Jump to content
Sign in to follow this  
da12thMonkey

Project: UK Forces

Recommended Posts

Looks great! Glad to see them coming along well smile_o.gif

Edit: Just saw this. I recognise a lot of that gear, good work smile_o.gif

Share this post


Link to post
Share on other sites

Awesome job as always UKF team. Can't wait for more vehicles to help my british troops in Afghan. :P

Share this post


Link to post
Share on other sites
Hey all , started work on converting some of the vehicles for arma ..apart from some re-modeling there is still plenty to do to get them to arma standard

some w.i.p's of the spec/difuse

http://img208.imageshack.us/img208/8643/war1rd7.th.jpg[/img

http://img252.imageshack.us/img252/3601/war2tn8.th.jpg[/img

http://img71.imageshack.us/img71/2850/war3yj3.th.jpg[/img

Now they look well sexy.

Will there the be the option of having cyalumes on the warrior for tactical purposes?

Share this post


Link to post
Share on other sites

personaly speaking i have no idea if lightsticks are used on tactical porpoises

i guess if they are used then it would be sinch to add them

whistle.gif

Share this post


Link to post
Share on other sites
Guest RKSL-Rock
Hey all , started work on converting some of the vehicles for arma ..apart from some re-modeling there is still plenty to do to get them to arma standard

some w.i.p's of the spec/difuse

http://img208.imageshack.us/img208/8643/war1rd7.th.jpg[/img

http://img252.imageshack.us/img252/3601/war2tn8.th.jpg[/img

http://img71.imageshack.us/img71/2850/war3yj3.th.jpg[/img

Now they look well sexy.

Will there the be the option of having cyalumes on the warrior for tactical purposes?

Tying a cylume to your helmet makes a fantastic sniper target.  If a squaddie did that in real life you can bet his NCO would be ripping him a new one.  I cant see that hanging them off a vehicle would be any different.

Share this post


Link to post
Share on other sites

They sometimes stick cyalumes in bottles, and tape them onto the radio whips of vehicles in Afghanistan. For convoy discipline I believe, but they may have a purpose in IFF.

They're too small a detail to be worthy of putting on lower LODs, so they'll probably only be visable at close range in ArmA. At which point the vehicle's most likely near enough to where and what it is assuming your vehicle recognition skills are alright; hence I don't see them as being that useful a feature.

Share this post


Link to post
Share on other sites
Guest RKSL-Rock
They sometimes stick cyalumes in bottles, and tape them onto the radio whips of vehicles in Afghanistan. For convoy discipline I believe, but they may have a purpose in IFF.

I've seen the odd plastic bottle taped to antennas (drop a cylume in) before but not on UK vehicles. I thought thats what the IR strips/catseye patches were for?

Share this post


Link to post
Share on other sites
They sometimes stick cyalumes in bottles, and tape them onto the radio whips of vehicles in Afghanistan. For convoy discipline I believe, but they may have a purpose in IFF.

They're too small a detail to be worthy of putting on lower LODs, so they'll probably only be visable at close range in ArmA. At which point the vehicle's most likely near enough to where and what it is assuming your vehicle recognition skills are alright; hence I don't see them as being that useful a feature.

Dutch forces use the plastic bottles on the antennas in Afghanistan. It is used for IFF and its a bottle beccause it is much easyier to replace the glowstick instead of taping on a new one every time.

Share this post


Link to post
Share on other sites
Hey all , started work on converting some of the vehicles for arma ..apart from some re-modeling there is still plenty to do to get them to arma standard

some w.i.p's of the spec/difuse

http://img208.imageshack.us/img208/8643/war1rd7.th.jpg[/img

http://img252.imageshack.us/img252/3601/war2tn8.th.jpg[/img

http://img71.imageshack.us/img71/2850/war3yj3.th.jpg[/img

Now they look well sexy.

Will there the be the option of having cyalumes on the warrior for tactical purposes?

Tying a cylume to your helmet makes a fantastic sniper target.  If a squaddie did that in real life you can bet his NCO would be ripping him a new one.  I cant see that hanging them off a vehicle would be any different.

