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D.murphy man

Quarantine

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Lol I can't get enough of this!

I played with it a bit and added slow and fast zombies to the mix and had a blast!. I also added the swiss weapons and am trying to add those new SWAT guys. I can get them to buy vehicles but they can't enter? Any idea why not? confused_o.gif

Played with the time thing and added accelerated time script. It suck when you are on other side of island and it starts to get dark!

pistols.gif Balsted a bunch of Zs and had to fall back to pistol stuck in a two story house waiting for help to drive up and me jump off to dive in the car to safety  nener.gif !

This is great D.murphy man can't wait for update. yay.gif

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xmas_o.gif

Converted this over to shakra city I think its called. Now you have just one city to go thru and try and save ppl. Still a few errors to track down but all in all might be good to release soon. thumbs-up.gif

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We were playing this for a few hours the other night, a few questions though:

1) Vehicles out in the middle of no-where, are they supposed to just randomly disappear on you while driving in them? This happened quite a few occasions and caused me to die and loose all my money (or most of it).

2) Dead players, supposed to rise up as Zombies? I don't know if it was just a weird glitch, but a buddy and I were out in Ortego and he got killed, I moved to higher ground and a few minutes later, there goes his body running with the rest of the zombies towards me. If it was just a glitch, any way to make this happen more often? It was really freaky but cool

3) Any plans to add in slow and fast Zombies? Or are you going for that whole "28 Days Later" rage virus fast-ass zombies?

4) Please add more Zombie spawn zones, we were walking from the Smuggler's Point (because I wrecked our truck) all the way through the Airfield in North Parasio and then all around Parasio, found a vehicle, we didn't find ANY zombies until we got to Somato, where they came running out of the woods and almost killed us all. Maybe not add a bunch more spawn points, but some along the woods would make it even more intense.

5) Any way to make an option where you either start at the base/border or you start out in the middle of no-where and have to get to the base/border?

Also, a small typo/mistake in the briefing/map - there's not an "a" in the word "border" (not a big deal at all).

But I have to say, this is the most fun I've had with ArmA with a small group of people.

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Yes if u get killed by a Zombie you will come back as one.

I edited the one i have to have slow and fast Zombies in it send me a pm with your email and I'll send it to you.

As for the car thing we have to wait for D.murphy man.

Keep reporting bugs here so it can addressed.

I'm verry happy you and your guys had fun playing this! I hope it catches on more and we see full Zombie servers. yay.gif  yay.gif  yay.gif  yay.gif

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Lol, I just dl'd it and, even though it runs really badly on my comp, it's completely awesome. Lol, I went out to the Quarantine zone, to head for the military base; and when I passed a forest, about 20 zombies just came running and annihilated me. huh.gif

It's a bit laggy for me, but it's really fun; now we just need something like this in OFP. wink_o.gif

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Mabes said:

'4) Please add more Zombie spawn zones, we were walking from the Smuggler's Point (because I wrecked our truck) all the way through the Airfield in North Parasio and then all around Parasio, found a vehicle, we didn't find ANY zombies until we got to Somato, where they came running out of the woods and almost killed us all. Maybe not add a bunch more spawn points, but some along the woods would make it even more intense.'

I actually quite liked this part of the mission, whether it was accidental or otherwise, it gave the impression of of pretty much abandoned island, you cant have zombies on every square inch right?

On the other hand, it did indeed get a little boring (especially when the damn things destroy your car) and you have to walk for miles with no contact, only to then have a huge horde, times like that you wish for the deserted town, lol

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I wasn't talking about everywhere, I rather liked having some of the parts abandoned, but like when we walked from Smuggler's point all the way to Somato and didn't have a contact until then, it was rather dull. Now, because we didn't have any contact until we got there, we really weren't expecting it.

Also, is it just me or does the game really seem to lag if everyone dies a few times? We had five of us playing and once we died about 15 or so total times, it started to get really laggy (restarting the mission fixed it).

