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Mapfact releases DAC 2.0 for ArmA

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Mapfact releases Dynamic AI Creator 2.0 for ArmA!

DAC_News_Banner.jpg

Two years after the release of DAC V1.0 for OFP, we are glad to announce DAC V2.0 is ready to be downloaded by you, though the development took more time, than we thought.

DAC 2.0 Features:

# generate units and waypoints dynamically in AI-zones

# highly dynamic game experience, because of AI-zones being generated at every mission start

# dynamic decrease of unit number (infantry or vehicle groups)

# freely chosen size and number of zones (modify directly in in-game editor)

# every zone can be configured individually (modify directly in in-game editor)

# up to four different unit-categories can be generated per zone

# two zone types: unit-zones, waypoint-zones, can be combined

# freely chosen number of unit-zones can be linked with each other

# freely chosen number of waypoint-zones can be linked with unit-zones

# freely chosen number of unit-configurations can be defined

# freely chosen number of behaviour-configurations can be defined

# freely chosen number of waypoint-configurations can be defined

# movable zones (global troop movement)

# size of a zone can be changed at every time

# new behaviour-configuration can be loaded at every time

# new unit-configuration can be loaded at every time

# dynamic AI-respawn in camps generated dynamically (no respawn or camp limits)

# freely chosen number of camp-configurations can be defined (by a maximum of six camp-upgrades)

# camps can be linked to zones

# AI-respawn also possible without camp

# “Standby-mode†for zones, units are generated when needed

# zones can be activated, deactivated as often as you want to

# script, which can delete units (depending on time and/or distance)

# user defined waypoints can be included

# dynamic AI-addon is defined, possibility to choose between four difficulty levels

# running on dedicated servers

# dynamic weather script

# control markers can be activated

# freely chosen number of marker-configurations can be defined

# new marker-configuration can be loaded at every time

# radio messages and markers depending on chosen side can be activated

# units placed in in-game editor can use DAC routines as well

# AI conquers buildings

# AI detects empty vehicles

# AI uses empty static guns

# AI uses smoke grenades

# complete new routines for detecting the enemy

# scripted artillery support for players and AI (static and mobile)

# AI-(voice-) sounds can be defined on seven different situations (works with MP)

# extended error handling (to avoid user input errors)

# 6 configuration files for individual modifications

# good MP performance

More info and pics can be found here.

Don't forget to read the readme!!!

The download is located here and contains the following files:

Quote[/b] ]- DAC Readme.pdf

- DAC Short instruction.pdf

- DAC AI Behavior Plan.pdf (only infantry)

- DAC Demonstration (DAC-demo, 5 parts)

- DAC Examples (8 different zone samples)

- DAC Core (for copying in your missionsfolder)

- LowFlys EditorUpdate v1.02 (PBO file)

The DAC is again well documented as was the first version. Don't forget to check through the provided demo missions, those really _are_ helpful!

Enjoy! smile_o.gif

... and hey, guys, after 1.09: I doubt that release-mania already ended with DAC!

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No respone yet? Everyone seems to be busy testing 1.09 beta biggrin_o.gif

Three thumbs up for Silola & Mapfact! thumbs-up.gif

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Thank you my great friend. I love you. 1.09/Dac/XAm

=

The end of my life.

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*Masturbates furiously*

Eeeek! crazy_o.gif Stay civil, guys whistle.gif

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*Masturbates furiously*

Eeeek! crazy_o.gif Stay civil, guys whistle.gif

Oh c´mon, it´s an honor! Haven´t read that one for a long time rofl.gif

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Thanks for all the hard work chaps.

In fact this release deserves the coveted dancing banana...

yay.gif

xmas_o.gif

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Ahhh just as I thought I got enough of editing for today... Editor here I come.

