Halochief89 0 Posted January 18, 2008 I would have love to join but I have no modding skill only military intelligence Share this post Link to post Share on other sites
ProPilot 0 Posted January 23, 2008 Stand by for a new weekly update. ETA within the hour. Share this post Link to post Share on other sites
ArmaVidz 0 Posted January 23, 2008 Pimp thy thread. Share this post Link to post Share on other sites
raynor 0 Posted January 23, 2008 Been a while since I've been around, hope the models I gave you guys are helping. Probably going to remain very busy into 2010. Anyway about a few things: M1A1 - Upgrade from the M1, added the 120mm smoothbore as the main package and also included minor armor upgrades as well as protection from nuclear, radiological, biological, and chemical agents. M1A2 SEP- Is not just a "physical upgrade" package and includes having better electronics and more modern weapons interfacing systems. ( Which in ordinary joe terms means electronics to make blowing shit up easier/faster. ). I'm not sure if ALL the M1A2's in inventory have the depleted uranium armor upgrade though i am sure that the M1A2 SEP's have a greater chance of having that upgrade as well. Also just because it is an M1A1 you shouldn't make it a beast compared to a T-72. And same goes vice-versa. Thats like throwing a Challenger II, Leopard 2, and M1A2 SEP into a map and giving arbitrary values for how much YOU think they should be able to kill each other. When in fact most of the data on the M1A2 SEP that really fuckin matters is classified, and the same is most likely true for the others, including new Russian/Israeli and other tanks in production/in service. Cause honestly, giving the person on the other side of the lines all your ace's doesn't sound too smart does it? Share this post Link to post Share on other sites
ProPilot 0 Posted January 23, 2008 Weekly report #3 is up! Check our website. Share this post Link to post Share on other sites
CyDoN 0 Posted January 23, 2008 Yep, the T72 will no longer have a chance. It will take 5-10 rounds to destroy an M1A1 or M1A2 at a few hundred meters, compared to a single shot to destroy a T72. Sorry here but i think u overate the M1A1/2 check this here http://en.wikipedia.org/wiki/M1_Abrams and u can see that only by a single hit by RPG there can be problem and after all if the tank cant be playable in terms of gameplays u can consider it destoryed Share this post Link to post Share on other sites
MehMan 0 Posted January 23, 2008 No no, not destroyed. you can simulate disabled by having the crew bail. Destroyed would mean blowing it up and killing the crew. Share this post Link to post Share on other sites
ProPilot 0 Posted January 23, 2008 Yeah, the M1A2 wont be invincible, dont worry. This is why we need feedback! Go to our website and register. You can give us suggestions, and feedback there. IMWM Share this post Link to post Share on other sites
NoRailgunner 0 Posted January 23, 2008 CyDoN pls. reread. Quote[/b] ]Although the RPG-7 is unable to penetrate the front and sides, the rear and top are vulnerable to this weapon. Disabled tank are not destroyed player ingame may have the chance to call repair units. There are other variants of AT's in use like (lethal) RPG-29. Share this post Link to post Share on other sites
Rak 0 Posted January 23, 2008 With the M1A2 have you made it stronger? Since BIS made the T-72 almost equal to the M1A1 which in real life isnt true. Will it be strong enough to take RPGs and the BIS overpowered T-72? Do you think 125mm smoothbore is "overpowered"? Well I tell, you IT IS. T-72 is well capable of getting an Abrams with one hit. Share this post Link to post Share on other sites
Prydain 1 Posted January 23, 2008 Yep, the T72 will no longer have a chance. It will take 5-10 rounds to destroy an M1A1 or M1A2 at a few hundred meters, compared to a single shot to destroy a T72. WHAT!!! I think you overestimate the armour on the Abrams. In the first gulf war a T55 (Which has a 105mm gun) fired at a Challenger 1 (Which uses the same British developed Chobham armour as the Abrams) and it did not destroy it, according to the History channels Battle stations series. But that was 105mm, later on it included a Challenger 2 destroying another Challenger 2 and the Chally 2 has better armour than the first level of Chobham used by the Abrams. A 120mm main gun on any tank will defeat any armour mate. Share this post Link to post Share on other sites
ShadowY 0 Posted January 23, 2008 I think IMWM has no use for a T-72, so why this discussion again about the best and the biggest  The only working T-72s in Iraq now are the ones used by the present Iraqi army. So it`s not even a threat for a over-armoured M1A1/2(SEP) version "Since the Iran-Iraq War of 1980-88 had been called the "Gulf War" or "Persian Gulf War" by many news sources, the 1991 war has sometimes been called the Second Gulf War, but more commonly, the 1991 war is styled simply the Gulf War or the "First Gulf War", in distinction from the 2003 Invasion of Iraq.[10] Operation Desert Storm was the U.S. name of the air and land operations and is often used to refer to the conflict." For the ones who`ll never learn Share this post Link to post Share on other sites
