luemmel 20 Posted May 1, 2008 I have tested and played the well known crCTI by OGN v2k version for a long time. This version does not require any addons. The general intention was to create a CTI version for non hardcore players/insiders. I have worked on balancing, portation to Sahrani Island and implemented the SupportV2 script to enhance the power of the independent RACSs with following features: If the RACS will be attacked, they can (and will do) randomly following actions: - call artillery - call para troops (6 men) - call air strike with GBUs or AT with heli - and maybe I cant remember... This mappack contains West/East coop and PvP modus. It has been also successfully tested with ECS / SLX modifications. Download Missionpack Hopefully you will enjoy it. Share this post Link to post Share on other sites
mattxr 9 Posted May 1, 2008 Aweome, here on the gol server we already are enjoying them Share this post Link to post Share on other sites
lt.chris 0 Posted May 1, 2008 as matt has said we are loving them and you will have feedback from us shortly Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted May 2, 2008 Oh my........ Seems JIP is working. Thanks a lot, we will definitely run this for long time. Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 2, 2008 Great, now with all the replacement packs it's the best solution - people may play together with different units (and weapons) they want, having XEH featured minimods enabled etc., while vanilla game users can play too. That's what ArmA is really made for [in player's point of view ] GJ, gonna test it ASAP Share this post Link to post Share on other sites
luemmel 20 Posted May 2, 2008 readme added with some information how to edit parameters or add/change units. feedback would be appreciated. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 3, 2008 Do the player sides have the same options as RACS??? LOOOL... Balance...Hmmm Share this post Link to post Share on other sites
gL33k 0 Posted May 3, 2008 GREAT addition. players can test this gameplay mode , addons free. a must. thanks ps: 2 time less ram hunger too Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 3, 2008 And i bet that if i play as soldier and NOT CO on WEST...My side looose bigtime...Couse EAST AI CO is way more agressive... Share this post Link to post Share on other sites
squeeze 22 Posted May 4, 2008 Good idea Yannick06 I did the same......put these line's in server\InitPrimaryStructure.sqs this way no one gets hurt when building <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_pos = getpos _object _object setpos [0,0,0] ? !dev && !((count _this) > 3): _object setDamage 1 ~.5 _object setpos _pos Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 4, 2008 Do anybody know how to use artilerry? Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted May 4, 2008 You cant use arty...Only RACS AI can... Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 4, 2008 I'm talking about cannon worth 25000$, where You set salvo weight etc. Share this post Link to post Share on other sites
squeeze 22 Posted May 4, 2008 Do anybody know how to use artilerry? if it doesn't work it's because your PC is laggy, don't try it at the beginning of the mission when everything is still being init. Also don't aim to high I'm crap at maths and even worse at physics. Share this post Link to post Share on other sites
luemmel 20 Posted May 12, 2008 some users reportet problems with the mission portation to another island, especially "Schmalfelden". I can confirm this issue but it belongs to the island and not to the mission. I have successfully portet this mission to a lot of different island such as "Yanutha", "AS", "Everon"... One possibility could be that there is no "water" around the island or there are some issues with the "high" of the island. Nevertheless, this mission do not use any addons but you can use client-based replacement packs if you would like to try to change your units. One successfully tested Pack is the great Spanish Army Mod Pack 3 This pack changes a lot of units on both sides, BLUEFOR / OPFOR No errors with other players or with the server as been detected so far. Have a try! Good luck soldiers! Share this post Link to post Share on other sites
teilx 4 Posted May 13, 2008 is it possible to add the good old waypointsystem by mfcti???(opf) or i need an example for the waypoint system but i think the mfcti waypointsystem is better for newbies(me) Share this post Link to post Share on other sites
luemmel 20 Posted May 13, 2008 its quite simple. read the briefing. there you will find a short description how you can set commander or player waypoints. Share this post Link to post Share on other sites
teilx 4 Posted May 13, 2008 ahhh  big thx    iam soooo blind     thx Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 14, 2008 I suffered huge lag while playing as East commander in PvP game on dedicated server... is there any way to avoid such things? Share this post Link to post Share on other sites
luemmel 20 Posted May 14, 2008 The only thing what you can do is do reduce the total amount of AI or use a capable PC (quad core with 3 ghz). I assume that you have played 12vs12 with a 10 men group (total 240 ai units) Try to play 8on8 with 8 men group (128 ai units). Share this post Link to post Share on other sites
kuIoodporny 45 Posted May 14, 2008 So all my fellow troopers AI is calculated locally on my machine? I was playing it on a dedicated server so I'm a bit surprised about that lag... maybe the host machine should take care of the infantry units scripting instead of commander's (I presume it's calculated that way?) it'll also allow the game to run when the commander's machine crashes, however the AI commanding engine should take care of it. I love crCTI for it's oldschoolness, however while it was extending the OFP AI's capabilities, currently dumbs the whole thing down. I think that it needs to get simplified - crCTI forces AI group leaders to swim across the rivers instead of using bridges. Too much, too dumb, too powerful. Maybe I'll try to do something about it and check my thoughts out EDIT: Looks like isServer checking in init script is disabled... the rest makes me fear of getting game developer or programming jobs... Â BTW AFAIK in ArmA there's no problem of having 2 or 4 cores but of it's each core's speed and calculating possibilities. Share this post Link to post Share on other sites
tophe 69 Posted May 18, 2008 Excellent! This seems to be a perfect occupation until MFCTI! Share this post Link to post Share on other sites
squeeze 22 Posted May 27, 2008 Updated the CRCTI Free of Addons version at the OGN forums. Used Warfare builds,statics and markers and fixed a few issues. @zGuba: I disabled (isServer = if (local LocalServerObject)) because it is a ArmA scripting command and should not be used as a global variable. Share this post Link to post Share on other sites
MEDICUS 0 Posted May 27, 2008 Updated the CRCTI Free of Addons version at the OGN forums.Used Warfare builds,statics and markers and fixed a few issues. Nice thing! The only thing i don't like that much are the workers. Looks a bit strange if you use a ghillie-replacement. I think Civs would do the job, too (like in OFP). Anyway, great map! Thx a lot & keep it up! MfG Medicus Share this post Link to post Share on other sites