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Frank-O

Swimming for SF only

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Everyone that's crossed water now keeps a pistol after swimming.

How about downgrade to a knife? Grunts just don't carry Glock 17's everyday. And M9's are not waterproof.

I've read the summary, and would like to clarify on the issue of swimming.

Wading;

Crossing rivers with rifle high. you keep your gear. Maybe have river fords where you can wade across with waist high water.

Swimming;

Everyone that goes in the drink gets to keep a knife.

Special Forces class soldiers get to keep all their gear. Rifles, Launchers, everything.

Seals and Spetz Natz are trained for this kind of operation. Regular solders do not.

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I personally dont like the autodrop weapons feature at all.

Maybe if you had an option to drop your weapon - and if you dont, youll sink or your swimming is hindered somehow?

Special forces could handle swimming with weapons better than regular but that takes the game towards role based system which im not sure that people want.

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A tie in with encumberance. Inventory boxes and not belt inventory boxes are intended here. Pistol ammo are stored in belt ammo boxes, along with M203 grenades.

if you have a launcher and 7 inventory boxes or more, you sink

if you have 6 boxes or less and no launcher. you bob. can't move. busy wading

if you have a launcher and 6 inventory boxes, you sink if you have more than 4 belt inventory boxes.

if you have no rifle, no launcher, and no inventory boxes, you can swim. belt inv boxes are ignored for this purpose.

SF would have no limitations listed above.

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I find it hard to believe that one can swim with a rifle, AA launcher, couple of satchels, ammo - SF or not SF biggrin_o.gif

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drop bags. rope tied to their ankles. some SF even employ water resistant rifle mags. Glock 17's are water resistant up to 40 depth. C4 is stored on body, or wire like tubes for less encumberance. It's done. trust me.

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I personally dont like the autodrop weapons feature at all.

Maybe if you had an option to drop your weapon - and if you dont, youll sink or your swimming is hindered somehow?

Special forces could handle swimming with weapons better than regular but that takes the game towards role based system which im not sure that people want.

Maybe the more equipment you have, the slower you swim? It could be like running, where you're quick at first, but then you gradually slow down.

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In term of gameplay, losing equipment when swimming is a very bad idea, it breaks easily any kind of swimming sea insertion mission possibility.

Now swimming speed being linked to how much equipment you carry is a way better idea instead of losing them.

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Yeah. Im sure it has been discussed before but some sort of weight system would be very nice addition as not taking so much crap with you would suddenly make sense (faster running, slower tiring - even more so in water, too much weight would degrade swimming speed to almost non-existant forcing player to drop some equipment, but NOT automatically as in arma) .

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Regular soldiers are usually know how (and where) to cross rivers and swim with gear. Why this should be in game "for SF only" and without limitations for "SF class"? Are you thinking of SF "Heroes can-do-all" - others are cannon fodder?

The idea of swimming with your stuff is not that bad - with some extra animations and addons to make your gear "waterproof" and "buoyant".

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The problem is finding the right balance between realism and gameplay. While special operations troops are better trained at swimming and have minimum requirements they have to meet while trying out for special operations, all soldiers are trained in swimming at some point during their career. I was in aviation and we had a totally different kind of water training called dunker heeds. It trained us for the event of an aircraft going down in the water. I would say the best thing to do is not punish players for swimming by making them lose their gear, but limit the distance and speed at which they can swim. Like someone above suggested, the more stuff you're carrying, the slower you swim.

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well, dunk a M16/M4 in sea water and it's pretty much useless to fire until cleaned and dried. I've only seen the Tavor and APS firing after immersion. Cartridges are not rated to be immersed, and receivers with sea water contamination is just not usable, even an AK.

I think that's why BIS decided to make you auto drop it when in the water too long.

@NoRailgunner

SF just basically sets satchels and use silenced wpns in game, pretty much anybody can do in Arma.

Give them an action menu option to "rig for immersion", or the other topic of backpacks as stowing gear into backpacks but not immediately usable in battle until unstowed.

Maybe a "dolphin" stroke animation for SF to travel faster, able to travel for short distances underwater.

If nobody likes auto gear drop after 30 sec in water, make them automatically jammed and magazine spent if you want to hold on to them.

Say during Katrina, you go for a swim in the flooded waters for 30 sec then come out on a rooftop. How many here really believe the M4 is still able to fire a round?

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"How many here really believe the M4 is still able to fire a round?"

No one, most likely. But its a game and realism doesnt always equal fun.

EDIT: Im not a weapon expert here and only been in military for six months but my RK 95 didnt die for taking an accidental dive every now and then :P

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Well, accidental splashing and under rainfall is one thing.

Fully immersed and dunked up to 20 feet on splashdown for 30sec or more in salt water is another...

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