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ProwlerWolf

Mask and replaced textures

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It seems that your mask file has more then 4 different colors !!!!

This might confuse engine ?

Make sure when creating your Mask_lco.png that you wont get gradients between 2 specific colors.

This may also have to do with the Calculator results when you start importing your sat and mask pics, i mean there might some wrong with some measurement of an texture file or even the mask file itself.

Later,

Allie

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aww crap... I have the same problem. when i take the fifth mask color out of the class legend everything goes back to normal.

So you can only have 4 colors for the mask??

Anyway around this??

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Quote from the WIKI

Quote[/b] ]It is possible to have maximum of 4 surface types on single square of satellite mask, including the area which overlaps with neighbor squares. Square size for Sahrani is 512x512 px, which means that on quarter of 1 square kilometer, you are allowed to ahve maximum of four detailed surface types (e.g. grass, rock, sand, mud). Therefore it is of utmost importance to decide what basic surfaces to use to be able to sufficiently represent all the landscape features. It is wise to limit the design decision to as little surfaces as possible, it's always good to have reserve space for an additional surface on a square if such need arises.

It seems from your sat pic you have many colors too close together, so u can have more than 4 colors on a mask just not in the same square.

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Thanks for the help guys, this at least gives me an idea of where to find and change these textures. Very annoying for maps of this size because on the ground it all looks too detailed for it to be one texture. Trick will be to apply the two extra textures without canceling any other textures out.

Do you think it would just be easier and less time consuming to just do away with two extra textures? Then stick with a limit and at the same time having to live with the uglyness of only four textures for your whole map? banghead.gif

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You can overlay a grid of the segment borders while editing the masks in photoshop, which makes using more than 4 surfaces over the entire map quite possible. The hard part it not letting the limit dominate your entire map topography and surface types. Using smaller segment size makes the limit a little less imposing, but reduces performance.

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ok now is the segment borders shown as the active grid on visitor 3 or is it something totally different?

Thanks!

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No. The grid in visitor is the terrain cell grid.

Segments are the pieces that the satellite & layer masks are broken up into. Segment size is set by the "Satellite Grid Calculator" tool, which is available when you start a project or later within the "Project parameters" dialogue.

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