Chapman2424 0 Posted January 15, 2008 my marines seem to rely "too much" on army aviation - can't have that ! Cheers, S. Chapman Share this post Link to post Share on other sites
Big-Rooney 5 Posted January 15, 2008 That was a nice little sentence. Thanks and no problem! Big-Rooney Share this post Link to post Share on other sites
TFatseas 0 Posted January 15, 2008 Hello Big-Rooney! I just got around to installing the 1.02 patch and I have a question. Is the smoke from the firing of a weapon reduced? If so I think its great. Much more realistic I think, and I get a least a 200% performance increase on my computer. Makes the game a lot more playable for me. Honestly keep up the good work! Look forward to your next release! ETA: The more I play the patch the more I can see that my computer can run it much better. My game would come to a crawl when the tanks popped smoke before, now it run a lot better in that regard. Share this post Link to post Share on other sites
Big-Rooney 5 Posted January 15, 2008 Hello Big-Rooney!I just got around to installing the 1.02 patch and I have a question. Is the smoke from the firing of a weapon reduced? If so I think its great. Much more realistic I think, and I get a least a 200% performance increase on my computer. Makes the game a lot more playable for me. Honestly keep up the good work! Look forward to your next release! ETA: The more I play the patch the more I can see that my computer can run it much better. My game would come to a crawl when the tanks popped smoke before, now it run a lot better in that regard. Cheers. The smoke effect when firing was reduced to a more toned down level, because of both performance and the fact that two much smoke was been generated by the standard firing smoke and the SLX smoke effects. Your gonna enjoy the next release when its done (New Additions, Improved Scripts, Better AI, Realistic Feeling, Better GUI) it will have everything that is required for it to be realistic. Cheers, Big-Rooney Share this post Link to post Share on other sites
TFatseas 0 Posted January 16, 2008 Thats great to hear! Keep it up! Share this post Link to post Share on other sites
Kalimar 0 Posted January 16, 2008 How can I apply SLX to my other addons? I've read the readme concerning unit init scripts and etc and it only works on certain models. (There are some newer models that don't allow SLX to be applied). Share this post Link to post Share on other sites
Big-Rooney 5 Posted January 16, 2008 How can I apply SLX to my other addons? I've read the readme concerning unit init scripts and etc and it only works on certain models. (There are some newer models that don't allow SLX to be applied). What other addons are you trying to apply them too. plus I recommend you look here: Official SLX Forum Topic This is the topic for the vanilla SLX mod by Solus. Most questions about using other addons can be answered here. Share this post Link to post Share on other sites
Chapman2424 0 Posted January 17, 2008 Rooney - just a few suggestions (as I am sure you are overloaded with them) Is it possible to add an IED soldier (similar to Saboteur/Engineer) for Partizan forces - I find that the stock C4 blast is too much - wondering if a smaller charge to disable softskin vehicles could be added (similar to smaller IED). As well is it possible to add a molotov cocktail - I think this would add to the Partizan "homemade defense" feel. With regards to the partizans - I think it would be a strecth for them to be armed with RPG-29's - the RPG-7 is adequate for guerilla ops - but I was wondering if you have considered either the FDF Mod SPG-9 73mm RR (anti-tank/light artillery piece) or the FDF Mod AT-3 Sagger to give them somewhat of an obsolete anti-tank capability ? Just a few thoughts to beef up the partizan force - thanks for the excellent gaming experiences - keep up the great work. Cheers, S. Chapman Share this post Link to post Share on other sites
