Sgt_Eversmann 1 Posted March 12, 2008 Great Franze Gotta test the F/A-18 this evening after work with my Joystick, tested them only with Mouse and Keyboard Share this post Link to post Share on other sites
Guest Posted March 12, 2008 New version frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2885 Share this post Link to post Share on other sites
Gerkahn 0 Posted March 12, 2008 Hiya, this mod is a brilliant addition to arma but i've got one problem that i cant seem to find the cause of, when i select the track gps target in flight, a gps target appears level with my horizon and not on the ground at the grid coordinate i clicked? any idea what might be causing this? Share this post Link to post Share on other sites
Deadeye 1 Posted March 12, 2008 ArmedAssault.info Mirror updated : http://www.armedassault.info/index.p....lang=en Share this post Link to post Share on other sites
Yuka 0 Posted March 12, 2008 Thanks for the help, Franze! I can't wait to load the new version! It's going to boost the level of gameplay on my server and in my missions by a huge factor! Share this post Link to post Share on other sites
Daniel 0 Posted March 12, 2008 Quote[/b] ]No gameplay changes (that I know of) Any plans to alter the cannon sound? Cause it's hurting my speakers a little. Share this post Link to post Share on other sites
rubberkite 19 Posted March 12, 2008 @Franze thank you for answer. here some multimedia material to give you an idea for what I say about engine. hope to help you in your work this show night afterburner that looks more on blue.. OK now the ArmA Example I do two short video to show you two feature in arma.. the engine light effect http://www.alessiobaruffi.it/engine.avi and the turbine progressive opening... http://www.alessiobaruffi.it/progressiveopening.avi ****************************************************************************************** ** now IF u want, me and my friend Alef (that is good programmer and help me in scripting editing ) try to improve the liferaft function using the surfaceIswater command. and the createvehicle start only if the pilot ejects in the water, also a smokeshell red will be added in the pilot inventory so it can throw for pilot rescue prupose... tell me if u like, this is for let you more time to fix other issues.. Share this post Link to post Share on other sites
1in1class 0 Posted March 12, 2008 Franze yes i can eject now its working could you make like an few of the jets carry some of the diffrent weapons instead of haveing to run the script? Like just add a few more F/A-18s to the BLUEFOR? Nice work on this jet vary good love your work your AH-64s are vary nice to keep it up Share this post Link to post Share on other sites
Dark SudoNix 1 Posted March 12, 2008 franze, the pilot/co-pilot should work if you set it up like the su34... it seems to work fine and everyone know that if you set your player to a higher rank, he is commander automatically... so there you go... but yea, on my machine, when you are commander, the jet just flies in circles to the right.... and gains altitude... Share this post Link to post Share on other sites
wolfbite 8 Posted March 12, 2008 w00t an update awesome o. will check it out... Share this post Link to post Share on other sites
the_shadow 0 Posted March 12, 2008 AI seams to have huge problems controlling this jet at slow speeds. it constantly flaps it´s fins up and down making it pitch up and down constantly. maybe you could fix this? Share this post Link to post Share on other sites
eddyd 0 Posted March 12, 2008 i was testing a F/A-18E and the textures look nice but i change little bit , not most look here hope you like it pm if you want them Share this post Link to post Share on other sites
franze 196 Posted March 12, 2008 @Gerkahn Once you activate a targeting function, it creates a target 1000m from your position in the direction you need to face to score a hit on your intended target. You simply point your aircraft in that direction, acquire the target, and fire with the associated weapon. The target will automatically be moved to the position as soon as you fire. @[CAS] Daniel Yes, I have a couple guys working on some new sounds for general FX, M61 included. For now, the config should be in cpp format, so you can change the sound if you want to. @Rubberkite We chose a relatively mild burner + burner can FX for simplicity's sake. Cameras tend to exaggerate the effect, but there is room for improvement. Burner can petal motion - undecided at this point. @1in1class You can change the loadout in the init field of both aircraft. Next release I may make some canned scripts which will give certain default loadouts to the aircraft. Keep in mind that the aircraft can load some 70+ combinations of weapons, so making a loadout for every possible combination is far too cumbersome. @HeAvY TrAnCe The commander function of the F/A-18F is intended for multiplayer scenarios involving two players. The reason for commander instead of gunner: gunner has absolute control over weapons. In a single player situation this may be OK, but multiplayer, when latency is factored in, it makes it difficult to coordinate. By having a commander with certain functions and a pilot with absolute weapon control, it makes it much easier to get around pesky network problems. We may make an AI-compatible F/A-18F where the commander is replaced by a gunner - perhaps a new variant with duplicate pilot controls to simulate the training rigs. @the_shadow I'm aware of the issue but I'm not sure as to the cause. I believe it may have to do with the control sensitivity, to which the AI doesn't use efficiently. I'll see what I can do. @eddyD If you get ahold of me, I can send you the PSD templates we use on the external model. I have a standard grey VFA-14 markings set around somewhere. Share this post Link to post Share on other sites
mattxr 9 Posted March 12, 2008 wow looks awesome with those textures.. you are quite an artist. Share this post Link to post Share on other sites
urbanwarrior 0 Posted March 13, 2008 is this designed for a stick instead of a keyboard or something? I've tried to like this jet because it looks great and it had such a lot of effort put in to it, but i really dont enjoy flying it at all, its very twitchy and difficult to control, especially when trying to aim it to use the cannon Share this post Link to post Share on other sites
rubberkite 19 Posted March 13, 2008 is this designed for a stick instead of a keyboard or something? I've tried to like this jet because it looks great and it had such a lot of effort put in to it, but i really dont enjoy flying it at all, its very twitchy and difficult to control, especially when trying to aim it to use the cannon The mouse, is the way when you need precision adjustment for rockets or gun, use the mouse instead keyboard... your signature must be changed... in waiting 1.11 @Franze pls answer me, for the question about liferaft, so if you want we do some tweak for you, so u have time to fix other issues. Share this post Link to post Share on other sites
-HUNTER- 1 Posted March 13, 2008 Very nice! I like the weapons and the possibility to just try some loadouts and then land and get another. good! Very good! Keep it up! But I hope you guys are going to check the config for the flight model, because you can pull insane turns in this. I know jets are agile as F888 but this is a bit too much. Craaazy aerobatics display though! Share this post Link to post Share on other sites
hailstorm 4 Posted March 13, 2008 is this designed for a stick instead of a keyboard or something? I've tried to like this jet because it looks great and it had such a lot of effort put in to it, but i really dont enjoy flying it at all, its very twitchy and difficult to control, especially when trying to aim it to use the cannon it's less of the mod, more the ArmA engine - namely, prioritizing flightpath over nose position (in a lateral direction) and the lack of a sensitivity slider for joysticks. (i've got mine externally set to 2% strength effect and it's still overresponsive for ArmA! ) a couple bugs i found: - AA weapons are pretty strong against vehicles - any of the AA missiles can take out a tank in a single hit (with a small delay before blowing up) also, the cannon seems to be quite effective at killing tanks too (though not sure if this reflects real 20mm rounds) - 'repairing' within the loadout console (or manually at a truck) does not repair any specific severe damage (eg. engine out, hydraulics failure), or re-fill fire extinguisher bottles once they've been used. - the jet seems to have a very rearwards centre of gravity. though this may reflect the real thing, but i usually inadvertently sit the aircraft on it's tail on landing. - it doesn't have a 'dead' model - it uses the intact graphic. actually, it'd be better if it didn't have a model at all - just a crater (or maybe a small bit of wreckage) where it *was* - if you fly around without a canopy, it's still as quiet in first person as with one. - [edit] one of the missions included in the download is unplayable - "F-18E Airstrike" is missing file 'fz_f18sq2' though these aren't 'bugs' per se, these are a few things i thought would be good to implement: - it'd be nice to link the 'WARNING! EJECTION SEAT!' action to the standard 'eject' function - it's often way to cumbersome to have to find the action on the menu, and usually i just bind the action to a button on my controls - but it doesn't work for this. - it'd also be good if an engine fire didn't completely destroy the jet - i didn't mind it taking out ALL my systems, but i found it weird that i just suddenly died metres from completing a glide approach. not sure how easy it would be to implement those changes, but nonetheless, great job guys! it was worth the wait! Share this post Link to post Share on other sites
