Stewy 1 Posted May 14, 2008 Agree, Schmalfelden is CAS chopper country! (insertions and gunships) There are other big maps which are good for fast-jet dogfights... (or just play LOMAC ) Thanks again NB! Share this post Link to post Share on other sites
mrcash2009 0 Posted May 14, 2008 Well weighing it all up and looking at how you would extend a "no mans land" large area for just an airstrip, Id simply say leave it to another map entirely and keep this how it is if thats the case. Share this post Link to post Share on other sites
sv5000 127 Posted May 14, 2008 +2 fix the small bugs and then leave it as is. this map is great Share this post Link to post Share on other sites
Nicholas Bell 0 Posted May 16, 2008 Thanks for the feedback. That idea is dropped! Version 0.9 is at the bottom of the lead post: http://www.flashpoint1985.com/cgi-bin....1240365 Hopefully you will see continued improvement in frame rates. Important additions include additional hay rolls and brush along side the roads. Enjoy! Next update will include the normal fixes, minor additions, and will be released in 2 versions. One with the forests as they are in this version, and the second with edge growth (some, probably not the entire map - it's going to take some time to complete all the forest edges). Share this post Link to post Share on other sites
big 0 Posted May 16, 2008 Armaholic mirror updated: - Schmalfelden - Germany Map v0.9 (<40 MB packed with 7zip, anyways u can also use winrar to extract it) Share this post Link to post Share on other sites
ravendk 25 Posted May 16, 2008 A wellcome update as allways Nicholas Nice to see your still working on this great map Share this post Link to post Share on other sites
mr burns 131 Posted May 16, 2008 Großartig! Mirror @ armed-assault.de Share this post Link to post Share on other sites
mrcash2009 0 Posted May 16, 2008 Cool, downloading right now Just for the point of saying, the first post mentions a screen/background pack I created for the map, there are 50 in total all at 1280x1024. Grab at either mirror : http://rapidshare.com/files/114327260/Schmalfelden_1280x1024.zip Or http://mihd.net/rg37zci They are for windows background use and any mirror sites who want some ready made screen grabs to choose from. I did a "shit load" of them. Heres an example : Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 17, 2008 And again a great version! 30 to 40 fps while flying an AH-1Z cobra at 10 km viewdistance, 25 to 50 fps in the towns on the ground at 5 km viewdistance. The lake is still causing problems. While driving into it, the player gets stuck inside. I guess there is a smaller lake somewhere. I tried to walk in but I walked under the water The hay rolls are nice Although I needed them northern/northeast of Großbaerenweiler I guess I'll have to place them by myself then. I'm horny to get the final version in a few days/weeks Have you decided to release an auntumn version as well? Are you going to create another german countryside? If yes, how would you like to create the area around Teistungen or Freienhagen in Thuringia. Until 1989/1990 it was former border land of the german democratic republic. It is countrylike too and would provide excellent cold war feeling if you'll set it up like in the 80s. Because I live there I could deliver you with real life photos and insider knowledge. Share this post Link to post Share on other sites
imutep 0 Posted May 17, 2008 Great Thx for new version Share this post Link to post Share on other sites
LFO 0 Posted May 17, 2008 simply outstanding!! an awesome map from the start, getting better and better still. thank you! Share this post Link to post Share on other sites
mrcash2009 0 Posted May 17, 2008 I noticed the clearing of trees in the very southern/mid forest. The reason I found out is I have setup a camp with UK camo nets/tents & with Land Rovers at the very bottom open area within the tree rows. When i loaded the new version ... i had to setup some fences and shift some tents that now had big trees stuck through the middle of them LOL. FPS clearly gone up more, and I think i'm right in more signs places evenly etc. One thing I noticed on the map before this release is the water splash sound seemed to emanate further than the small lake at the town, the foot sound trigger went on nearly onto the road, not sure with this new version. So far since its release and playing the seize zones mission using this map I haven't played other maps much at all. Share this post Link to post Share on other sites
