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edgefilm2001

Help!

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Hey,

If anyone can help me with this problem, It'd be most appreciated.

Basically, so far, I've got 3 versions of this level, but I now want to add a part two, without making a seperate level. I'm on kolgugev and a massive Soviet force has launched a giant attack on a fortified Allied base. Allied forces send in three transport helicopters (2 blackhawks and a Chinook) full of commandos and soldiers to reinforce the base. The object is to hold out until the Soviets retreat or are all dead.

The three options are that you can either be a soldier at the targeted base, a soldier in the reinforcement battalion or a Cobra helicopter pilot who's mission is (with three other cobras) to defend the transports from the shilkas and the Soviet attack choppers.

Everything is smooth and works rather well, but I think that it is too easy. Even if the player has no involvement in the action and none of the reinforcements survive, the Allied forces still win and there are about twenty-five or thirty of them left.

I have a maker that indicates when all the soviet forces are dead or outside the designated area. What I want to do now is have the remaining Allied forces launch a counter-attack on the base from which the soviets came. How would I make all remaining Allied forces proceed to that Way Point only after the trigger of all dead Soviets (only within the area surrounding the Allied base)? I want them to go there and try and kill the soviets that are left at the base. How would I script that or arrange that? Help please! I'm new at the editing thing and I know little to nothing about scripting so please be as thorough as possible.

thanks,

-m

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