manzilla 1 Posted June 11, 2008 Hi, someone know where can i hang 477Kb of text from the .rptafter the binarization of the models?, i have some problems with the models that i don't really know how to solve or what's causing 'em and maybe, if i hang somewhere (other than from a tree) the text of those error messages... someone could come and enlight "my two neurones" before that they take too much heat and i dismiss the idea of the update. Let's C ya I think I catch what you are asking, hopefully this helps. www.pastebin.com This site lets you post stuff like .rpt files for free, and very quick and easily, and provides the ability for others to easily offer solutions/corrections to your code problems. Share this post Link to post Share on other sites
wipman 1 Posted June 11, 2008 Hi, many thanks Manzilla, it helps alot; here comes the nightmare: WIP-M4A1's Pack v1.5 BinPbo v1.0 .rpt the .rpt that was 437Kb fat before... now is as slim as 6'91Kb, i think that is some kind of damn gremling or maybe i should get drunk or stoned or something, because this madness is killing me; a fella has offered me a solution (other than slash off my veins...) he've told me that i should redo all the weapon models and use the BIS models instead the Snyde models, but if i had to do that, i can't ensure an update on the existing weapons; i begin to lose will for work in the ArmA, i guess that i gonna have to think about it. Let's C ya Share this post Link to post Share on other sites
HGuderian 0 Posted June 11, 2008 I'm using your previous release but I haven't any error message in .rpt Thanks for this addon. Regards Share this post Link to post Share on other sites
wipman 1 Posted June 11, 2008 Hi, yeah man, neither i; but after have made some new weapons made out using as base, the previous weapons, made with the Snyde models... i've all kinds of weird problems (with the new ones and also with the wip_m16a4aimm203) the bullets, in the M16A4 Aimpoint + M203, fall between the top of the ring and the red dot, the wip_m4a1acog, now tell me if i go to the 3Rd person view or to the tactical view (commander mode or whatever) that can't find the proxy_01.whatever. And i swear by God that it was there as you can see on the pack v1.3 that don't give any kind of problem; and this has been after: add the M2A3-SBR's, U & I + Merge Near again in all the weapons models and every damn LOD, remove the last two ShadowLods, take the 1's ShadowLod and copy it into the Geometry LOD or as the Geometry LOD. And i think that that's it's sad recent history; i've also removed some of the front covers of the M68 Aimpoint ML-COMP II for make 'em more usefull and enlarge a bit the field of view of the unit; and i just don't see how anything of this could have screwd up so damn bad my damn weapons; i was hopping to be able to release 'em soon for the players, but i fear that gonna have to wait. Because i don't know how to fix all this damn bugs that has appeared from the nothing and by the face after make the new weapons using the old and fixed and working previous models unless in the case of the SBR's. Let's C ya Share this post Link to post Share on other sites
HGuderian 0 Posted June 12, 2008 ops...I hope you solve those problems. It's a very nice weapons pack. Share this post Link to post Share on other sites
wipman 1 Posted June 12, 2008 Hi, seems the models can't be fixed or at least not by me, so the only solutios is... to redo all the weapons from a begining; and im thinking in two things, in change the ACOG sights for the USMC style ACOG and ask for permision to use the right reticule and... in give up with the update of the weapons and just leave the pack as it's in it's v1.3 version. I'll like to hear some opinions on the 1St option (to swap the army "style" ACOG sight for the Marines style ACOG sight). Let's C ya Share this post Link to post Share on other sites
manzilla 1 Posted June 12, 2008 Hi, seems the models can't be fixed or at least not by me, so theonly solutios is... to redo all the weapons from a begining; and im thinking in two things, in change the ACOG sights for the USMC style ACOG and ask for permision to use the right reticule and... in give up with the update of the weapons and just leave the pack as it's in it's v1.3 version. I'll like to hear some opinions on the 1St option (to swap the army "style" ACOG sight for the Marines style ACOG sight). Let's C ya Yeah I'm down with that. I've always been fond of the Marine version myself. A little more variation in ArmA never hurt nobody. As long as you are willing to take the time and effort, no complains will come from me. I'm happy with v1.3, definitely a few added for variation would be a plus. But if you can get those in the new pack with Marine ACOG, I can handle that. Share this post Link to post Share on other sites
action man 0 Posted June 12, 2008 Any chance someone could do one of those config things so as to be able to replace default bis rifles? Share this post Link to post Share on other sites
wipman 1 Posted June 12, 2008 Hi, no replaments has been made yet and they gonna have to wait to see what happens with a possible update; the idea was to add some CAR-15 look alike SBR weapons for the RACS, add too LAM's to the already exsisting weapons and also AN-PEQ2's to the CQB versions plus add some uggly M4A1's with iron sights; and then... we could talk about replacements. Until then... i'll disscard or just reject any replacement with the current pack v1.3 . And gonna take me alot to redo 23 weapons using this time the BIS models. Let's C ya Share this post Link to post Share on other sites
hamis 0 Posted June 13, 2008 Quote[/b] ]Any chance someone could do one of those config things so as to be able to replace default bis rifles? Sorry Robert,but there is replacement made:Replacement Share this post Link to post Share on other sites
