ajbo 0 Posted December 15, 2007 OK, now i have searched for this for over 1 hour, so, does anybody know how to make an AI soldier sit down (and other positions)? Share this post Link to post Share on other sites
mak90_2000 0 Posted December 15, 2007 this is taken from an old command reference manual Command : SwitchMove Description : Tells a unit to instantly move to a new character animation. Syntax : unitName switchmove "animation" unitName is the name of the unit to modify animation is the character animation to change to. See the Character Animations List for a list of possible animations. Example : aP switchmove "EffectStandSitDown" Appendix E : Character Animations Here are different character animations you can use with the playmove or switchmove commands. 5TCoDriverV1 5TCoDriverDead 5TCoDriverDying 5TDriver 5TDriverV1 5TDriverDead 5TDriverDying A10Pilot A10PilotV1 A10PilotDead A10PilotDying AH1Gunner AH1GunnerV1 AH1GunnerDead AH1GunnerDying AH1Pilot AH1PilotV1 AH1PilotDead AH1PilotDying BinocCrouchToCrouch BinocLyingToLying BinocStandToStand BinocToCombat BMPCommander BMPCommanderV1 BMPCommanderOut BMPCommanderOutV1 BMPCommanderOutDead BMPCommanderOutDying BMPDriver BMPDriverV1 BMPDriverOut BMPDriverOutV1 MPDriverOutDead MPDriverOutDying BMPGunner BMPGunnerV1 BMPGunnerOut BMPGunnerOutV1 BMPGunnerOutDying BMPGunnerOutDead Cargo CargoDead CargoDying CargoVer1 CargoVer2 CargoVer3 CargoVer4 CargoVer5 CesnaCargo CesnaCargoV1 CesnaCargoDead CesnaCargoDying CesnaPilot CesnaPilotV1 CesnaPilotDead CesnaPilotDying CivilDead CivilDeadVer2 CivilDying CivilDyingVer2 CivilLying CivilLyingCrawlF CivilLyingCrawlL CivilLyingDying CivilLyingNoAim Unofficial Operation Flashpoint Command Reference Manual http://www.concept-5.com/ofp/tutorials/CMREFv103.htm (85 of 99) [09/09/2001 09:50:59] hope this helps Share this post Link to post Share on other sites