Great news, thanks for you hard work Silola smile_o.gif

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Thank you  for this early christmas present, combined with the 1.09 patch this will make some interesting holidays.  I will need the time to work myself into the endless possibilities this will provide me with. xmas_o.gif

I can only try to imagine how much work you must have invested into this, Silola.  So thanks again to you and all that where involved in the making. thumbs-up.gif

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GREAT! Just the thing I was hoping for. With the new patch and with the support pack I was just thinking: this mission would be better with DAC.

And surprise! Here it is!

Thank you very much.

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using the example in your PDF i get the following error "Missing ]"

Quote[/b] ]["z1"[1,0,0,400,200],[],[],[],[3,3,6],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs"

Edit found out why...

In the DAC short Discription it has this

Quote[/b] ]["z1"[1,0,0,400,200],[ ],[ ],[ ],[ ],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs"

when it should be this

Quote[/b] ]["z1",[1,0,0,400,200],[ ],[ ],[ ],[ ],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs"

Ive bolded what you must do just add the , in there.

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Hello,

many thanks smile_o.gif

How it seems with extensive projects, a small mistake has crept with the DAC.

The example missions contain an invalid Addon which, unfortunately, I have not noted sad_o.gif

I have just repaired this mistake.

I have also corrected the missing comma in the short readme (thx Matt).

You must download the file again. Sorry!

Alternatively it is possible to remove the superfluous Addon from the Mission.sqm.

Greeting

Silola

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using the example in your PDF i get the following error "Missing ]"
Quote[/b] ]["z1"[1,0,0,400,200],[],[],[],[3,3,6],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs"

Edit found out why...

In the DAC short Discription it has this

Quote[/b] ]["z1"[1,0,0,400,200],[ ],[ ],[ ],[ ],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs"

when it should be this

Quote[/b] ]["z1",[1,0,0,400,200],[ ],[ ],[ ],[ ],[1,1,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs"

Ive bolded what you must do just add the , in there.

LOL, yeah I clocked that too biggrin_o.gif I just looked at the text of one of the included missions and saw straight away.

I'm getting great initial impressions. Also getting a few divide by zero errors ingame, but they don't seem to affect gameplay any, that I can see anyway.

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MarkWick, You get the mistake only in connection with the missing comma? Or even if the comma is placed?

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i got this error with the camp. Only error i have got but the camp still worked as it should have.

Error Picture

used:

Quote[/b] ]["z2",[2,0,0,1000,500],[],[],[],[1,3,50,0,100,20],[0,0,0,6,1]]exec "DAC\Scripts\DAC_Init_Zone.sqs"

RPT:

Quote[/b] ]

Server: Object 4:24 not found (message UpdateDamageObject)

Error in expression <unit] != scalar)) then

{

if(format["%1",group _unit] != "<NULL-group>") then

{

_>

Error position: <group _unit] != "<NULL-group>") then

{

_>

Error group: Type Group, expected Object

Error in expression <unit] != scalar)) then

{

if(format["%1",group _unit] != "<NULL-group>") then

{

_>

Error position: <group _unit] != "<NULL-group>") then

{

_>

Error group: Type Group, expected Object

No point in selection zamerny.

Error in expression <unit] != scalar)) then

{

if(format["%1",group _unit] != "<NULL-group>") then

{

_>

Error position: <group _unit] != "<NULL-group>") then

{

_>

Error group: Type Group, expected Object

No point in selection zamerny.

Cannot create non-ai vehicle KEGsAddon10,

Client: Remote object 2:840 not found

Creating debriefing

So im thinking it could be coursed by the groups getting deleted to one man, or that UPS was also running?

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MarkWick, You get the mistake only in connection with the missing comma? Or even if the comma is placed?

I get it randomly, I think it's when a unit is first killed (possibly by another AI unit), and it's nothing to do with the comma, as DAC won't even run without the comma.

BTW Silola, can you explain a bit about the smoke grenade usage? Under what conditions do they get used?

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Holy sweet mother of pearl. I have some reading to do.

Today needs to be marked as one of the best in Arma history.

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