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st!gar

Trouble with transporting in helicopters.

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A helicopter delivers a squad on their destination. Then the squad moves off to do something else while the chopper takes off and heads back to base.

This is not a very complex action; but to do this, the squad has got to be "grouped" with the chopper in the editor, as you have to set "In cargo" and so on. The problem with that is, of course, that it now counts as a squadmate. It will show up on the squad bar-thingy, you can give it orders, and it can't separate and act individually as I described above.

The only other option is to manually start both the chopper and the squad on the ground, tell the squad to "Get in", synchronise that waypoint with a waypoint from the chopper telling it to "Load", and so on. Not very practical. Besides; I want the mission to start with the player and his squad inside the chopper, heading to its destination.

So how do you do this?

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instead of doing in cargo, in the init field of each soldier put this

this moveincargo blackhawk1

and they can be in the cargo and not in the squad.

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Assuming the helicopter has been named "Blackhawk1", right?

*EDIT* Never mind. Got it to work the way you told me. Thanks a bunch!

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No problem. Really seems odd that they didnt add an easier way to start them in the cargo and not be in the group, but oh well...

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instead of doing in cargo, in the init field of each soldier put this

this moveincargo blackhawk1

and they can be in the cargo and not in the squad.

And if you need them to actually walk into the chopper you could just create a trigger over them(make sure the squad is not grouped with the chopper)<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x action ["GETIN", choppers_name] forEach ThisList to get them out just create an 'UNLOAD' waypoint for the chopper.

or you can also just create a 'GETIN' waypoint for the squad (not grouped with the chopper) that is synchronized with a chopper's 'LOAD' waypoint (F5 in the editor). To get them out just create an 'UNLOAD' waypoint. Continue placing waypoints for the squad where the chopper is supposed to land.

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