Big-Rooney 5 Posted January 17, 2008 Rooney - just a few suggestions (as I am sure you are overloaded with them)Is it possible to add an IED soldier (similar to Saboteur/Engineer) for Partizan forces - I find that the stock C4 blast is too much - wondering if a smaller charge to disable softskin vehicles could be added (similar to smaller IED). As well is it possible to add a molotov cocktail - I think this would add to the Partizan "homemade defense" feel. With regards to the partizans - I think it would be a strecth for them to be armed with RPG-29's - the RPG-7 is adequate for guerilla ops - but I was wondering if you have considered either the FDF Mod SPG-9 73mm RR (anti-tank/light artillery piece) or the FDF Mod AT-3 Sagger to give them somewhat of an obsolete anti-tank capability ? Just a few thoughts to beef up the partizan force - thanks for the excellent gaming experiences - keep up the great work. Cheers, S. Chapman Sure Chapman I'll look into beefing up the resistance forces a bit, Add some extras here and there, different AT weapons and static stuff, maybe some extra armor. Also thinking about adding some Private Military Contractors to the resistance side for a bit of Modern Realism. And maybe some Russian Ultra-Nationalists (Call of Duty 4) for the resistance as well, to simulate an internal Russian Struggle. Big-Rooney Share this post Link to post Share on other sites
Chapman2424 0 Posted January 18, 2008 can't wait - sounds very promising - more endless scenarios. Cheers, S. Chapman Share this post Link to post Share on other sites
Chapman2424 0 Posted January 20, 2008 Just wondering (maybe I missed it somewhere above) but I have seen that almost all the main battle tanks only have 1 additional MG (mainly Co-Ax) - was there a reason for removing the heavier 12.7mm from some of the tanks or is it just my Flashpoint ? I do recall there was chatter in the FFUR forum for the 12.7mm removal due to "unrealistic" anims and incorrect usage of the weapons - can anyone confirm ? Cheers, S. Chapman Share this post Link to post Share on other sites
nikita320106 0 Posted January 21, 2008 o)first thanx for hard and Excellent job) How can i add, don't unpaking u pbo, my myselfmade smallarms sound? (i get error for extrackt u files by keygetys cpbo) sorry my engliz) Share this post Link to post Share on other sites
Supernova 0 Posted January 23, 2008 Hi Big Rooney, Glad to see that you enjoy my addon requests and suggestions. I have been doing lots and lots of research after my absence and I found that certain things were neglected by me to comment on. ***As of the moment using an outdated and horrendously old laptop and therefore I cannot post the entire list on the forums*** i have instead sent it to you by way of msn email. I apologize for any inconvenience caused. But what I didnt mention in the letter is giving the resistance as well some kind of car mounted recoiless rifle. you could always use this one (ftp://ftp.ofpr.info/ofpd/unofaddons2/htr_m151a1c_11.rar) and others like it while also possibly giving other cars etc... to resistance such as more jeeps etc.... such as M151 MUTT , willys mb etc... I also believe the OT-62 (in all variants from CSLA) and OT-64 SKOT should be used for the resistance forces(all variants from CSLA as well). In addition resistance should have the trucks from CSLA such as PVF3S , tatra 813 , tatra 815 and should also have the V-150 Kommando (vietnam the experience). Lastly the T-34-85 and T-34-76 should be also used to complement the resistance tank park (as of 1997 there were over 27 countries still using the T-34 most likely the T-34-85). Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 23, 2008 Ah the old Bushmaster. Well the M151A2 is still used about in the world a lot. I would think it be attached to the CJ5/7 or M38A1 that is in game often on the civi side. But for the rez your morelikely the see this in russian made hardwear On one of them toyots trucks like from DMA? While on tour here noticeda huge numbe rof intersting techicls used by both ACF (anti Colition Forces) and AGS (Afgan Security Guards) and ANP (Afgan Nataional Army) Gonna try implimenting them in ofp hopefully it gets taken into MCM, but with all the correct units makes the DB for the mod rather massive. Share this post Link to post Share on other sites
Supernova 0 Posted January 23, 2008 Thhought Id also add that if you want to add some quality chinese tanks for resistance (albeit the ones without skirts) then you might want to use the PLA1979(AKA ANGER1979) tank addons. They are done excellent and nearly perfect but dont have side skirts and the PLA logo needs to be removed for resistance though. Also PLA1979 has a type-79 tank and as far as I know a few countries close to china use it so why not have it for resistance ? If I also may recommend CSLA has excellent variants of resistance vehicles etc.... like BTR-50PK (or OT-62) with ZU-23 etc.... I think that the CSLA fia/resistance vehicles should be implemented as much as can be in this mod (i see some of them already are implemented in this mod for resistance like bmp-1 excellent btw ) What resistance all needs is various small arms weaponry , ags-17 and others to actually portray a true resistance army. For example CSLA II has a nice uk vz 59 machinegun so why not give it to resistance . But I think you know what i mean give them all kinds of small arms. Btw afghan national army with uk vz 59 (http://upload.wikimedia.org/wikipedia/commons/a/a6/Afghan_National_Army.jpg) BTW what does FIA mean ? Share this post Link to post Share on other sites