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We were playing this for a few hours the other night, a few questions though:

1) Vehicles out in the middle of no-where, are they supposed to just randomly disappear on you while driving in them? This happened quite a few occasions and caused me to die and loose all my money (or most of it).

2) Dead players, supposed to rise up as Zombies? I don't know if it was just a weird glitch, but a buddy and I were out in Ortego and he got killed, I moved to higher ground and a few minutes later, there goes his body running with the rest of the zombies towards me. If it was just a glitch, any way to make this happen more often? It was really freaky but cool

3) Any plans to add in slow and fast Zombies? Or are you going for that whole "28 Days Later" rage virus fast-ass zombies?

4) Please add more Zombie spawn zones, we were walking from the Smuggler's Point (because I wrecked our truck) all the way through the Airfield in North Parasio and then all around Parasio, found a vehicle, we didn't find ANY zombies until we got to Somato, where they came running out of the woods and almost killed us all. Maybe not add a bunch more spawn points, but some along the woods would make it even more intense.

5) Any way to make an option where you either start at the base/border or you start out in the middle of no-where and have to get to the base/border?

Also, a small typo/mistake in the briefing/map - there's not an "a" in the word "border" (not a big deal at all).

But I have to say, this is the most fun I've had with ArmA with a small group of people.

1. The vehicles are randomly spawned and placed when you enter an area (just like civs and zombies) and thus most the time they end up in the middle of no where rather then near roads or any thing.

As for vehicles randomly disappearing that is not meant to happen and i shall look into it.

2.yep when a player is killed by zombies they will come back from the dead.

3.I want to keep it as fast zombies since the slow ones would be unchallenging to players who can run right around them and take them out before they ever get close.

4.ill look into it.

5.Sounds like a good idea, maybe in future updates but at moment i want to just fix the bugs.

Also all typos will be fixed in next version.

glad your all enjoying it. Thanks to Killswitch over at the OFPEC forums i should hopfully have most of the spawning and lag problems solved. I am also looking into updating the spawn system to use DAC instead, however i will release a fixed version soon before updating to DAC.

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I just mixed in fast and slow. It makes for some fun when you and your team are behind a car shooting over it when you get a burst of 5 fast movers from your left. tounge2.gif

Great fun!

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we tried this on my server, but after 10 or so mins we had the problem that the game started spawning mass cars instead of zombies...

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we tried this on my server, but after 10 or so mins we had the problem that the game started spawning mass cars instead of zombies...

Lol, Beware of the killer cars! rofl.gif

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Bugs or not this is the single most enjoyable small-group/singleplayer mission I've played in awhile.

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UPDATE! check first post. Sorry im in a bit of a rush as typing this so not all fixes and changes are listed.

Hopefully the insane lag should be sorted out.

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Hi I'm looking forward to trying your mission but I have a question about the required RH pistol pack. In the readme the link to the addon is no longer good so I did a search on armaholic and found an RH reskin mod but it didn't say much about pistols, is this the correct mod or did he do another I'm somehow missing?

Thanks for the mission hopefully I won't need Queens gambit.

The link to the other pistol pack I saw did requier it I'm hoping the readme is the more current one.

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Tried the mission for about 40 mins today.

Its very good. Fun to play and has alot of potential for hours of play it seems. Great work!

I had a little trouble at start getting the pistols to work. I had to re add them in my gear to be able to reload and fire for some reason. I also got a custom error message about not enough waypoints or space referencing some numbers....

Once I got going, though, I ventured out into the immediate border zone in town and took out some groups of zombies to get warmed up. Then I planned to travel to the far base but on the way I found several survivors unexpectedly and took them back for big cash instead.

Then went of from there, after getting the MP5 (best bang for the buck). Made it to the other base and saved game several times, before buying new weaps or going into town. It would be nice to have some more things in the interface like making barricades or deploying some MG nests and such.

Maybe the zombies have to destroy some player set barracades in an imminent wave attack before they go for the humans. Players must defend the barricade for a set time.

