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Jinef

Zeus Gaming Nights

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<span style='color:blue'>ESP has been updated to version 1.0.368</span>

<span style='color:blue'>@Zcommon has been updated to 1.0.1</span>

These updates will be required for Thursdays gaming session

Download options can be found at the following link

ESP download page

IMPORTANT

There are no update patches from earlier versions of ESP.

You need to completely delete both mod folders before you extract the full downloads, due to some files having been relocated and some files deleted

<< CHANGELOG >>

Quote[/b] ]<< CREDITS TO >>

Scars for the SA6 Gainful AAA Vehicle.

HDlaeppli and Switzerland Mod for the Ghilli Sniper units.

<< MODIFIED >>

AWM Sniper rifle Muzzle velocity changed to 936m/s

RPG7 Anti Personnel and Thermobaric damage

AN94 Recoils

OC14 now has a GP25 grenade launcher rather than a Bs1 (As per the model)

Server/client version check now fades screen to black for 10 minutes (for a client mismatch) to stop players running incorrect versions

Math_Armaeffects updated

<< FIXED >>

Squad medics had scoped changed to protected which caused issues with some missions, this has now been changed to scope 1 "hidden from the mission editor but still available)

Annoying "missing .paa file" for some radio's

Some minior bugs

<< ADDED >>

Added Bino's to Main Battle Tanks Cargo

Added new 1.14 crew served weapons

Command vehicles

2k12 Kub (Mechanised Anti Air missile system (SA6 Gainful)) to Redfor (Thanks to Scars)

New models

* BMP& M113 Ammo/Recovery/

* RPG rockets

* Ghillie suited snipers & Spotters (Thanks to HDlaeppli & Switzerland Mod)

New Units

Sniper in a Ghillie Suit

ESP_USA_ARD_SniperG (US Army)

ESP_USA_MCD_SniperG (USMC Desert)

ESP_USA_MCW_SniperG (USMC Woodland)

ESP_EUG_ARW_SniperG (Redfor European Govt)

Sniper Spotter in a Ghillie Suit

ESP_USA_ARD_SpotterG (US Army)

ESP_USA_MCD_SpotterG (USMC Desert)

ESP_USA_MCW_SpotterG (USMC Woodland)

ESP_EUG_ARW_SpotterG (Redfor European Govt)

Redfor AAA

ESP_EUG_ARW_2k12Kub

<< REMOVED >>

Vehicle radars (All but Anti Air vehicles)

Islands moved to Zcommon

CEX removed from ZCommon

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HI Terox

Great job on this mod. Its one of the only ones I use right now because it is so complete. Couple of questions on the latest version (368)

1. CEX removal. Permanent? Are you all using it in a separate folder?

2. What are the crew served arma weapons? MG's?

3. Are the USMC Arma units included?

4. What is Math_armaeffects?

5. Why are islands moved to zcommon?

Finally have you all run into game lock up issues with esp and Vista 32?

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HI Terox

Great job on this mod. Its one of the only ones I use right now because it is so complete. Couple of questions on the latest version (368)

1. CEX removal. Permanent? Are you all using it in a separate folder?

2. What are the crew served arma weapons? MG's?

3. Are the USMC Arma units included?

4. What is Math_armaeffects?

5. Why are islands moved to zcommon?

Finally have you all run into game lock up issues with esp and Vista 32?

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HI Terox

Great job on this mod. Its one of the only ones I use right now because it is so complete. Couple of questions on the latest version (368)

1. CEX removal. Permanent? Are you all using it in a separate folder?

2. What are the crew served arma weapons? MG's?

3. Are the USMC Arma units included?

4. What is Math_armaeffects?

5. Why are islands moved to zcommon?

Finally have you all run into game lock up issues with esp and Vista 32?

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HI Terox

Great job on this mod. Its one of the only ones I use right now because it is so complete. Couple of questions on the latest version (368)

1. CEX removal. Permanent? Are you all using it in a separate folder?

2. What are the crew served arma weapons? MG's?

3. Are the USMC Arma units included?

4. What is Math_armaeffects?

5. Why are islands moved to zcommon?

Finally have you all run into game lock up issues with esp and Vista 32?

1. CEX removal is temporary until such time that a "MP stable" CEX exists.

2. They are the crew served machine guns and ATGM launchers from the ArmA 1.14 patch.

3. IIRC, yes.

4. It's this: ArmA Effects

5. The island addons are large and change infrequently, so they were separated to have smaller "core mod" archives for download.

ArmA 1.14+ESP seems to run fine so far on my machine (Vista-64), but there have been crash reports with <insert any Windows here>.