Supernova 0 Posted January 23, 2008 *internet probs* sorry for doublepost. CSLA also has some excellent technicals: (http://games.tiscali.cz/flashpoint/pics/upd1_promo_24.jpg, http://games.tiscali.cz/flashpoint/pics/upd1_promo_20.jpg, http://games.tiscali.cz/flashpoint/pics/csla2upd1_promo_02.jpg))'>http://games.tiscali.cz/flashpo....pg,http What I am conflicted right now is wondering whether the CSLA BMP-1P model should be used or wether the ORCS one should be retained. Maybe for a compromise also include the CSLA BMP-1P (http://games.tiscali.cz/flashpoint/pics/upd1_promo_23.jpg) because ive seen pictures of the BMP-1P with smoke grenade launchers on the back of the turret and ones without it. What I may have neglected is also NBC troops maybe they might be worth adding (russian ones would look like this: http://games.tiscali.cz/flashpoint/pics/csla2upd1_promo_04.jpg) Share this post Link to post Share on other sites
Supernova 0 Posted January 23, 2008 After doing some research I am at a crossroads here. I do not know whether the su-27 should be given to resistance forces. Although the operators of the su-27 are many (http://en.wikipedia.org/wiki/Image:World_operators_of_the_Su-27.png) Its entirely up to you Big Rooney whether the resistance should have the su-27 in their arsenals (same question for m47 dragon man portable anti tank system (iran could be the supplier of resistance systems ?).type-63 apc (YW-531C .. series) (PLA1979 and VTE as K-63) for RES/FIA and OH-6. What we can agree on though is giving the resistance the C-130 hercules as there are many operators of it around the world (mostly NATO aligned). Also a DC-3 (mapfact or VTE) for the resistance forces maybe along with the DHC-4 Caribou (VTE) . Also for american airforce why not give them the capability to drop the BLU-82 from a c-130 (as in VTE) ? EDIT: as I dont have acess to my desktop I am posting these posts from a laptop that is albeit outdated and obsolete. Whenever I try editing long posts or medium length ones my internet wont allow it in the end giving a problem loading page with the following every time: The connection was reset etc... I apologize for any incovenience caused etc... Share this post Link to post Share on other sites
Bobcatt666 0 Posted January 24, 2008 thats a fair amount of addon pilferage and needing to beg borrow ans swipe from other mods that put a lot of work into their mods, CLSA should work with MCM SLX. Thats if the CLSA guys will even allow the use of their addons. Big problem is factoring in the logistics of using other mods addons. And the pros and cons of such things depending on the mod teams wishes demands on using the addons. Even better if you offered your services in doing some of the leg work to obtain the approval of alot of these addons for the mod thus saving Big Rooney the headache of that and working on the mod. Maybe even work a big closer with this mod, the bouncing back and forth is getting a bit rough even fer me to keep up with you in the forums. At least you be one or two steps closer to getting what you want out of this mod if you rolled up the old sleeves. There are addons sitting on my hd that are going to be tweaked slx style that are not released. yet, that should give this mod a different flavor. I DLed it at last and got it to work and picking at it for now so less I spend here chasing you around before a MOD stomps ya and were all screwed loosing vital information. Well best to get to work want to finish a addon real quick beofre my free time runs out. Share this post Link to post Share on other sites
Supernova 0 Posted January 24, 2008 That is actually a great idea BobCatt , Ill get to work on that as soon as I can. If I may ask though will you give Big Rooney those unreleased addons so that he may use them with MCM-SLX ?. Resistance should have the SA-16 Gimlet (9K310 Igla-1) and lesser versions such as sa-14. Now I remember mentioning crew members weaponry and I think it would be best if russian tank/apc/bmd crew members had AKS-74M instead of AKS-74 and I think the ak-74 sounds need to be changed (rhs or fdf have good sounds for alot of things) Big Rooney concerning the 9K38 Igla/SA-18 Grouse VME/PLA 3.1 has it. (http://bbs.chinavme.com/attachment.php?aid=7855&noupdate=yes) so you can use that one Big Rooney maybe you could consider supplementing the civilian cars and trucks with this nice russian zil pack( not OWP). http://flashpoint.ru/forum/showthread.php?t=47697 BAS has an excellent AH-6/MH-6 littlebird addon why not use it for MCM-SLX WEST/USA/NATO ? Share this post Link to post Share on other sites
