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Gore Limb Dismemberment Mod? WIP?

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If can't stomach gore, then don't use the mod. Simple.

+1

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maybe im grown old of this i dont know, but i certainly dont want guts flying all over my screen just for shit n jiggles..

LOL of all the fantastic points made in this thread., this one makes the most sense to me.

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Apart from the engine limitations of Arma that will always make an implemented feature like this look stupid, I don´t really see how a mod like this would be contributing to gameplay. As others have said there is currently no proper implementation of field MASH or medical treatment as a whole.

((Excuse me for really late reply, just got to reading thrue the

VERY interesting post people are making on this subject. ))

And Im not attacking you, you just had good arguements!

But because the whole wounded thing isnt there yet,

there is no need for a proper working mash unit.

And THAT Imho is a bit strange.

Since EVERY war has had casualties, and missions

that got just a tad more difficult because of casualties,

for instance behind enemy lines, or having half of your

squad give cover and perform other tasks then the

mission at hand to get the medivac going.

Giving the commander in the mission obstacles to overcome,

having to quickly decide on what todo,

besides that medical training could be implemented.

Besides that, a limb that gets blown off would be 100%

damage, offcourse less damage would also be ok.

Having seperate parts of the body that you can

inflict damage upon would be better said.

Instead of the I shoot AI in the foot and he dies type stuff.

And injuries from accidents like falling, gunshot, car crash, etc

can be implemented more accuratly.

Quote[/b] ] The typical limb loss happens when stepping on AP mines, driving over mines in a vehicle or hitting a hidden charge and not with regular infantry weapons used in Arma. Again I don´t see the gameplay relevance.

Ive got this mission in which you just drive in 4 humvee convoy.

Your supposed to go and raid a suspected safehouse.

Allong the way the convoy gets ambushed in hostile zone

of the city by IED and failed VBIED attack. Imediatly

afterwards insurgents also attack with small arms.

I would like to have it like this that I need to get the

wounded soldiers out of the humvee, perform medical

duties, while under fire and while the other soldiers

establish a perimeter. ASAP.

Max chaos in as less possible time, too bad two soldiers die,

and then the other two just crawl all over the place, while

they should be able to move at all. I want the stress of having

to get a dude to hospital or well medivac'ed out of there asap. But not with reoccuring injuries each time. Or well, not with

just crawling soldiers. Or ones that have been shot in the arm, and are still running arround fine.

I think just calling it Limb dismemberment mod is a bit wrong.

Medical mod would be mucho better.

Quote[/b] ]To me it is at least worrying that people do need such in a game to make it "better" for them. Personally I don´t want to have a reminder to what I´ve seen in real life when I play a game.

And therefor you should have the option of NOT downloading this.

I can understand where your coming from with this

comment. For sure I wouldnt like to have such things as

baaaad memories being recalled while playing a game.

But dont forget there are many here that dont know this,

dont have the memories of terrible things.

(Ive seen somebody who got REALLY f***ed up right

infront of me during a serious car crash involving a truck

while I was standing at the traffic light.) I had a bit of

counceling for that, because the guy died.

But that is REALITY, and we should atleast have the option of having as much reality as possible in this game.

There are enough game allready without the proper reality.

As you mentioned with shrapness from frags not blowing legs off.

Quote[/b] ]But that´s maybe because I´m old and fed of the overdone damage display in games and movies. Much more often death in combat is a quiet rat that comes and gets you whithout much drama bang and puff.

And that is allready possible, but if a man is shot in the

head he will bleed badly. I dont need exploding heads,

allthough with stuff like 50cal and bigger that is possible,

but atleast a bigger pool of blood.

Or arriveing at a suicide attack mission, dead people, burnings, blood, limbs...

It will shock people for sure, but to ignore it,

is just as bad as the whole war itself!

And for some of us this game is entertainment yes,

and its a game, a simulation of war. I really think leaving

this out would be bad.

