorn an truckhorn for the driver. these are just place holders for now. Also added a Jammer Down an Jammer Up user action that will move the Jammer in the desired pos. its located outside the vehicle where the Jammer is located. When you walk up to it you should see the user action. I plan to have the windows useable as open an close,  doors open an close, Even the trunk area open an close. anyways. I will keep you guys posted.

Oh yeah. Whats the story on the Bridge problem? Is there a fix for it?

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This is excellent. Put a gunner in one in an open area, put a sniper on top a building, and watched as round after round slammed into the turret, doing nothing.

Unfortunately the gunner didn't really do anything either... sad_o.gif but thats Arma for ya.

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As he's stated before, it's still a WIP. That said, get off his back. He released this so we didn't have to keep waiting, unfortunately now it's not perfect, yet, for a few people. If you can't appreciate an early release don't use it until it's finished.

NZXShadow,

Thanks for the WIP. Problems a side, I really enjoy having something besides the vanilla HMMMV's.

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