urbanwarrior 0 Posted March 13, 2008 Cheers for the responses, think i will stick with the F16 for now, great job on the jet just a shame about the control side of things. p.s. sig has been updated kite Share this post Link to post Share on other sites
the_shadow 0 Posted March 13, 2008 @the_shadowI'm aware of the issue but I'm not sure as to the cause. I believe it may have to do with the control sensitivity, to which the AI doesn't use efficiently. I'll see what I can do. i agree on that. personally i think making the sensitivity more in line with the AV8 or Footmunchs beautiful F16 would be more apropriate. but thats just my thoughts... also, i dont think it should be able to fly quite as slow as the F16 (after all, it´s a much bigger and heavier plane) Share this post Link to post Share on other sites
rubberkite 19 Posted March 13, 2008 Control can be optimized, but the jet can fly fast and do thight turn, the standard bis model is slow and the turn radius works like an big airline jet... these are agile fighters and the speed / trust needs power !! if the island is not' big for faster jet, do they slow is not a solution... I like afterburner and manovrability, the problem is the lack of blackout / redout sistem so u can do over G manovres... The reammo system could be done "open source" so new planes can use it for chose weapon pylon load.. this work is nice, and is the right way, for me to realize a good jet. with a good fly manovrability @urbanwarrior also I'm waiting for the new patch that is upcoming... I HOPE Share this post Link to post Share on other sites
rubberkite 19 Posted March 13, 2008 the AA sidewinder and other missles can lock and destroy land vehicles, this is an ArmA problem not for the F18 mod. Share this post Link to post Share on other sites
ricnunes 0 Posted March 13, 2008 also, i dont think it should be able to fly quite as slow as the F16 (after all, it´s a much bigger and heavier plane) Actually the F/A-18 is able to fly quite slower than the F-16, since it has bigger wings and bigger flaps areas which mean that the F/A-18 generates a bigger lift when compared with the F-16 (and many other fighters as well) and bigger lift means lower stall speed which by it's turn means that the F/A-18 can fly slower than the F-16. In part it also means that it can execute manouvers with higher angle of attack than the F-16 which mean that the F/A-18 can outmanouver the F-16 in a turn manouver. Also remember that the F/A-18 was designed to land in an aircraft carrier which means that such aircraft are usually designed to have slower stall speeds than their land based counterparts. But I do agree that the F/A-18 (ArmA Mod) Stall speed is a bit exagerated, since you can fly this F/A-18 traveling in speeds around 90 Kts, no way the F/A-18 (or any other flighter) can fly so slow at least with almost 0 degrees of angle of attack. I would say that the Stall Speed (flying with near 0 degrees of angle of attack) would be something near 110+ knots. Other thing that I find a bit wrong with the F/A-18 is the following: - Acceleration with afterburner seems too fast. - Acceleration without afterburner seems too slow. - I agree that the pitch controls are a bit too sensitive, but the turning ability seems IMO to be right. The F/A-18 and specially the Super Hornet is capable of very impressive (and very tight turn) manouvers! Share this post Link to post Share on other sites
Dark SudoNix 1 Posted March 13, 2008 @the_shadowI'm aware of the issue but I'm not sure as to the cause. I believe it may have to do with the control sensitivity, to which the AI doesn't use efficiently. I'll see what I can do. i agree on that. personally i think making the sensitivity more in line with the AV8 or Footmunchs beautiful F16 would be more apropriate. but thats just my thoughts... also, i dont think it should be able to fly quite as slow as the F16 (after all, it´s a much bigger and heavier plane) you mean "as fast" right? The f16 is wayyy faster than an fa-18... check out the time to climb ratio.. plus the thrust to weight ratio... Share this post Link to post Share on other sites
Dark SudoNix 1 Posted March 13, 2008 my bad i misunderstood what the guy meant... srry... @moderator, can you delete my first post? I didn't mean to double thm up.. my bad... Share this post Link to post Share on other sites