BUT

We dont have vehicles that go up into parts, buildings

cannot be partly destroyed. So I guess this sort of stuff

is just too much for the computers of today.

But when this sort of thing becomes possible, I say add it.

For realism sake, for training purposes > vbs etc,

but mostly so people dont forget that war is shit.

And to be completly honest, what is the difference

between slapping the F*** out of an insect which

would give a big splat mark and having completly NO

feelings about that what so ever, but we do have

feelings if we do the same thing in a virtual < Fake world.

(longest post ever, in a very interesting topic,

with very good arguements by many I must say.

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Apart from the engine limitations of Arma that will always make an implemented feature like this look stupid, I don´t really see how a mod like this would be contributing to gameplay. As others have said there is currently no proper implementation of field MASH or medical treatment as a whole.

((Excuse me for really late reply, just got to reading thrue the

VERY interesting post people are making on this subject. ))

And Im not attacking you, you just had good arguements!

But because the whole wounded thing isnt there yet,

there is no need for a proper working mash unit.

And THAT Imho is a bit strange.

Since EVERY war has had casualties, and missions

that got just a tad more difficult because of casualties,

for instance behind enemy lines, or having half of your

squad give cover and perform other tasks then the

mission at hand to get the medivac going.

Giving the commander in the mission obstacles to overcome,

having to quickly decide on what todo,

besides that medical training could be implemented.

Besides that, a limb that gets blown off would be 100%

damage, offcourse less damage would also be ok.

Having seperate parts of the body that you can

inflict damage upon would be better said.

Instead of the I shoot AI in the foot and he dies type stuff.

And injuries from accidents like falling, gunshot, car crash, etc

can be implemented more accuratly.

Quote[/b] ] The typical limb loss happens when stepping on AP mines, driving over mines in a vehicle or hitting a hidden charge and not with regular infantry weapons used in Arma. Again I don´t see the gameplay relevance.

Ive got this mission in which you just drive in 4 humvee convoy.

Your supposed to go and raid a suspected safehouse.

Allong the way the convoy gets ambushed in hostile zone

of the city by IED and failed VBIED attack. Imediatly

afterwards insurgents also attack with small arms.

I would like to have it like this that I need to get the

wounded soldiers out of the humvee, perform medical

duties, while under fire and while the other soldiers

establish a perimeter. ASAP.

Max chaos in as less possible time, too bad two soldiers die,

and then the other two just crawl all over the place, while

they should be able to move at all. I want the stress of having

to get a dude to hospital or well medivac'ed out of there asap. But not with reoccuring injuries each time. Or well, not with

just crawling soldiers. Or ones that have been shot in the arm, and are still running arround fine.

I think just calling it Limb dismemberment mod is a bit wrong.

Medical mod would be mucho better.

Quote[/b] ]To me it is at least worrying that people do need such in a game to make it "better" for them. Personally I don´t want to have a reminder to what I´ve seen in real life when I play a game.

And therefor you should have the option of NOT downloading this.

I can understand where your coming from with this

comment. For sure I wouldnt like to have such things as

baaaad memories being recalled while playing a game.

But dont forget there are many here that dont know this,

dont have the memories of terrible things.

(Ive seen somebody who got REALLY f***ed up right

infront of me during a serious car crash involving a truck

while I was standing at the traffic light.) I had a bit of

counceling for that, because the guy died.

But that is REALITY, and we should atleast have the option of having as much reality as possible in this game.

There are enough game allready without the proper reality.

As you mentioned with shrapness from frags not blowing legs off.

Quote[/b] ]But that´s maybe because I´m old and fed of the overdone damage display in games and movies. Much more often death in combat is a quiet rat that comes and gets you whithout much drama bang and puff.

And that is allready possible, but if a man is shot in the

head he will bleed badly. I dont need exploding heads,

allthough with stuff like 50cal and bigger that is possible,

but atleast a bigger pool of blood.

Or arriveing at a suicide attack mission, dead people, burnings, blood, limbs...

It will shock people for sure, but to ignore it,

is just as bad as the whole war itself!