Because a vehicle won't be sniped, so its ok for the enemy to see them.

Share this post


Link to post
Share on other sites

How far can you spot a cylume at distance at night?

Share this post


Link to post
Share on other sites
Daniel @ Jan. 15 2009,23:24)]How far can you spot a cylume at distance at night?

In certain conditions, miles.

Share this post


Link to post
Share on other sites
Guest RKSL-Rock
Because a vehicle won't be sniped, so its ok for the enemy to see them.

I beg to differ.  Pleanty of vehicles get sniped by RPGs, various rockets and mortars every day in Iraq and Astan.

I was under the impression that the UK MoD had invested in the use of IR/Formation plates to reduce their reliance on driving lights to help reduce the risk of vehicles being spotted.

Share this post


Link to post
Share on other sites

G'day guys,

VERY sorry to interupt the discussion about the great UK stuff in the pipeline.  Just have a small problem with the SA80 rifle sights. Can you please help?

I recently upgraded my monitor to a widescreen, and now run a 1280x768 resolution.  But sadly, my SA80 sights look like this...  crazy_o.gif

SA80sight.jpg

I don't have the same problem with the AAW Steyrs, or any other mod rifles.  I'm sure it's easy for experts to fix, but I have no clue!

Thanks guys for your help smile_o.gif

Cheers

Stew

Share this post


Link to post
Share on other sites

The OFP converted weapons aren't normally supported by us. (although we retain strict control over the IP wink_o.gif )

However. I haven't tested this, so back up your old ukf_ukweps_cfg.pbo and replace it with this one:

http://www.volcbat.com/ukf_ukweps_CFG.rar

Let me know if it works - its the SUSAT from the new pack, I use it but i've changed the SA80s a helluva lot so not sure how well the sight will slot into the old models. Oh and you hereby agree that by downloading this you won't steal my bank account or run off with my girlfriend, and wont use or modify that without permission, beyond replacing the old .pbo smile_o.gif

Share this post


Link to post
Share on other sites

Thanks Pathy, that's great mate - I really appreciate your help!

New sight looks and works great! notworthy.gifnotworthy.gifnotworthy.gif

Cheers

Stew

Share this post


Link to post
Share on other sites

I've updated the old download link with another version, it has the flash removed altogether - I don't have the old rifles to test out, so thats the easiest way of "fixing" it.

Downside is you don't get the muzzle flash, but then I can't ever recall firing an SA80 and seeing muzzle flash whilst looking through the SUSAT anyway, except at night....even when firing blanks and deliberately coating the flash supressor in weapon oil to see how big a flame I could get. tounge2.gif

Glad its working though. smile_o.gif

Oh and np. Hopefully soon i'll be able to roll out the updated weapons too wink_o.gif

Share this post


Link to post
Share on other sites

I also found with the ported weapons, the scope didn't seem to have enough zoom, unless the ArmA ACOGs have far too much zoom (both are 4X AFAIK). Didn't have the problem in OFP. But as you say they're not supported and I'll just wait for the new ones.

Share this post


Link to post
Share on other sites

I'll look into it, but i've never noticed it myself.

Share this post


Link to post
Share on other sites

Zoom isnt too bad, I always found the ACOG in ArmA difficult to use. The widescreen fix is really appreciated, thanks!

Share this post


Link to post
Share on other sites

Well, over the last few pages, Messys shown off his Jackals and Orsons shown off his Warriors, the AS90 and the Pinz.

Guess its my turn! It may sound odd, but this is an addon i'm not really happy with; the quality isn't all that great (for various reasons to do with texel limits) and I've wanted to redo large swathes of it for a long time.

However...even if we redo it, we figure might as well not waste the work we've done on this version, so we'll swallow our pride, and release what we've got so far as 1.0 with the intention of bringing it up to standard later with a 2.0 release. No promises, but I'm aiming to have this, in its rather substandard state, out of the door within two weeks. smile_o.gif

challyteaser.jpg

Share this post


Link to post
Share on other sites

You may not be happy with it mate.

But im sure the comunity will be damn happy to have a challenger released! notworthy.gif

Well Done! smile_o.gif

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×