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Mok Sith

changing vehicle class/simulation

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ok, i KNOW this has been covered somewhere, and just spent the last hour trying to search for it, but with no luck....maybe i am just using the wrong keywords.....

so if someone knows the thread(s) that covered this please direct me there....i have search burnout hehe

ok...i read a while back, about changing a vehicle simulation..i.e. simulation="helicopter" to simulation="plane"...and then back again, of course this all in game....

the solution was to use some sort of destroy command ( destroy the heli ) and then create command ( create the plane where the heli was ) and reverse process to go the other way....

i remember something about the only problem would be the newly created object would spawn in at zero velocity....

does anyone know what i am talking about? banghead.gif

i tried searching "class", "simulation", "destroy", "multi class"....i just can't seem to find it....

thanks in advance for any help...

laters

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I'm quite sure you need to have two vehicle classes for such switcheroo. You could use a script like this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_vehicle = _this select 0

_pilot = _this select 1

_actid = _this select 2

?_pilot!=driver _vehicle:exit

_vehicle removeaction _actid

_newtype = if(typeof _vehicle=="Mi24")then{"Su25"}else{"Mi24"}

_pos = getpos _vehicle

_dir = getdir _vehicle

_vel = velocity _vehicle

call{deletevehicle _vehicle;_vehicle = _newtype createvehicle _pos;_vehicle setdir _dir;_pilot moveindriver _vehicle}

_vehicle setpos _pos

_vehicle setvelocity _vel

_vehicle addaction ["Switch", "switch.sqs"]

The problem is switching to a chopper because it will start with 0 rpm, maybe have an AI keep the engine running before the switch. Also, retaining the exact amount of ammo could be difficult but perhaps possible with some AI trickery.

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i know this is like maybe that latest reply to a post...but i lost my PC shortly after making the original post and just now started to get back into editing ofp...

i ill try that out!!!

so if you are still around Pulverizer, THANKS!!!

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