major_upset 0 Posted April 4, 2008 First off sorry if this has been asked a million times before. Ok I've got this mission where a Mi-26 Halo (OWP) is set to drop in a BMP, with the sky crane version. I've got it to have the BMP hooked up from the start, and get it to go where I want. However getting it to actually "Drop off" it's cargo, is something I haven't a clue about, I've looked through the addons readme, and all it says is, I must give a  "true" variable for "global_unhook" (global_unhook = true) or use "chopper_name flyInHeight 15" Do I need to make a script? Can I use a trigger, or game logic to make it happern? (if so how?) All help welcome. And sorry for the noob question.  Share this post Link to post Share on other sites
chris330 0 Posted June 29, 2008 Use a trigger that activates when your transport Mi-26 is at your desired location. Make it a trigger that uses East, Present. Put the following in the condition field: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">mychopper in thislist Where mychopper is your unit ID. Have the onActivation field contain the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">mychopper flyinheight 10;mychopper exec "heightcheck.sqs" Make a script called "heightcheck.sqs". Have it run a simple loop to check the chopper's height: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#wait _z1=getpos _this select 2; ?_z1<15:goto "drop"; ~0.001 goto "wait"; #drop global_unhook=true; exit If you do it this way your trigger won't ever execute until your transport heli enters it thanks to the 'in thislist' part. When it does it will tell the heli to drop to 10 meters and run a script that waits for it to get below 15 meters where it then makes the global_unhook variable become true. Presumably then the main addon/script's author will have instructed the chopper to drop the BMP. Should work fine Share this post Link to post Share on other sites