wipman 1 Posted June 13, 2008 Hi, this will be the ACOG sighted weapons new shape, don't looks bad, but the BIS UV Map displays some error depending on the focused angle of the weapons with the Marines style ACOG sight. The New ACOG: Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted June 13, 2008 Hi, as i find the default ACOG sight zoom too big, i was thinking that zoom it down to the figure "C" will be more like a x4 zoom so there will be some difference between take an AR, a SPR or a Barret. The Zoom: A x4 zoom is the same that a G36A have, and it's not that much; so it'll make it easyer for us in urban areas and you'll have to IFF before shoot to prevent the FF, or risk yourself to loose some men and in our case... be kicked from the server for damn team killer. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted June 16, 2008 Hi, one question, for the CQB M4A1's... will be possible to add 'em the GL Look or GL eye memory pointand make it work for increase the FOV in CQB enviroments without have to assign it a working fire mode?; is that im thinking in add a pair of ACOG sighted M4A1's CQB but wouldn't have much sense if we really plan to use 'em in CQB enviroments. I just want to increase the FOV, not to make any new fire mode that shots something or that do any damage or that allows the unit the shot from that fire mode, so the man should swap quick to the Single Shot or Full Auto fire mode in order to gun down the tango in front. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted June 17, 2008 Hi, im glad to anounce that the only remaining model to comple is, the M16A4-DMR that takes a bit more due to the ammount of small pieces that must be assembled, adjusted etc. So i may end it today or tomorrow, so if someone can and wants to replay to the question stated in the previous post... now it's time to do it; once i end the M16A4-DMR model reconstrucion... it'll be already too late. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted June 18, 2008 Hi, this is the current .rpt file that resoults from the binarization of the current v1.5 models made with the BIS models; is that normal?: 474Kb of error messages... Let's C ya Share this post Link to post Share on other sites
i0n0s 0 Posted June 18, 2008 Somethink is wrong in your config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">File p:\wip_m4a1\config.cpp, line 317: .wip_m4iron: Undefined base class 'wip_m4cqb' Are you sure that 'wip_m4cqb' was defined before or imported as extern class? I leave the other errors for someone with more knowledge Share this post Link to post Share on other sites
wipman 1 Posted June 18, 2008 Hi, yeah that config error is there because i used the previous v1.5 provisional config file that i've used to check almost all the weapons in game, and even with a 447Kb or .rpt file... all the aimpoint and iron sighted weapons are well accurized (with the ArmA v1.14) but for some reason it hasn't recognized the path to the new ACOG custom sights; for the ACOG TA31F that i hope to get permission from NonWonderDog to use 'em in our weapons pack giving full and propper credits etc, but... somehow i haven't seen any proxy_muzzleflash or zasleh selection on 'em, and that worryes me; because im not sure on how to correct that (in case of need it) for add the muzzle flash to the sight or remove it for the SD M4's. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted June 19, 2008 Hi, i've been thinking this last days in add a config transformed into a .pbo for some units to carry some or most of the new weapons and add also a group or some fire teams, but i don't know yet. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted June 23, 2008 Hi, if our M4's update finaly works... then a replacement pack could be possible, and should be something like this: The Replacement: M4A1 <-------------> wip_m4iron M4GL <-------------> wip_m4ironm203 M4A1GL <-----------> wip_m4acogm203 M4AIM <------------> wip_m4aim M4A1SD <-----------> wip_m4aim_sd That's how i'll do it if i knew how, then there will be some diference between the Team and Squad Leaders and the Grenadiers at theyr orders in theyr squad. So... stay stoned, we still working on the updated weapons and preying to the Lord for that it finnaly works. Let's C ya Share this post Link to post Share on other sites
Zorasht 0 Posted June 24, 2008 Hi, since I updated to version 1.3, all missions I made using version 1.2 won't work. Any way of fixing this?? Share this post Link to post Share on other sites
nikita320106 0 Posted June 25, 2008 can'twaitcan'twaitcan'twait)) any screens?? Share this post Link to post Share on other sites
wipman 1 Posted June 25, 2008 Hi, there's no way of fix the incompativility between missions made with previous packs and the current v1.3, other than edit by hand the mission and change the weapon names for the newer ones. There're no screenshots yet, you've an M4A1 ACOG SD screen in the previous page. We still working on the weapons update and now thanks to I0n0s, we'll release a replacement pack with the updated weapons once we've 'em ready to roll. Let's C ya Share this post Link to post Share on other sites
manzilla 1 Posted June 25, 2008 Hi, since I updated to version 1.3, all missions I made using version 1.2 won't work. Any way of fixing this?? Zorasht, Like wipman stated and as far as I know, there is no way to continue a saved mission in instances when an AddOn requires the type of changes in v1.3. So needless to say you need to restart any mission(s) in progress which contain v1.2 or earlier. Unfortunately and if memory serves me correctly, you need to do a little "jimmy rigging"(editing) before the restart will work. I'm not sure if you know what steps are needed to get your missions working again but if you need help just send me a PM. I just can't take the time to provide the steps now since I'm at my office and need to get back to my work. I will be back home in about 6hrs and I will provide any help you may need at that time. Share this post Link to post Share on other sites
wipman 1 Posted July 15, 2008 Hi, looks like that our config writer has die, is too bussy or on vacations. I haven't any news from him from like 2 weeks ago or so, so... we need another man capable of write/re-write the updated weapons config and also a units config, to give the players of use directly some of the weapons of the updated pack directly without the need of put a weapons box in the editor or rearm by hand the units to check the iron sighted weapons or the updated ACOG and M68 sighted weapons. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted July 17, 2008 Hi, we're getting a weird bug on the v1.5 updated weapons, on 'em all; M16A4's included. Also when aiming through the sights, the bug is that the muzzle flash is always On and visible even when you're not firing the weapon, i don't remember how we solved this in the previous updates; the bug looks like this in game: The Thing: Could some one enlight me on how to solve it before that this damn paid alzheimer kills me, please... . Let's C ya Share this post Link to post Share on other sites