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Mr Groch

Editing Hit damage

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Hi!

I want to change standart BIS M107 bullet hit damage,

but I think, that I am making something wrong...

I have made such config:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches

{

class M107_Damage

{

units[] = {};

weapons[] = {};

requiredVersion = 1.12;

requiredAddons[] =

{

"CAweapons"

};

};

};

class CfgAmmo

{

class B_127x99_Ball_noTracer

{

hit = 100;

indirectHit = 20;

};

};

But M107 still have the same BIS hit damage...

In 1.12 it is to weak, one full magazine shoted at UAZ engine

from this armor piercing ammo, and it can drive normally? No shit...

Thanks for help!

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requiredAddons[] = {"CAWeapons3"};

and

class B_127x99_Ball;

class B_127x99_Ball_noTracer : B_127x99_Ball

{

...

};

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Yes, thx, it is working. Some other addon

has overwritten my addon... I must find now

wat is responsible for this :/

PS. Strange thing that even if I start arma

with shortcut containing my addon as the last mod, it is still

getting overwritten...

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PS. Strange thing that even if I start arma

with shortcut containing my addon as the last mod, it is still

getting overwritten...

Oh no, not this one again...

Your arma shortcut has almost nothing to do with whether an addon gets overwritten or not.

I think I'll need to post this on the wiki so this confusion ends...

http://www.flashpoint1985.com/cgi-bin....t=71959

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