Apache-Cobra 0 Posted January 23, 2008 Yep, the T72 will no longer have a chance. It will take 5-10 rounds to destroy an M1A1 or M1A2 at a few hundred meters, compared to a single shot to destroy a T72. Sorry here but i think u overate the M1A1/2 check this here http://en.wikipedia.org/wiki/M1_Abrams and u can see that only by a single hit by RPG there can be problem and after all if the tank cant be playable in terms of gameplays u can consider it destoryed  Note there is a difference between "disable" and "destroy". A T72 cannot even penetrate the armor of an Abrams at distances above 1 kilometer. We are focusing mainly on realism, not balanced gameplay. edit: Just thought i might point out that a few years back an abrams was disabled when its engine was hit with an RPG. It was decided that it wouldnt be worth getting it out of there so they dumped caliber 50 rounds all around the interior, dumped gasoline all over it, and opened the ammunition chambers. After which, several thermite grenades were detonated inside, another abrams fired a round into it, and a AGM-65 and 2 AGM-114s were fired into it to be sure all of the systems were destroyed. And besides, just because it takes so many rounds to destroy it doesnt mean you cant disable vital parts of it with a well placed round or 2  Share this post Link to post Share on other sites
SaBrE_UK 0 Posted January 26, 2008 I thought these days all tank guns are so powerful that armour was just improved in order to give the crew and perhaps the equipment more survivability. So perhaps in an older tank, the crew would die and in a newer tank they crew would be able to bail out after being disabled? Share this post Link to post Share on other sites
VIPER SHIVA 0 Posted January 26, 2008 Yep, the T72 will no longer have a chance. It will take 5-10 rounds to destroy an M1A1 or M1A2 at a few hundred meters, compared to a single shot to destroy a T72. Sorry here but i think u overate the M1A1/2 check this here http://en.wikipedia.org/wiki/M1_Abrams and u can see that only by a single hit by RPG there can be problem and after all if the tank cant be playable in terms of gameplays u can consider it destoryed Note there is a difference between "disable" and "destroy". A T72 cannot even penetrate the armor of an Abrams at distances above 1 kilometer. We are focusing mainly on realism, not balanced gameplay. edit: Just thought i might point out that a few years back an abrams was disabled when its engine was hit with an RPG. It was decided that it wouldnt be worth getting it out of there so they dumped caliber 50 rounds all around the interior, dumped gasoline all over it, and opened the ammunition chambers. After which, several thermite grenades were detonated inside, another abrams fired a round into it, and a AGM-65 and 2 AGM-114s were fired into it to be sure all of the systems were destroyed. And besides, just because it takes so many rounds to destroy it doesnt mean you cant disable vital parts of it with a well placed round or 2 If I remember correctly, that particular tank was eventually repaired, and returned to service. Share this post Link to post Share on other sites
MontyVCB 0 Posted January 26, 2008 It would be interesting to have a SAR type mission as an infanty squad, find the damaged tank, protect the crew as they conduct field repairs then escort it out of the hotzone. Far more typical of the combat in Iraq today than this tank vs tank combat people seem to want. Short of the first week of the Iraq war there was hardly any armoured enagements, the fact the old iraqi army had older T-54/55s and only a mere handful of aging export T-72s. Most crews simply just abandoned the vehicles. Share this post Link to post Share on other sites
nikita320106 0 Posted January 30, 2008 to gT.SWAT-guy Thanks for hard job. screen of city by u IMWMod is great. Can I add a wish? Whether it is possible to add more dirty, small, chaotically placed houses on edge of city? sorry my engliz) Share this post Link to post Share on other sites
Kalimar 0 Posted February 3, 2008 I'm sure there will be IEDs? I should take it as a given, but I haven't found any good IED addons and it would be nice to have one within the IMWM. Share this post Link to post Share on other sites
Apache-Cobra 0 Posted February 3, 2008 I'm sure there will be IEDs? I should take it as a given, but I haven't found any good IED addons and it would be nice to have one within the IMWM. I'm pretty sure ProPilot wont let us release anything without some sort of IED Share this post Link to post Share on other sites
opteryx 1562 Posted February 3, 2008 to gT.SWAT-guy Thanks for hard job. screen of city by u IMWMod is great. Can I add a wish? Whether it is possible to add more dirty, small, chaotically placed houses on edge of city? sorry my engliz) Buildings and structures will be placed as accurately to match real areas as possible using reference images, satellite imagery and other data if possible. See here: Visitor view without buildings Visitor view with buidings Share this post Link to post Share on other sites
manzilla 1 Posted February 3, 2008 to gT.SWAT-guy Thanks for hard job. screen of city by u IMWMod is great. Can I add a wish? Whether it is possible to add more dirty, small, chaotically placed houses on edge of city? sorry my engliz) Buildings and structures will be placed as accurately to match real areas as possible using reference images, satellite imagery and other data if possible. See here: Visitor view without buildings Visitor view with buidings Jesus... Well done there, well done. Share this post Link to post Share on other sites
gT.SWAT-guy 0 Posted February 8, 2008 Update Report #4 is up! check it out! IMW Mod Website Share this post Link to post Share on other sites
Chip360 0 Posted February 8, 2008 :O................ IMWM Team, I want you to have my Baby. Oh, and Ill throw a couple of those Dancing bannanas in there: (subs mozilla firefox icon for IMW Mod) Share this post Link to post Share on other sites
Apache-Cobra 0 Posted February 8, 2008 We have quite a lot more planned surprises that are yet to be revealed Share this post Link to post Share on other sites
Stewy 1 Posted February 8, 2008 Simply stunning fellas - thanks so much! Share this post Link to post Share on other sites