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Great thanks for the update Killswitch. Will you all be substituting CEX with a home grown program or just doing without. Also I love the missions you guys do but can never get them. Do you have a mission download area on your site? In my opinion this is the best mod available as a complete system. I use it with CEX and DAC all the time and it works great though I get the occasional game freeze(have to reboot to clear) once in a while. I dont think its related to the mod, more of an Arma problem with Vista I think. I watch what you, Jinef, and Terox do closely because I feel you guys have an excellent understanding of how this game works and you create the best combination of realism and playability. I wish I could join you all in your gaming but your hours of play dont match my availability. Keep up the good work.

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I don't believe we have any plans to replace CEX in any way. Current Radio system allows (very) simple movement of units and ability to assign people to squads, but i think the general idea is to wait for CEX to be released again. As for when that'll be, probably one for walker to answer.

The Easiest way to grab our missions is probably join our server at a quiet time, vote yourself admin and select missions after mission. They will be downloaded to your:

C:\Documents and Settings\Username\Local Settings\Application Data\ArmA\MPMissionsCache

or at least it stores them there on my computer anyway. Thanks for the kind words about the mod, we just hope more people try it out and come on join us with our gaming nights :P

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I was able to get some missions from the Zeus server and I have to tell you I am really impressed with the amount of work you all have done to create a working networkable mission template. I pulled down esp_co_32 and went through the scripts and the radio system is really ingenius. The mission itself seemed pretty straight forward but the components and network facilities you all created are amazing. I am going to try to create a mission with this system but hopefully the mission set up wont be too complicated for my feeble mind.

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Hi Gunterland, nice to see interest in our work, which I have to point out 90% of the mod has been done by Jinef

<span style='color:blue'>ESP has been updated to version 1.0.382</span>

<span style='color:blue'>@Zcommon has been updated to 1.02</span>

These updates will be required for Thursdays gaming session

Download options can be found at the

ESP download page

Download filesizes

esp full exe: 523mb

esp patch exe: 22mb

esp full zip: 800mb

esp patch zip: 36mb

zcommon patch zip: 21kb

zcommon Full zip: 244mb

<< CHANGELOG >>

Quote[/b] ]

<ul>

<ul><< MODIFIED >>

Some weapon loadouts

cfg_groups removed old class units

weapon dispersion values

All scoped rifles are now more accurate

User Interface

<ul><< FIXED >>

several "Updating base class..." warnings in the ARMA.RPT file

Face problem

<ul><< ADDED >>

FSW Mini mod core

Transport capacity to CV's

<ul><< REMOVED >>

Some unit classes now hidden from editor

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A hotfix has been released to fix the extremely high weapon dispersion values that were implemented on the last update.

This hotfix simply contains the esp_cfg.pbo, which needs to replace

esp\addons\esp_cfg.pbo

<span style='color:darkred'><span style='font-size:14pt;line-height:100%'>ESP Mod Hotfix 10385 (zip file)</span></span>............... 150 kB ............<span style='color:green'>v 1.00.385</span>

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<span style='color:blue'>ESP has been updated to version 1.0.395</span>

These updates will be required for Sunday's gaming session

Download options can be found at the

ESP download page

Download filesizes

esp full exe: 535mb

esp patch exe: 800kb

esp full zip: 805mb

esp patch zip: 1.2mb

zcommon  Full zip: 244mb

Quote[/b] ]

<ul><< CHANGELOG >>

modified Dispersion and weapon sway values

Improvements to Smoke blocking

Added Rommels supression system

Updates Solus extended event handler

<ul><< FIXED >>

several "Updating base class..." warnings in the ARMA.RPT file

Face problem

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has Zeus been working on Zeus CTI at all i remember in OFP it was looking amazing

would be very cool to have in ArmA tounge2.gif

notworthy.gif

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has Zeus been working on Zeus CTI at all i remember in OFP it was looking amazing

would be very cool to have in ArmA  tounge2.gif

notworthy.gif

No m8, that was Pimmelorus's baby, he's become a dad now and has little time for projects like that

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has Zeus been working on Zeus CTI at all i remember in OFP it was looking amazing

would be very cool to have in ArmA  tounge2.gif

notworthy.gif

No m8, that was Pimmelorus's baby, he's become a dad now and has little time for projects like that

i see tell Pim i said congrats and hello from a old friend

surly one of you zeus guys could complete his hard work rofl.gif

thanks for the insight i understand that its a great deal of work creating a CTI mission

nener.gif

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Just thought I'd add a public "thankyou" for letting me wander in and display my ignorance last night. Having never tried any form of multiplayer before, it took my teenage son to persuade me to have a go. I very much appreciate the patience shown by Jinef and all the others for putting up with my noob comms (and other) snags. Must learn not to get TK'd 3 mins into a 30-minute non-respawn operation, though...

