MehMan 0 Posted January 4, 2008 Well, I decided to add a working bolt to my SMLE, so that it'd look a bit better and I've somehow hit a snag. No matter what I do, the bolt will not operate like it should. The rotating part will not rotate from the axis it was defined, but will rotate from the COG of the selection. This makes the bolt rotate out of place. I did a search before and found this topic which helped me along: Pandas config helped me a lot, thank you Now my config is just like that one, my memory is also defined properly(like in the SKA weapons), now for some reason it just won't work. Share this post Link to post Share on other sites
RN Malboeuf 12 Posted January 4, 2008 though it's possible there's no use for it untill proper man animation for bolt reload is made Share this post Link to post Share on other sites
Panda-PL- 0 Posted January 4, 2008 Bring up the namedproperty window in O2 if it's not visible (Ctrl+1) and add a folowing property: Name = autocenter value = 0 in following LODs: Pilot - View first resolution LOD Geometry LOD This prevents axes from being shifted. Share this post Link to post Share on other sites
MehMan 0 Posted January 4, 2008 though it's possible there's no use for it untill proper man animation for bolt reload is made There is, it can fill that void and make the connection with the sound. Otherwise you're just carrying this block of wood that makes wierd noises. Now we have a self reloading bolt action rifle with a noise. Thanks for the help though. Quote[/b] ]Bring up the namedproperty window in O2 if it's not visible (Ctrl+1) and add a folowing property:Name = autocenter value = 0 in following LODs: Pilot - View first resolution LOD Geometry LOD This prevents axes from being shifted. Thank you very much! That did just the trick! Thanks for the fast reply too! Share this post Link to post Share on other sites