SWAT_BigBear 0 Posted May 28, 2008 Updated the CRCTI Free of Addons version at the OGN forums.Used Warfare builds,statics and markers and fixed a few issues. I tried this for a few hrs last nite, Thanks! I really like the way RAC'S will hide until all enemy leaves a town.... then they tippie toe back in to recapture their flag/s. I only played it once so it may never happen again, but my Air factory built half in ground on a very gentle slope. Thanks again. Share this post Link to post Share on other sites
squeeze 22 Posted May 28, 2008 I just threw most of the warefare stuff in then posted, I've fixed the buildings and a few other things like time wasn't sync for JIP. OGN server is down at the moment so just makes it harder to test. I'll update within a week. Share this post Link to post Share on other sites
Birdseye 0 Posted May 28, 2008 This is a great addon-free mission! Love the new changes you've put in! Thanks ! Share this post Link to post Share on other sites
gL33k 0 Posted May 28, 2008 Could it be possible to make AI teams stay in formation ? I think it's an important issue , even if there is a lot of AI , they aren't grouped , and so , assault are often weak. i think AI comm buy AI team trooper. if we force AI teamleader themself to buy tropper, we could ensure they do after a respawn . AI_leader distance MHQ <= 100 per example. the major difference between mfcti and crcti is here. AI group explode. Share this post Link to post Share on other sites
luemmel 20 Posted May 28, 2008 thanks for your feedback. any additional ideas for this missions are welcome. i am currently thinking about introducing the DAC 2 features. i will be back soon :-) Share this post Link to post Share on other sites
modemmaik 53 Posted May 29, 2008 Could it be possible to make AI teams stay in formation ? I think it's an important issue , even if there is a lot of AI , they aren't grouped , and so , assault are often weak. i think AI comm buy AI team trooper. if we force AI teamleader themself to buy tropper, we could ensure they do after a respawn . AI_leader distance MHQ <= 100 per example. the major difference between mfcti and crcti is here. AI group explode. Well, check the scripts in this mission and modify them. The code is pretty straight. Usually the AI commander oders some groups to a specific town before starting the next assault. Adding some time to this would result in a bigger force for the next assault. I do not think that the "buy close to the MHQ" is the problem, because the AI-Com usually sets up a transport squad (including jeeps and transport choppers) to move new troops to the frontline. On the other side, crCTI is best played pvp. I regard the coop-style just as some kind of training/test mission Share this post Link to post Share on other sites
gL33k 0 Posted May 31, 2008 Usually the AI commander oders some groups to a specific town before starting the next assault. Adding some time to this would result in a bigger force for the next assault. yeah, i will maybe try .. Share this post Link to post Share on other sites
modemmaik 53 Posted June 3, 2008 An alternative may be to check for the best suitable AI buylists (InitUnitTypes.sqs). I just used the lists and units of the addon-free OGN Hybrid version and it's awesome. I set up a 9 town crCTI on schmalfelden OGN 2k based (like your version). The result was that it took the AI commander about 40 minutes to conquer each town but one (60k start). Share this post Link to post Share on other sites
legolasindar 3 Posted June 5, 2008 incredible, very very awesome, at end one good CTI for ArmA, continue you great work please, i cant wait next version Share this post Link to post Share on other sites