And for some of us this game is entertainment yes,

and its a game, a simulation of war. I really think leaving

this out would be bad.

BUT

We dont have vehicles that go up into parts, buildings

cannot be partly destroyed. So I guess this sort of stuff

is just too much for the computers of today.

But when this sort of thing becomes possible, I say add it.  

For realism sake, for training purposes > vbs etc,

but mostly so people dont forget that war is shit.

And to be completly honest, what is the difference

between slapping the F*** out of an insect which

would give a big splat mark and having completly NO

feelings about that what so ever, but we do have

feelings if we do the same thing in a virtual < Fake world.

(longest post ever, in a very interesting topic,

with very good arguements by many I must say.

+1

xD biggrin_o.gif xD

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I would like this as well. Especially when explosives go off or after a bomb run. I dont need arms going off from shooting rifles but when dropping MK's into a town with enemies... yeah some arms and legs blown off would definatelly be more realistic.

The med thingy posted by -HUNTER- sounds darn interesting too.

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I would agree, it would be nice o plant a claymore, hear it go off come back and find a soldier with no legs. It would add more realism and make Bullet damage look more realistic. I wouldnt want rifels to creat massive dismemberment but Explosives would be good.

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72 @ May 17 2008,06:12)]I would like this as well. Especially when explosives go off or after a bomb run. I dont need arms going off from shooting rifles but when dropping MK's into a town with enemies... yeah some arms and legs blown off would definatelly be more realistic.

The med thingy posted by -HUNTER- sounds darn interesting too.

*puts on anti drama armor

you mean something like this?

this is a result of me painting a laser to an unsuspecting squad, a few second later an airmailed LGB arrived.

impact-1.jpg

resulting damage

LGBarma2008-05-2116-26-45-640150-1.jpg

aftermath

Aftermath.jpg

this is already available in SLX, it needs a few tweaking though if you want high explosive damages to have a high probability to cause a unit to gib.

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this is already available in SLX, it needs a few tweaking though if you want high explosive damages to have a high probability to cause a unit to gib.

Holy shit! crazy_o.gifwow_o.gifcrazy_o.gif

Speachless...

edit

4 hours later Ive downloaded and tried SLX...

But I couldnt get this to work!

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this is already available in SLX, it needs a few tweaking though if you want high explosive damages to have a high probability to cause a unit to gib.

Holy shit! crazy_o.gifwow_o.gifcrazy_o.gif

Speachless...

edit

4 hours later Ive downloaded and tried SLX...

But I couldnt get this to work!

http://www.flashpoint1985.com/cgi-bin....;st=285

scroll down and look for my post about tweaking the wounds.pbo

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I've seen that post but cant get it to work. I loaded up the pbo in notepad and changed it that way. However it didnt work. I just got an error message on ArmA startup. Ive opened up the pbo file and cant find that bit of script. Just found one for changing velocity so that objects dont fly off as far when hit by an explosion.

Doesnt matter. Worked it out

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Ive gotten it to work right away! Thanks for the little tip, Ive been reading that thread to be honest. Must have read over that I guess.

Ive changed the setting to 11 though!

Had a difficult time testing this though, just getting the AI dudes to stay put for the incoming airstrike was difficult they were all running away when they understood what was about to happen.

But there are MANY more interesting thing in that .sqs file!

Im not sure but Ive also changed another value in another part a bit more down. Where it says MAXgibs.. I want more ppl to fly apart. It would only do 6 out of 20 targets. I changed the value and I think it blows apart more of them Im not sure though.

Havent found a few of them yet! rofl.gif

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I've seen that post but cant get it to work. I loaded up the pbo in notepad and changed it that way. However it didnt work. I just got an error message on ArmA startup. Ive opened up the pbo file and cant find that bit of script. Just found one for changing velocity so that objects dont fly off as far when hit by an explosion.

Doesnt matter. Worked it out

you need to un pbo the pbo to a regular folder first. here's a link, look for the Cpbo file in Arma tools and download, if you have further bumps, then maybe you should consult the forums a little more. good luck!