schulz 10 Posted January 24, 2008 hey folks.... i got a very strange problem and i don't know why because i installed MCM on vanilla OFP...i also installed the extra pack with HWTL. i hope someone can tell by what its caused. thx so far Share this post Link to post Share on other sites
Supernova 0 Posted January 24, 2008 Also the idea for the 30mm 2A42 automatic cannon bursts doesnt really make much sense. After reading about the 2A42 (used on BMP-2 ,BMD-3, ka-50 , ka-52 , mi-28 BMD-2 etc...) it has apparently single rounds and 2 automatic firing modes : low automatic (200-300rpm) and high automatic (minimum 550rpm)so maybe that should be implemented but this is all practical(sustained)rpm because in fact their theoretical and maximum rpms are probably n ear 900 . I have also read similar facts for example for the 2A72 (bmp-3 30mm cannon) and that it has the same modes except it has single and full automatic at 300rpm(maybe max 400rpm) . Also 2A72 fires the following ammunition: AP-T and HE-I while 2A42 fires the following: APDS, API, APT, HE, HEI, HE-T, HETP-T, TP although FAS says otherwise (HEI, HET, APT) M242 Bushmaster 25mm has a single and 100/200 rpm automatic firing mode. This also brings me to the question of also realizing realism for other vehicles automatic cannons. For example the shilka's azp-23 have a very high rpm but in reality they wouldnt fire at the maximum rpm because the barrels would in fact melt so they have different ammo lengths (like in zsu-57-2) I think i remember 100 was being the max (rpm 100 ?) Share this post Link to post Share on other sites
zulu1 145 Posted January 25, 2008 Quote[/b] ]hey folks....i got a very strange problem and i don't know why because i installed MCM on vanilla OFP...i also installed the extra pack with HWTL. After many prolems after release of patch 1.02 and extrapack 2 Big Rooney came back with installation instructions many pages back now. In brief: 1. Install core MCM SLX Mod 2. Install patch v1.02 3. Install extra pack 2 Ingnore patch v1.01 and first extra pack(do not install). This fixed all my problems. It did introduce a new missing model error on the AH64, but still works ok. If you did install HWTL make sure OFP preferences are also set for Dir3D HW T&L. We're still waiting for BR's next update Share this post Link to post Share on other sites
Supernova 0 Posted January 25, 2008 This brings me to my point about having actual missiles mounted on the launcher. The resistance BMD-1 should have visible AT-3 sagger mounted above the launcher .(normally bis models have an empty place for the rocket (hence at-3 sagger rocket/missile is not there) but its unrealistic only in peacetime is it like that that the at-3 sagger is removed) but for realism the AT-3 sagger should be visible and mounted above the launcher so that you actually see the rocket and not an empty spot/place where the at-3 sagger should be. Same goes for BMP-1. I am sure that FDF has the bmd-1 version with at-3 sagger mounted and the no missile version but this brings me to think that maybe a compromise solution can be reached here by adding both a BMD-1 with at-3 sagger mounted and visible on the launcher and a bmd-1 without at-3 sagger mounted and visible on launcher and same can go for the bmp-1. As far as I know there are only two mods that have the BMD-1 and that is bloody days mod (or something of those lines in terms of naming) and FDF. Share this post Link to post Share on other sites
Big-Rooney 5 Posted January 25, 2008 Hi all, The new full pack version is coming along nicely. I've completely re-writen the scripting system and config. New additions are aslo coming along nicely with several new units added and soon to be added to all sides. It will be a bit more time before a full release so keep up the patience and I'll keep up the work. The bugs been reported have been taken care of and continue to be found and taken out. SEARCH AND DESTROY has been initiated. Share this post Link to post Share on other sites
Big-Rooney 5 Posted January 25, 2008 And some more. Share this post Link to post Share on other sites