Once I've bought him his own copy of ArmA, I hope you'll allow my lad to join in too!

Again, many thanks from a k*ackered old f*rt. Just don't make me fly any helis, OK?!

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Glad you enjoyed yourself.

They're a good bunch on Zeus and always welcome people with open arms. (Usually an AK on full auto!wink_o.gif

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<span style='color:blue'>ESP has been updated to version 1.0.420</span>

These updates will be required for Thursdays gaming session

Download options can be found at the

ESP download page

Download filesizes

esp full exe: 523 mb

esp patch exe: 21mb

esp full zip: 787 mb

esp patch zip: 37 mb

zcommon  Full zip: 244mb

<< CHANGELOG >>

Quote[/b] ]<ul>

<< FIXED >>

Recoil issues (Mg's)

<< MODIFIED >>

User Interface

BIS Weapons squad now has MG Asst & Ammo Bearers

Naming of some radio's and pistols

<< ADDED >>

Steerable parachutes

BiSign for ESP

<< UPDATED >>

Solus extended event handler

COC Ns

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<span style='color:blue'>ESP has been updated to version 1.0.441</span>

<span style='color:blue'>Zcommon has been updated to version 1.0.3</span>

These updates will be required for Thursdays gaming session

Download options can be found at the

ESP download page

Download filesizes

esp patch exe: 20mb

esp patch zip: 32 mb

zcommon  Full zip: 365mb

<< CHANGELOG >>

Quote[/b] ]<ul>

<< FIXED >>

Recoils

"ESP_SVDBBlack" renamed to "ESP_SVDBlack"

Mercs don't have the arse bug anymore

-ICM, DPICM, RAAMS, ILLUM, and SMOKE rounds are now avalaible in the artillery interface. To make use of the new rounds, old missions will have to be updated

1)Remove everything from esp_sys folder in their mission folder EXCEPT the image file.

2)Remove following entries from description.ext:

      #include "esp_sys\hpp\esp_rscdef.hpp"

      #include "esp_sys\hpp\esp_dlgRadio.hpp"

<< MODIFIED >>

increased the weapon and magazine carrying capacity of APC:s and IFV:s to 20 weapons and 200 mags, up from the BIS default of 10 and 50, respectively.

AI Spotting Skill

WGL Style Human Spotting Ability

AI lethality reduced.

AI detection at BIS default for evaluation.

<< ADDED >>

Looz's artillery interface (1mb) added(No need for missions to have the files

WGL Style Human Spotting Ability

Added DBE_models to the ESP_CFG CFGPatches to ensure the ESP Loading screens show up .... hopefully

<< REMOVED >>

Backwards compatibility files disabled due to suspected cause of crashing. (Posdsibly creates lots of broken missions

modified BIS groups

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<span style='color:blue'>ZEUS is now beta testing a new mod</span>

<span style='color:blue'>Zcommon has been updated to version 1.0.4</span>

These updates will be required for Thursdays gaming session

Download options can be found at the

Zeus addon help thread

Download filesizes

Zeus main: 936mb (Encrypted password protected rar file)

zcommon  : 381mb rar file

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<span style='color:blue'>Zcommon has been updated to version 1.0.5</span>

These updates will be required for Thursdays gaming session

Download options can be found at the

Zeus addon help thread

Download filesizes

zcommon patch  : 140mb rar file

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<ul>

<span style='color:darkred'>Zeus server is now running....</span>

<span style='color:blue'><ul>ARMA BETA 1.15

ACE Mod (v1.00 public release)

Zcommon (version 1.0.5)

</span>

These updates will be required for Sunday 28th Dec 2008's gaming session

Download options can be found at the

Zeus addon help thread

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<span style='color:blue'>@Zcommon has been updated to version 1.0.6</span>

The update will be required for Thursdays gaming session

Download options can be found at the

ESP download page

Download filesizes

@zcommon patch (218mb rar file)

@zcommon Full (617mb rar file)

<< CHANGELOG >>

Quote[/b] ]<ul>

<< ADDED >>

Tatawin Island

Afghan village

opxroads.pbo

version check for @Zcommon

<< UPDATED >>

Avgani to 1.3

All islands to use a 6 figure military grid system

opxbuildings.pbo

opxmisc.pbo

opxplants.pbo

<< REMOVED >>

SPON_Map.pbo

RUG_DSAI.pbo

RUG_DSAIArab.pbo

RUG_DSAIRUS.pbo

RUG_DSAISPA.pbo

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