Drongo69 117 Posted April 24, 2008 Small update. Now includes the option to use Rommel's suppression script. Also, a possible MP bug was fixed. This is the first public release of the Scripted Objective System (SOS). What is SOS? From the readme: Quote[/b] ]SOS is a set of scripts for mission makers.Using SOS, adding various objectives to a mission is largely "plug and play", with little to no scripting required. SOS can be used to quickly and easily add complexity and variety to editor missions. It can also be used to make more elaborate missions. One aim of SOS is to make it easy to quickly build platoon or larger scale missions with rudimentary enemy AI. Using SOS, it should be possible to quickly make large-scale missions that are fairly unpredictable. SOS uses CoC's CEX for unit control, Chops' Y.A.A.A for artillery, Mandoble's Air Support Console, Kronzky's Urban Patrol Script and Rommel's suppression script (optional). Though I have tried to make the code MP friendly, SOS has not been tested in MP and is primarily intended for SP. Easily build large, complex missions without worrying about scripting. The system will automatically calculate victory conditions and force the mission to end when these conditions are met. The download contains 7 example missions. Objective types include: - Capture location - Hold location for X minutes - Take location before X minutes pass - Destroy group - Protect group - Bring convoy to destination - Score by kills All of these can be combined in one mission, it's up to the mission maker. New groups and objectives can be spawned in-mission and the victory conditions will automatically update. Latest version > Download SOS beta 0.11 < (~592KB) Mirrors (Thanks guys): ArmAholic Armed Assault Info ePrison.de Required addons: CoC Command Engine X Chops' Y.A.A.A. Excuse the low-quality screenshots. Share this post Link to post Share on other sites
Teliko 0 Posted April 24, 2008 Wow, this looks great! Downloading now Share this post Link to post Share on other sites
.kju 3238 Posted April 24, 2008 Good stuff tacrod can you please post in the ACE forum too. Share this post Link to post Share on other sites
manzilla 1 Posted April 24, 2008 Jesus Tacrod!!! This is almost identical to what I was wishing for just last weekend. I've been learning the ins and outs of mission making/editing for the past few months now, but scripting sometimes deters me from making more complex missions. I can't say thank you enough! I'm stunned this came along, especially so quickly since just last Sunday I was wondering if something like this could/would be made. You damn near completely fulfilled be wishes. .... And I didn't even have to post a request. BTW, thank you for adding CEX into the mix. IMHO, it's way under utilized by mission makers. The first thing I do after DL'ing a newly released mission is add CEX. ArmA is a completely different game when CEX is in the picture. Hopefully this will help make CEX more prevalent in community-made missions and campaigns. One question though? Is this compatible with DACv2.0? Share this post Link to post Share on other sites
Drongo69 117 Posted April 24, 2008 @ Q: OK, I will do so shortly @Manzilla: Heh, I hope SOS lives up to your wishes . I'm not sure if it's compatible with DAC, I haven't tried them together. However, DAC's group reduction my cause SOS to think that a unit has been destroyed when it has just been "stored". I think this can be avoided by disabling DAC's group reduction. Also note that SOS uses basic AI scripts such as "TakeObjectives" to tell enemy units what to do. DAC's default behaviour will probably conflict with that too. In this case it's up to the mission maker to know what the AI in each system is capable of. Basically, using DAC units as enemies won't conflict with SOS, but they won't capture locations unless they stumble across them by accident. Share this post Link to post Share on other sites
oldbear 390 Posted April 25, 2008 New on front page on Armed Assault.info Mirror : http://www.armedassault.info/index.php?cat=addons&id=444 A nice move for missions makers Share this post Link to post Share on other sites
Stavanger 0 Posted April 25, 2008 News + Mirror by ePrison.de Scripted Objective System v0.11 BETA by tacrod Regards, Stavanger Share this post Link to post Share on other sites
Guest Posted April 25, 2008 New version frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=3097 Share this post Link to post Share on other sites
cross 1 Posted April 25, 2008 I think you should make a good use of this script as well...this should compliment urban patrol nicely.. takebuilding script by Raven.... http://www.armaholic.com/index.php?m=single&id=3096 GJ..gonna give it a try...dling the updated one. Share this post Link to post Share on other sites
chops 109 Posted May 3, 2008 I enjoyed this very much! Good work Tacrod! This is ideal for testing out new unit addons, rather than just fucking about with them for 2 minutes in the editor. You can just change a few lines in the scripts and you're ready to go. Nice one! Share this post Link to post Share on other sites
Drongo69 117 Posted May 5, 2008 Glad you like it Chops. One of the goals of SOS is to make it easy to do just that. Has anyone else tried this? I'd appreciate any feedback. Share this post Link to post Share on other sites
verde13 0 Posted May 6, 2008 Could this work with DAC ? Share this post Link to post Share on other sites
sickboy 13 Posted May 6, 2008 I like the idea, however I dislike the fact that it's primarily designed for SP. What works for MP should basicly work for SP too. The other way around is a problem Anyway, you gave me some really nice ideas with this cool project Share this post Link to post Share on other sites
Drongo69 117 Posted May 7, 2008 @ Sickboy I coded it to be MP-friendly, but it hasn't been tested in MP. I *THINK* it should work, but I won't know until someone has tried it. As far as I understand, CEX and Mandoble's Air Support Console should be fine, but the arty may not work. Once again, feedback from anyone is more than welcome. @ Verde13 SOS should work OK with DAC, but you need to disable unit reduction (see the DAC docs for how to do this). If you don't disable unit reduction, SOS will count "stored" units as killed and mess up the scoring. But used in a mission side-by-side, DAC and SOS should not interfere with each other. Share this post Link to post Share on other sites
verde13 0 Posted May 8, 2008 Great ! Excellent work as always Share this post Link to post Share on other sites
delta99 34 Posted May 8, 2008 Could this work with DAC ? I don't see any reason why this can't work along side DAC but you wouldn't want to have DAC created units controlled by SOS or SOS created units controlled by DAC. So, in other words, you can use the two side by side but not mix them together. Share this post Link to post Share on other sites