DaRat 0 Posted December 27, 2007 Wanted to grab the animations from Queen's Gambit for Photography purposes, and, seeing that they weren't listed in the Biki or anywhere else I could find, I listed them here for anyone else that needs them and didn't know where they were (Credit to Clavicula_nox4817/ CameronMcDonald for pointing me in the right direction ) I spose they could be added to the Biki, but I don't know how to do that myself so someone else can if they feel the need... Usage In a trigger: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">UnitName playmove "AnimationName" Animation Names <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">m1s1pedros m1s1wicks m1s2lamb m1s2wicks m1s2zold1 m1s2zold2 m2s1kancler m2s1pobocnik m2s1wicks m2s2bodyguard m2s2bodyguard_centered m2s2kancler m2s2kancler_centered m2s2lamb m2s2lamb_centered m2s2orlando m2s2orlando_centered m2s2wicks m2s2wicks_centered m2s2zoldak1 m2s2zoldak2 Data\m2s3lamb m2s3orlando m2s3wicks m5s1gonzales m5s1lamb m5s1orlando m6as1gonzales m6as1lamb m6as1orlando m6as2gonzales m6as2lamb m6as2orlando m6bs1zoldak1 m6bs1zoldak2 m6bs2gonzales m6bs2lamb m6bs2zoldak1 m6bs2zoldak2 m6bs3gonzales m6bs3lamb m6bs3zoldak1 m6bs3zoldak2 x01lamb x01wicks x01zoldak1 x01zoldak2 x03lamb x03orlando x04gonzales x04lamb x04orlando x05s1gonzales x05s1lamb x05s1orlandotv x05s2gonzales x05s2lamb x05s2zoldak1 x05s2zoldak2 x05s3lamb x05s3zoldak1 x05s3zoldak2 x05s4gonzales x05s4lamb x05s4zoldak x05s5a2lamb x05s5a2zoldak1 x05s5a2zoldak2 x05s5alamb x05s5azoldak1 x05s5azoldak2 x05s5b2lamb x05s5b2zoldak1 x05s5b2zoldak2 x05s5bgonzales x05s5blamb xoutrolamb xoutroorlando xoutrozoldak1 xoutrozoldak2 Hope it helps someone at least P.S. If this is in the wrong section, I apologize... Share this post Link to post Share on other sites
Benoist 0 Posted December 28, 2007 I love you man... just that. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 7, 2008 Are anyone able to "break out" of these "types" of animations? If so, how do you do it? I mean, I have set up two triggers, synched to player with these in activation field (u1 is another unit I will watch): on act 1st trigger: hint "first move"; u1 playMove "AmovPercMstpSlowWrflDnon_talking" and on act 2nd trigger: hint "second move"; u1 switchMove "," For the animation, you can try with the kata and several (if not all?) of the QG animations as well. For the break out attempt, I've tried u1 playMove "Stand" (acc. to biki example) u1 switchMove "FXStandDip" (acc. to biki example) and even u1 switchMove ","; u1 enableAI "ANIM" (acc. to  this thread and personal experiment). But I'm just getting NOWHERE with this When second is activated, it just restarts the first instead. Heeelp Animations are just sooo cool, but pretty unusable if you can't break out of them. Share this post Link to post Share on other sites
Benoist 0 Posted January 7, 2008 Yo have to stop the current animation and then iniciate the other, but i don't know how to do this first part =( Share this post Link to post Share on other sites
utterslax 0 Posted February 1, 2008 Itd be great if someone could list what these do. And, do these have to be in a trigger, or can they be in the init line of a unit? Share this post Link to post Share on other sites
Mr Sarkey 0 Posted February 1, 2008 Itd be great if someone could list what these do. And, do these have to be in a trigger, or can they be in the init line of a unit? In a trigger or script using playMove/switchMove Share this post Link to post Share on other sites