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ok so I'm in the sqs file and ive changed the velocity<20 to velocity<11. is that all i have to do?

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ok so I'm in the sqs file and ive changed the velocity<20 to velocity<11. is that all i have to do?

yep, experiment with it yourself if you found the needed parameter for a unit to gib is too high/low. the lower the value, the less distance needed for a dead unit to move before it gibs(units jumps when a high explosive rounds impacts)

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yea im not very good with this stuff. what is the exact line needed to make it look like those guys up there that i can just copy and paste cause

me + experimenting= bad thing banghead.gif

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yea im not very good with this stuff. what is the exact line needed to make it look like those guys up there that i can just copy and paste cause

me + experimenting= bad thing banghead.gif

just change the vlaue of the velocity<(number) to a number that you like.

also if you really want a unit to gib easily you can set the velocity to <1. with that value the unit will gib even if it moves a little bit. so you'd see a lot of unit getting gibbed even if it died of gunshot.

my recomended value is 13, with that value only high explosive damages causes the unit to gib.

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I set it to 11 aswell. 13 didnt seem to gib the units when using an IED type weapon.

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i did that (set it to 11) and it still wont work

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You do have to repack the file! wink_o.gif

Ive moved the original file to my desktop and unpacked the .rar in which slx came. And changed that file, and whenever Ive changed something I just overwrite the current one in the addon folder.

Make a backup

unpbo the .pbo

open and change .sqs file

repack the .pbo

overwrite .pbo in addon folder

edit

The thing thats so strange is when I put down like 30 odd guys in a very thight group. Well not actually grouped together though. And stick a LGB uxo in the middle of them, and when I shoot the UXO it goes off. But there would be like 12 guys in de blastrange but only 6 or more gib. While the other should actually also gib.

Im trying to find out how to change the maxgib thingy...

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A 7.62 WILL leave a mark, but if you think that such small round will chop off a member you are very wrong. Maybe a part of the hand, but nothing else.

if you get shot by an MG3 or a G3 with one bullet in your wrist you ll definatly see the rest of you arm on the ground.

and mr. Erich von Stahlhelm said that

some minutes later the russians started a heavy "stalinorgel", rocket artillery barrage.

as he and his men come back to their trenches he told me "first i thought they ran away, it was early in the morning and not much light. but then i see were they are - they are hanging all around us, the torn apart bodys were hanging on the trench walls"

his whole unit get killed in this long artellerie barrage, he and his two men where the only ones who survived this, because of this order to go on the observation outpost. he was totally shocked, he started to vomit and to cry because THAT was not a very nice sight to behold. he dreamed very often about that.

some of the dead "men" where nearly untrained kids from the "hitlerjugend" - hitleryouth. to see this kids dying for nothing, for a lost war, for some crazy fuck-ups like hitler and the other criminals, that gave him the rest

so...

3mpcsdl1tc30t8pv9bxm.gif

Finnaly is an upcoming pbo with the gorish thing?  yay.gif  yay.gif

And something else there is a blood setting for the game. If you dont want gore dont get the mod just like that...

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Uhm... maybe a 7.62 could, but what about a 5.56, it couldn't? Too small in my opinion.

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Uhm... maybe a 7.62 could, but what about a 5.56, it couldn't? Too small in my opinion.

no 5.56 is not made to kill is made to wound. Wounded are much more of a burden wink_o.gif

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5.56 = small high velocity object tumbling through your soft tissue and frequently fragmenting when it hits a piece of bone it can't punch through.

Maimtastic.

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All bullets are made to kill. Whether the 5.56 does this well or not is the 5.56's problem. The bullet was not made to yaw or to fragment at high velocities. This is an accident of design.

I'm not quite sure what you mean by maim. A bullet creating a baseball sized hole in your chest cavity will likely be lethal. The more area of tissue destroyed, the more likely it is to severely damage something vital.

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