Also since weapons are monetized, maybe having some AI patrolls venture out to the quarantine zones and if they die then the player can grab the weapons up for cash or their own use as a side mission. So if a sniper team dies out in the zone, then the player is notified by the game that there are some dead bodies to scavenge with super expensive sniper rifles, police are on their way to seize the bodies and weapons so you have a time limit.

There could be a clan mode where gangs ran the weapons smuggling ring and maybe a police/military force that has to deal with smuggling and apprehending weapons amidst all the chaos so players have to use the legitimate gov. sponsored weapons dealers.

Rescuing survivors could also be its own class/ or side to be on as well, perhaps rescue teams could be medics and engineers who have the few precious helos and ambulances on the whole island and they could charge for taxi service for different groups as well as get big money for rescuing groups of civvies at a time.

Can different players or groups pay each other with the money system?

Players can decide which side to work for throughout the mission. So smugglers get points for stealing/looting. And cops get points for protecting/seizing illegal weapons bases in the quarantine zone. Rescue teams handle EVACs and Medical Bases in and around the zone. And at the same time everyone has the zombies to deal with which creates missions allready by attacking outposts and possibly doing more. Also simple random retrieval of objects missions could be spawned throughout the map that could provide hours of dynamic low intensity combat. So more creeping quietly around looking for something with a few less zombies to harass almost like steal the car mode. If player doesnt get objective in time then the mission area can flood with zombies as a penalty, side mission failed.

At the end of an MP mission (such as the island is declared quarantined) the player or group with the most points could be winner in MP mode. Not necessarily cash but maybe payed on different factors or just for completing side missions.

Just my two cents about this great missions potential.

Again, really great job!

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i think the car spawning should probably be taken out, what incentive do you have to buy one when you can literally walk 200 meters from spawn and just steal one? Also the civie Urals have a crap ton of ammo in them (most notably RPG rounds, which you can sell for $6000) so you can literally just take a ural and be loaded.

a suggestion for the spawn zones would be maybe spawn only a few (like 3-6) zombies in open country, but more dense as you hit cities. maybe would help with the lag.

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Very good job but I get horrible performance on this mission, hopefully this can be rectified.

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V1.1 now also Hosted at Armaholic again, thanks Big!

Quote[/b] ]Hi I'm looking forward to trying your mission but I have a question about the required RH pistol pack. In the readme the link to the addon is no longer good so I did a search on armaholic and found an RH reskin mod but it didn't say much about pistols, is this the correct mod or did he do another I'm somehow missing?

Thanks for the mission hopefully I won't need Queens gambit.

The link to the other pistol pack I saw did requier it I'm hoping the readme is the more current one.

AK + Pistol pack over at Armaholic, only pistol pack is need thou. And also, not it does not require queens gambit.

Quote[/b] ] I had a little trouble at start getting the pistols to work. I had to re add them in my gear to be able to reload and fire for some reason. I also got a custom error message about not enough waypoints or space referencing some numbers....

Once you buy a weapon try pressing 'F' then reloading, it should work. The not enough waypoint error message is already known, and related to the outpost spawns being too small for coop essentials, shall be fixed in next release hopefully.

Quote[/b] ]It would be nice to have some more things in the interface like making barricades or deploying some MG nests and such.

Maybe the zombies have to destroy some player set barracades in an imminent wave attack before they go for the humans. Players must defend the barricade for a set time.

I think something like that would be hard to implement with current free form set up of the mission. And impossible to tell zombies what to attack without editing the zombie addon its self.

Quote[/b] ]

Also since weapons are monetized, maybe having some AI patrolls venture out to the quarantine zones and if they die then the player can grab the weapons up for cash or their own use as a side mission. So if a sniper team dies out in the zone, then the player is notified by the game that there are some dead bodies to scavenge with super expensive sniper rifles, police are on their way to seize the bodies and weapons so you have a time limit.

Random AI 'Bandits' with weapons that occasionally spawn and wander the zone is planned, and possibly Military patrols also after the initial bug fixing, beta testing, and lag reductions are done in future updates.

