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sandzibar

Running out of vid ram?

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After playing for a while, Arma tends to choke up and die. Framerate hits 0 and textures/LODs drop.

Ive checked the rpt file and it fills up with around 3meg (in one gaming session after around 1hour of various MP maps) with the following messages:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

VID: No space left for 1024x1024 (1398096 B)

Error: Failed to create surface texture

Error during v-buffer creation: error 8876017c (D3DERR_OUTOFVIDEOMEMORY)

x 100000

My gfx card is an AGP 7600GT with 256m of vid RAM. Latest Nvidia drivers.

I had been using 1.09b with the -vm108 parameter as it was helping stop LOD issues before. But now im not sure if its helping or not... Should I be using maxmem instead? is this lack of vid mem even related to these 2 commandline options?

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Our testing has shown the error D3DERR_OUTOFVIDEOMEMORY may be caused by two things: lack of video memory, or lack of virtual address space - this is somewhat unexpected, one would expect D3DERR_OUTOFMEMORY to be reported in the 2nd situation, however it seems at least some drivers sometimes use D3DERR_OUTOFVIDEOMEMORY even for this.

The 1st can be prevented or reduced by using lower texture detail, the 2nd can be reduced by using -maxmem, e.g. -maxmem=256.

Note: The 2nd problem will be hopefully much reduced in the upcoming patch.

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wow. dev response notworthy.gif

thanks for the reply Suma. ill have a play with the maxmem setting, as im pretty sure ive got the textures set at low or normal.

looking forward to the upcomming patch like everyone else here. keep up the great work.

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