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mandoble

Mando Bombs and Mando Air Support Console

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Yes I have come here also to ask if Mando will be coming to A2? Miss your scripts.

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Just to let you know, If anybody is still interested, I've tweaked EMSI's Predator to be used with Mandoble's scripts. No big deal but it works, and IMO it's far better than the noisy harriers :rolleyes:.

If anybody wants a copy to try it out just let me know.

Thank you Mandoble for your great work (better late than never ;)), and I also hope to see this again in Arma 2.

Cheers.

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Yes I have come here also to ask if Mando will be coming to A2?

Just installed the game today, if it is worthy, you'll see me in A2 too :)

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Just installed the game today, if it is worthy, you'll see me in A2 too :)

Awesome we could really use your talented Scripts! :bounce3:

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Yes I have come here also to ask if Mando will be coming to A2? Miss your scripts.
Just installed the game today, if it is worthy, you'll see me in A2 too :)

Mando, please please port this to ArmA2

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guys, just been playing with the Hitch scripts.

Does anyone know how to integrate it into warfare?

Edited by stegman

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Hey m8s,

i got following problem, i am calling in paratroopers, the heli is coming, the soldiers are starting jumping out BUT they have no parachutes ... so they all die!

I am using ACE mod btw and thats the part of the script ... plzzz help!

case "CALL_PARAS":
  {
     _group = createGroup (_side);

     switch (_side) do
     {
        case west:
        {
           _utype = "ACE_SoldierGPilot";
        };
        case east:
        {
           _utype = "SoldierEPilot";
        };
        case resistance:
        {
           _utype = "SoldierGPilot";
        };
        case civilian:
        {
           _utype = "Civilian2";
        };
     };

     if (mando_airsupport_type_pa isKindOf "Helicopter") then
     {
        _range = mando_airsupport_range_he;
     }
     else
     {
        _range = mando_airsupport_range;
     };

     _jump = mando_airsupport_jump;

     _spawnpos = _startpos;

     _plane = createVehicle [mando_airsupport_type_pa, _spawnpos, [], 0, "FLY"];
     _speed = speed _plane;
     _ang = ((_targetpos select 0)-(_spawnpos select 0)) atan2 ((_targetpos select 1)-(_spawnpos select 1));
     _plane setPos [_spawnpos select 0,_spawnpos select 1, mando_airsupport_bomb_alt max 100];
     _plane setDir _ang;
     _plane setVelocity [sin(_ang)*_speed/3.6,cos(_ang)*_speed/3.6,0]; 


     _driver = _group createUnit [_utype,[0,0,30], [], 0, "FORM"];
     _driver setskill 0.5;
     _driver setCombatMode "BLUE";
     _driver setBehaviour "CARELESS";
     _driver setRank "CORPORAL";
     _group selectLeader _driver;
     _driver moveInDriver _plane;
     _plane flyinHeight mando_airsupport_bomb_alt max 100;

     if (!isNil "mando_missile_init") then
     {
        _plane SetVehicleInit "res = [This] execVM ""ace_sys_missiles\units\mando_onlymandoones.sqf""";
        [_plane, 800, 1, 5, false, 0]execVM"ace_sys_missiles\units\mando_missileecm.sqf";
        processInitCommands;
     };

     _wp = _group addWaypoint [_targetpos, 0];
     [_group, 1] showWaypoint "NEVER";
     [_group, 1] setWaypointSpeed "FULL";
     [_group, 1] setWaypointType "MOVE";

     _group_i = createGroup (_side);
     _i = 0;
     {
        if (_i == 0) then
        {
           _unit = _group_i createUnit [_x,[0,0,30], [], 0, "NONE"];
           _unit setCombatMode "RED";
           _unit setBehaviour "AWARE";
           _unit setRank "CORPORAL";
           _group_i selectLeader _unit;
        }
        else
        {
           _unit = _group_i createUnit [_x,[0,0,30], [], 0, "NONE"];
           _unit setCombatMode "RED";
           _unit setBehaviour "AWARE";
           _unit setRank "PRIVATE";
        };

        if (_side == civilian) then
        {
           _unit addMagazine "30Rnd_545x39_AK";
           _unit addMagazine "30Rnd_545x39_AK";
           _unit addMagazine "30Rnd_545x39_AK";
           _unit addWeapon "AK74";
        };
        _unit setskill 0.5;
        _unit moveInCargo _plane;
        if (mando_airsupport_ab_switchable) then
        {
           addSwitchableUnit _unit;
        };
        _i = _i + 1;
     } forEach mando_support_infantrytype;