LtCmdrBoon 0 Posted May 17, 2008 it's a nice map we've been using it a few weeks, and got a couple of missions there. I have 1 small request (if even possible) and that is, zooming out on the map view, i can only see maybe 25% when fully zoomed out which is fine for ground, but hard to try and fly in, panning around etc. Other than that, its great, frames are up for everyone, and the clocks work on the churches (maybe they did in stock arma, but i never noticed before)! a+ Share this post Link to post Share on other sites
Nicholas Bell 0 Posted May 17, 2008 Good to note the improved frame rates. Probably won't be so good once the forest edge growth gets added, but that's why there will be 2 versions from here out. Quote[/b] ]The lake is still causing problems. While driving into it, the player gets stuck inside. This is related to the 10 meter grid. To make the ponds approximate their real size requires deep cuts on a few vertices, resulting in steep slopes and ridges under the water level. Quote[/b] ]The hay rolls are nice Although I needed them northern/northeast of Großbaerenweiler I guess I'll have to place them by myself then. You should have told me Well maybe next version. I've been putting them on fields where the color & texture were appropriate. Quote[/b] ]Have you decided to release an auntumn version as well? I'm experimenting with it. I am not satisfied with the results. No fault of Kondor who made the autumn plants mod. Rather, it's the limited number tree types I used to create the forests, and the specific types I used. It doesn't look natural, and the only way to fix it would be to "replant" the forests - again. I don't think I'm up to redoing 120,000 trees again We'll see. Perhaps an intrepid soul would like to give it a try themselves? Download the Visitor Source Files for Schmalfelden at the bottom of the first post and modify the map to fit your need: http://www.flashpoint1985.com/cgi-bin....t=73113 Quote[/b] ]and the clocks work on the churches Yes, but I can't get the darn ladders to work. Both related to proper binarization. Why one and not the other? Share this post Link to post Share on other sites
bravo 6 0 Posted May 17, 2008 Yes, but I can't get the darn ladders to work. Both related to proper binarization. Why one and not the other? Yeah this is a pain in the ass issue! Share this post Link to post Share on other sites
Stavanger 0 Posted May 17, 2008 News + Mirror by ePrison.de Schmalfelden v0.9 by Nicholas Bell Regards, Stavanger Share this post Link to post Share on other sites
Stewy 1 Posted May 18, 2008 Just wanted to say thanks for your hard work, Nicholas. FRs are very smooth around the map and it looks perfect. Stew Share this post Link to post Share on other sites
gsleighter 0 Posted May 18, 2008 Does anybody else get an issue in the forest where the HDR gets overwhelmingly bright? The forests run better, but I often get the whole screen washed out, which is very ugly and hard to play with. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted May 18, 2008 Yeah, I noticed the trees looked different in this version, more lighter colored. Not seen them overwhelmingly bright, yet. What time of the day was it? Share this post Link to post Share on other sites
mrcash2009 0 Posted May 18, 2008 Quote[/b] ]Does anybody else get an issue in the forest where the HDR gets overwhelmingly bright? I found that too. i think its just Arma's HDR engine, with the balance of whats covering the sky around you vs detecting dense object, kind of seems to be a thing where too little cover = HDR is ok, too much cover HDR doesnt work and its dark, a bit of both HDR seems to get stuck in the middle of the two and goes mental. I hate the damn HDR in this situation I think HDR should be fixed by user. I dont think trees are any different though. Share this post Link to post Share on other sites
Nicholas Bell 0 Posted May 19, 2008 I have no technical explanation for the problem. I have one test scenario in Speckheim where the mission starts as if I am looking directly into the sun and then the brightness fades to normal. Only that mission, though. Currently working on redoing the forest edges: No brush: With edge growth: This is slow work. Share this post Link to post Share on other sites
oldbear 390 Posted May 19, 2008 Very nice feature ! At last a place where I can hide Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted May 19, 2008 It looks far more better with edge growth I love it. Share this post Link to post Share on other sites
Rollo 0 Posted May 19, 2008 Hi and thank you for a great map. Got a lot of potential for missionmaking. Made my first mission here. One question: Discovered that non of the doors or ladders are working inside buildings. Could not see anyone making this remark before. Is it possible to get it to work? Share this post Link to post Share on other sites