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MehMan

Selection not using axis

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Well, I decided to add a working bolt to my SMLE, so that it'd look a bit better and I've somehow hit a snag. No matter what I do, the bolt will not operate like it should. The rotating part will not rotate from the axis it was defined, but will rotate from the COG of the selection. This makes the bolt rotate out of place.

I did a search before and found this topic which helped me along:

Pandas config helped me a lot, thank you

Now my config is just like that one, my memory is also defined properly(like in the SKA weapons), now for some reason it just won't work.

help.gif

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though it's possible there's no use for it untill proper man animation for bolt reload is made wink_o.gif

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Bring up the namedproperty window in O2 if it's not visible (Ctrl+1) and add a folowing property:

Name = autocenter

value = 0

in following LODs:

Pilot - View

first resolution LOD

Geometry LOD

This prevents axes from being shifted.

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though it's possible there's no use for it untill proper man animation for bolt reload is made wink_o.gif

There is, it can fill that void and make the connection with the sound. Otherwise you're just carrying this block of wood that makes wierd noises. Now we have a self reloading bolt action rifle with a noise.

Thanks for the help though.

Quote[/b] ]Bring up the namedproperty window in O2 if it's not visible (Ctrl+1) and add a folowing property:

Name = autocenter

value = 0

in following LODs:

Pilot - View

first resolution LOD

Geometry LOD

This prevents axes from being shifted.

Thank you very much! That did just the trick!

Thanks for the fast reply too!

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