Quote[/b] ]

There could be a clan mode where gangs ran the weapons smuggling ring and maybe a police/military force that has to deal with smuggling and apprehending weapons amidst all the chaos so players have to use the legitimate gov. sponsored weapons dealers.

Rescuing survivors could also be its own class/ or side to be on as well, perhaps rescue teams could be medics and engineers who have the few precious helos and ambulances on the whole island and they could charge for taxi service for different groups as well as get big money for rescuing groups of civvies at a time.

As my scripting abilities are lacking at best i doubt something as complex would be done in less more experienced mission makers decide to edit and add to my mission.

Quote[/b] ]

Can different players or groups pay each other with the money system?

Not at this current time, the money system is SPON_Money by Spooner, i shall have to wait for future updates to his system to see if he adds the ability for players to pay one another.

Quote[/b] ] Players can decide which side to work for throughout the mission. So smugglers get points for stealing/looting. And cops get points for protecting/seizing illegal weapons bases in the quarantine zone. Rescue teams handle EVACs and Medical Bases in and around the zone. And at the same time everyone has the zombies to deal with which creates missions allready by attacking outposts and possibly doing more.

Again i lack any decent scripting skills, also this would require a lot more players to be added, who could be all over the zone at any given time, adding to increased zombie spawning and more lag.

Quote[/b] ]Also simple random retrieval of objects missions could be spawned throughout the map that could provide hours of dynamic low intensity combat.
My original plan was to add a 'science base' where players could go to get such search and retrieval missions for objects of scientific value as well as 'escort the scientist(s)' into the zone missions. In the future this maybe well get added.
Quote[/b] ]i think the car spawning should probably be taken out, what incentive do you have to buy one when you can literally walk 200 meters from spawn and just steal one? Also the civie Urals have a crap ton of ammo in them (most notably RPG rounds, which you can sell for $6000) so you can literally just take a ural and be loaded.

a suggestion for the spawn zones would be maybe spawn only a few (like 3-6) zombies in open country, but more dense as you hit cities. maybe would help with the lag.

I felt the car spawning would add to the post apocalyptic atmosphere with wrecked cars laying about the place. As for the urals i agree, they shall be taken of the spawning system.

Most spawn zones are located around cities and towns, and a few large spawn zones are located out in the country, spawning groups of zombies over a large area. Although i agree the whole number of zombies spawned could be tweaked.

Quote[/b] ]Very good job but I get horrible performance on this mission, hopefully this can be rectified.

I am constantly trying to tweak the performance to eliminate lag, hopefully in the future ill get optimum performance.

Thanks for the feedback all! Any one had a chance to try in multilayer yet? im eager to find out if the spawning and lag problems are solved.

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Quote[/b] ]FIXED Lagging caused by the spawns repeating over and over

Yes, hopefully. Thanks to some help from killswitch over at OFPEC forums i limited to spawning so it wouldnt keep repeating over and over (causing the massive pile up of cars) because of the spawn system triggering for each client.

Of course it needs testing to see if the fix worked.

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I tried the mission alone.. It was pretty fun but i would recommend having less zombies spawn in towns.. and more in the widlerness.

I also tried playing it Over a LAN. Me and my friend tried it twice.. and both times this is what happened

1. I bought a car

2. He got into my car

3. Went to the bank

4. Withdrew 5000$ each

5. Went to Small arms dealer

Now when i tried to purchase from the small arms dealer, like as soon as i clicked the browse items button, It started lagging all to hell.. and only an ak47 was shown in the browse items menu.

My friend did not lag, until he too tried to browse items... the same ak47 was there for him... and he was lagging to hell.

huh.gif

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Hmm thats strange, i cant think what could cause this, ill take another look over it to see if a set up SPON_Money incorrectly, if not i shall ask Spooner for help being its his set of scripts.

Edit: Just wondering, what language do you play Arma in, earlier in thread people where having problems with game languages other then English.

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