ArmaVidz 0 Posted February 4, 2008 Are anyone able to "break out" of these "types" of animations? If so, how do you do it? -For arma moves, waypoints are the most reliable. I've never had problems with triggers or scripts though. Definitely not in an Init Line though. -To get out of a move <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">u1 switchMove ";" Trigger1: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">u1 PlayMove "m5s1gonzales" Trigger2: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">u1 switchMove ";"; u1 playMove "x05s2gonzales" If you want the beginning of the anim and then want to switch to a different anim via say, a script in .sqs,<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">u1 PlayMove "m5s1gonzales"; ~1.75 u1 switchMove ";"; u1 playMove "x05s2gonzales"; exit Observe the anim, count the amount of time you want the anim to run for and then use that to replace the ~1.75 in the script. Using that method will allow to cutoff any move at the point you want and start another. Exec the script after it's your saved mission any means you like i.e: init line, trigger, waypoint or init.sqs. I should really be sleeping ROFL Â Vidz Share this post Link to post Share on other sites
trini scourge 1 Posted February 5, 2008 Don't forget these! Very useful for machinima, photos etc. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ActsPercMstpSnonWnonDnon_DancingDuoIvan ActsPercMstpSnonWnonDnon_DancingDuoStefan ActsPercMstpSnonWnonDnon_DancingStefan ActsPercMstpSnonWpstDnon_InterrogationSoldier ActsPercMstpSnonWnonDnon_InterrogationVictim ActsPercMstpSnonWrflDnon_ArrestingSoldier ActsPercMstpSnonWnonDnon_ArrestingMan AmovPercMstpSnonWnonDnon_Panicking1in AmovPercMstpSnonWnonDnon_Panicking1loop AmovPercMstpSnonWnonDnon_Panicking1out AmovPercMstpSnonWnonDnon_Panicking2in AmovPercMstpSnonWnonDnon_Panicking2loop AmovPercMstpSnonWnonDnon_Panicking2out AmovPercMstpSnonWnonDnon_Panicking3in AmovPercMstpSnonWnonDnon_Panicking3loop AmovPercMstpSnonWnonDnon_Panicking3out ActsPercMstpSnonWnonDnon_Panicking1 ActsPercMstpSnonWnonDnon_Panicking2 ActsPercMstpSnonWnonDnon_Panicking3 ActsPercMstpSnonWnonDnon_Panicking4 ActsPercMstpSnonWnonDnon_Panicking5 ActsPercMstpSnonWnonDnon_Panicking6 ActsPercMstpSnonWnonDnon_Panicking7 ActsPpneMstpSnonWnonDnon_Panicking ActsPercMstpSnonWnonDnon_ThingPassingStill ActsPercMstpSlowWrflDnon_ThingPassingMoving ActsPknlMstpSnonWnonDnon_ThingPassingStill ActsPknlMstpSlowWrflDnon_ThingPassingMoving ActsPercMwlkSlowWrflDnon_PatrolingBase1 ActsPercMwlkSlowWrflDnon_PatrolingBase2 ActsPercMwlkSlowWrflDnon_PatrolingBase3 ActsPercMwlkSlowWrflDnon_PatrolingBase4 ActsPknlMstpSnonWnonDnon_TreatingInjured ActsPknlMstpSnonWrflDnon_TreatingSoldier ActsPpneMstpSnonWnonDnon_Injured1 ActsPpneMstpSnonWnonDnon_Injured2 ActsPpneMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_Injured3 AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape AmovPercMwlkSlowWrflDf_ActsPercMstpSlowWrflDnon_HitLeg AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo AsigPercMstpSlowWrflDnon_GoGo ActsPercMstpSlowWrflDnon_Lolling ActsPercMrunSlowWrflDf_FlipFlopPara ActsPercMrunSlowWrflDf_TumbleOver AmovPercMstpSnonWnonDnon_AmovPlieMstpSnonWnonDnon AmovPlieMstpSnonWnonDnon AmovPlieMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon AsigPercMstpSlowWrflDnon_SendMenInAction ActsPercMstpSnonWnonDnon_Listening ActsPercMstpSnonWnonDnon_Talking1 ActsPercMstpSnonWnonDnon_Talking2 ActsPercMstpSlowWrflDnon_Listening ActsPercMstpSlowWrflDnon_Talking1 ActsPercMstpSlowWrflDnon_Talking2 ActsPercMstpSlowWrflDnon_listeningOrdersUnderFire ActsPercMstpSnonWnonDnon_ArrestingManLoop AmovPercMstpSnonWnonDnon_Panicking1loopActions ActsPercMstpSnonWnonDnon_ArrestingManLoopActions Share this post Link to post Share on other sites
ArmaVidz 0 Posted February 17, 2008 Don't forget these!Very useful for machinima, photos etc. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> .................... Tr1n you amazing movie maker you! How did you find those!? How did I miss those! I tore apart every .pbo in ARMA looking for more anims! Great job dude  btw: Your new movie = EPIC. Despite your RL, hope you can get time in the future to keep it up. Movie making in ARMA would be much lesser without you dude Cheers, Vidz Share this post Link to post Share on other sites
kronzky 5 Posted February 20, 2008 Thanks for those lists, da rat and trini scourge! I've added the definitions to my Animation Viewer, and will also add it to the Wiki ASAP. Share this post Link to post Share on other sites
ArmaVidz 0 Posted February 20, 2008 Awesome stuff Kronzky! Share this post Link to post Share on other sites