     _wp = _group_i addWaypoint [_targetpos, 0];
     [_group_i, 1] showWaypoint "NEVER";
     [_group_i, 1] setWaypointType "SAD";
     _wp = _group_i addWaypoint [_targetpos, 0];
     [_group_i, 2] showWaypoint "NEVER";
     [_group_i, 2] setWaypointType "HOLD";

     [_side, "HQ"] sideChat "Hold your position soldier ... RACS airborne units are on the way.";

     [] exec "scripts\callpam.sqs";

     Sleep 4;
     waitUntil {((unitReady leader _group) && (alive leader _group)) || (!alive leader _group)};
/*
     if (alive _plane) then
     {
        {
           _x action ["EJECT", vehicle _x];
           unassignVehicle _x;
           Sleep 0.75;
        } forEach units _group_i;
     };     
*/

     if (_jump) then
     {
        if (alive _plane) then
        {
           {
              if (alive _x) then
              {
                 _x action ["EJECT", vehicle _x];
              };
              unassignVehicle _x;
              Sleep 0.75;
           } forEach units _group_i;
        };     
     }
     else
     {
        _plane flyinHeight 0;
        _plane doMove _targetpos; 
        Sleep 3;
        waitUntil {(((getPos _plane select 2) < 2) && (alive leader _group)) || (!alive leader _group)};
        Sleep 2;
        if (alive _plane) then
        {
           {
              if (alive _x) then
              {
                 _x action ["getOut", vehicle _x];
              };
              unassignVehicle _x;
              Sleep 1;
           } forEach units _group_i;
        };
        _plane flyinHeight mando_airsupport_bomb_alt max 100;
     };

     Sleep 2;
     _group move _spawnpos;
     Sleep 4;

     waitUntil {((unitReady leader _group) && (alive leader _group)) || (!alive leader _group)};

     {
        if (alive vehicle _x) then
        {
           deleteVehicle vehicle _x;
        };
     } forEach units _group;

     {
        if (alive _x) then
        {
           deleteVehicle _x;
        };
     } forEach units _group;

     deleteGroup _group;
  };

many thx in advance!

Edited by _BARNS_

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Mando

What is the minimum I need to run the air console. Im trying to reduce my mission size and I dont use the missiles etc on my aircraft.

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This thread is for console for A1, please, use the MMA one for questions related to A2 version.

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i am a Arma 1 only player! :D

do you think its possible to add this line to the nodlg script so all the paratroopers got a chute???

_unit addMagazine "ParachuteEast";

so it would look like that ...

_group_i = createGroup (_side);
     _i = 0;
     {
        if (_i == 0) then
        {
           _unit = _group_i createUnit [_x,[0,0,30], [], 0, "NONE"];
           _unit setCombatMode "RED";
           _unit setBehaviour "AWARE";
           _unit setRank "CORPORAL";
           _group_i selectLeader _unit;
        }
        else
        {
           _unit = _group_i createUnit [_x,[0,0,30], [], 0, "NONE"];
           _unit setCombatMode "RED";
           _unit setBehaviour "AWARE";
           _unit setRank "PRIVATE";
        };
if (_side == west) then
        {
           _unit addMagazine "ParachuteEast";
        };

if (_side == civilian) then
        {
           _unit addMagazine "30Rnd_545x39_AK";
           _unit addMagazine "30Rnd_545x39_AK";
           _unit addMagazine "30Rnd_545x39_AK";
           _unit addWeapon "AK74";
        };
        _unit setskill 0.5;
        _unit moveInCargo _plane;

do you guys think i can add additinally a chute with this script line to the soldiers???

thx

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Hello Mando,

is it also possible to call the air reconaissence with the mando_bombs_nodlg script???

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Send him a PM if your really need him,its a faster way to get a respond,just dont bother him with 20 pm's a day:p

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Send him a PM if your really need him,its a faster way to get a respond,just dont bother him with 20 pm's a day:p

Okay done :D

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How do I bring up the console?

 

 

BTW I know this thread is like a decade old and so is the game but I'm new to this

And ii don't plan on buying Arma 2 or 3 soon. So please help me out.

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On 11/02/2017 at 5:08 PM, Blaq said:

How do I bring up the console?

 

 

BTW I know this thread is like a decade old and so is the game but I'm new to this

And ii don't plan on buying Arma 2 or 3 soon. So please help me out.

Have you read the "readme"? it is unlikely you will get support as most players have moved on to Arma3 :f:

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