Bratwurst 0 Posted February 28, 2002 What about fire support in OPF? Isn't it ever going to be implented? Take a look at Steel Beasts HE and ICM artillery support for example! About this new "laser designator" in OPF. What am I suppose to do with it? Share this post Link to post Share on other sites
DaCrytter 0 Posted February 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">About this new "laser designator" in OPF. What am I suppose to do with it? <span id='postcolor'> Simple....point it at something and click one of the mouse buttons. You get a designation triangle, and a little red dot on the target... The hard part is getting an A10 LGB to hit the damn thing.... Share this post Link to post Share on other sites
Bratwurst 0 Posted February 28, 2002 Hey, really? So you can call in an A10 with this thing? Â How do I script it within the editor? Share this post Link to post Share on other sites
Guest Posted February 28, 2002 Haven't played with the laser desginator too much, but I think you just need to put a few A10's flying around over the island. Not sure though :\ And fire support would be great, mortar would be perfect for OFP Share this post Link to post Share on other sites
Maldita Vecindad 1 Posted February 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bratwurst @ Feb. 28 2002,14:04)</td></tr><tr><td id="QUOTE">Hey, really? So you can call in an A10 with this thing? Â How do I script it within the editor?<span id='postcolor'> check www.ofpeditingcenter.com tutorials about it... also go to their forums.... it's a real OFP encyclopedia out there.... Share this post Link to post Share on other sites
Bratwurst 0 Posted March 1, 2002 Yep I found and used a couple of great fire-mission scripts, and they actually work =) BUT.. what about the AI then?! Any scripts for making the AI call in arty?! Share this post Link to post Share on other sites
Gaswell 1 Posted March 1, 2002 Do you mean that you want the AI to be able to call in arty (say, light mortars) on the fly based on the current tactical situation? That sounds like Hard Work, and I don't know of any scripts that allow you to do that. But it might be possible. For example, you could maybe periodically count the known soft targets of some group's leader. If he knows more than X such targets in a certain area, and there are no friendlies in that area, you could auto-start a mortar splash there after a certain delay. Then add another delay for the "invisible mortar team" to relocate before the script loops to allow another fire mission. This wouldn't lead moving targets, though. The real trick would be to decide when there's enough targets in an area to warrant a fire mission, without eating up too much CPU. The gameplay problem is, do you really want the AI to be able to summon the Hand of God on you? Sounds like I've gotta do some scripting this weekend. Share this post Link to post Share on other sites